XCOM 2

XCOM 2

Lost2Ork - OPEN BETA
Počet komentářů: 296
[JoD] Jewoine 31. kvě. v 22.04 
My orcs half spawn and are half bugged. Anyone else experience this issue
Steve the Guardsman 19. dub. v 22.32 
Is there a way to change the orks spawn rate and location?, I would like it if they won't spawn every turn 5 tiles away from my squad
Cyber Von Cyberus 6. dub. v 19.04 
@Six This mod is supposed to override any losts (except stuff like The Bio Division's losts whch are their own thing) and replace them with orks. Make sure you have no other Lost overhaul mods such as World War Z
Six 4. dub. v 7.51 
Haven’t determined if they consistently spawn with Lost Sitreps. (Did for a retaliation mission, but didn’t show up in a city).
Six 25. bře. v 16.57 
Downloading 1GB of Orks now
Cyber Von Cyberus 2. úno. v 9.15 
@Wrath, Check if you have any other lost overhaul mods such as World War L, it's the likely culprit who's overriding the orks.
Wrath 1. úno. v 20.53 
I was very sad, 20 hours into my legendary playthrough, first encourter with the lost, and I ve seen no orks, just regular losts.. I probably have a conflict between mods as Im running 400mods, so, I ll have to dive into my modlist to see whats going on, but still.. over 1GB in this mod and no changes to my game. pretty aznnoying lol, but thats probably my fault, Im still very excited to use this mod we'll see..
This is really amazing work, I've been playing and my friend just started using this mod and its really class A work. I don't know how you got the custom units in but it changes the game. I know its been years, but Im curious why progress stalled? last I saw as on Trello around 2022
Cyber Von Cyberus 4. říj. 2024 v 6.50 
@Velkarie if you struggle with them then I recommend you install Iridar's molotov cocktail mod, it adds a weak incendiary grenade that doesn't alert the lost which can help you overcome these guys in the early game.
Velkarie 4. říj. 2024 v 1.50 
It's cool, but the balance is real bad, if you could figure a way to make the warboss and other harder enemies spawn in later missions then it would be fine
Slackboy101 10. zář. 2024 v 17.12 
I hope this gets updated and the Orks become Playable
Antaury 5. srp. 2024 v 14.34 
Can i just say this mod is amazing. I ROFL'd when i did the skirmisher/Reaper mission and Bradley exclaims when the orks roll up: "My god, they look almost human!"
That said whoever came up with the shield Orkz, i hate you.
Cyber Von Cyberus 1. čvc. 2024 v 22.50 
I love this mod, it completely changes the tides when instead of scrawny zombies we have these big boyz all armed and capable of fighting back even against the Hive's Chryssalids or the Exalted Custodians, get some kind of flamethrower mod for extra fun.
Linarkspain 7. čvn. 2024 v 12.02 
This mod has 0 balancing for early game. It doesn't make sense to have orks with 9 HP and sniper preicision in your first damn mission with the lost.
Ultragrunt777 24. kvě. 2024 v 19.48 
Would love to play sorry about that
Ultragrunt777 24. kvě. 2024 v 19.47 
Yeah would to play as da boyz in green
Duran'Zan 25. dub. 2024 v 8.35 
Id love to see the orks as playable on this, I could totally playing as a group of Ork Kommandos, being all "Stelfy" and fighting ether IG or Tau
DragonViking666 14. dub. 2024 v 10.06 
this mod sadly keeps tripping out the game and making the game fail to load. Even if it is the only mod activited so can't be used for me atm.
General Profit 17. bře. 2024 v 5.08 
The xcom card which guarantees lost kills doesn't seem to work on orks, i think this is good though i think the card should be altered to deal +1-2 damage or so to orks or some other bonus since functionally the card is useless currently
Dantes 16. bře. 2024 v 19.27 
what does this mod do? replaces enemies with orks?
(Seeking)Eye 7. lis. 2023 v 15.33 
This mod has seriously shaken up my game. I love it, but then im ALWAYS up for orks!
fredrowe234 22. čvc. 2023 v 13.26 
Great mod! Thank you!
-[FF]-Ace_ofChaos 4. čvc. 2023 v 18.19 
seeing as Deff Dread is slow and has many sharp things how about making it something players have to completely avoid by giving it bladestorm and retaliation strikes against melee attackers?
paulwhitlock2 28. kvě. 2023 v 13.09 
Is it possible to make these Orks playable?
Lumiere 7. bře. 2023 v 9.18 
Also curious about potential updates @IronGroin
Comradebusman3 16. úno. 2023 v 16.49 
Is this mod still being worked on? I hope it is, the items on the trello board all seem extremely promising!
Comradebusman3 16. úno. 2023 v 16.44 
@astoneham You're in luck! MostlyHarmless just released an Advent to Tau conversion!
MAJR 17. led. 2023 v 1.07 
Any chance to make these a raider faction instead of a lost replacer?
astoneham 27. pro. 2022 v 11.40 
Great work on the mod, it's amazing, would there be any possibility for an Advent2Tau type mod?
BlackBladder  [autor] 21. pro. 2022 v 2.18 
@Stormfox Its possible with the stuff thats in the Ork mod but it will be really bare bones basic, they will need some extra animations to make them playable and rework models to be on the proper xcom playables + Freebootas hats.
Stormfox 19. pro. 2022 v 19.37 
I want to say thank you for all the hard work you do. This mod has been super amazing. Not sure if you'll see this but I am quite curious....can you use the same models and assets to make them playable for custom soldiers? Because I love the idea of doing my next run using nothing but Em Boyz! WAAGGHH!
SageMan 3. lis. 2022 v 22.16 
Updated or Not, regardless, this is still a really good mod. Sure it's not being worked on as it used to, but it makes for a good replacement over the Lost if your looking for something else.
Khorne Flakes 1. lis. 2022 v 0.23 
This is honestly such an amazing mod
Dęąth Viper 30. říj. 2022 v 18.48 
And if you don't want to, can I do it?
Dęąth Viper 30. říj. 2022 v 18.47 
Is it possible to make thsese guys a third party faction instead of lost?
Dr.Green 25. říj. 2022 v 13.01 
OI YA GIT MAKE A PLAYABLE ORKY MOD OR ILL KRUMP YOU AND YA MUM 2 WAAAAGH!!! :IAMSOLAME::FLAMENSTEIN::HEALTHFUL::atombomb:
Armacron 5. čvc. 2022 v 21.51 
I really love this mod, but I do encounter an issue big enough to make me turn it off for now. Ork burna boyz cause explosions which call in more Ork swarms. I got to about 50 Orks on my screen before the game crashed. If you could please make it so that Burna boy explosions caused by their deaths don't cause more swarms to appear it would make this fantastic.
Who 20. čvn. 2022 v 15.59 
Will the boyz be released for us to make dakka squads? There are a couple of voice pack mods that would pair nicely with something like that
Waves 28. kvě. 2022 v 6.22 
I forget, can this be installed mid-playthrough?
Minibotas 28. kvě. 2022 v 4.56 
it sucks that this awesome mod is on hiatus, but at least it has some stuff that makes it worth swapping orks for The Lost

Hope some day development resumes and it can be finished propperly!
saximaphone 15. kvě. 2022 v 15.21 
Hoping these guys figure out that their work is covered by free use or somebody else takes this up.
colonel Joel 15. kvě. 2022 v 3.29 
thank you for this mod even if its not completed
saximaphone 19. dub. 2022 v 19.56 
Yeah I'm pretty sure this falls under free use law if you're not making money from it.
Rasa 19. dub. 2022 v 18.21 
@Slackboy101 ohhh! thank you so much!! I didn't even realize that mod added lost, whoops
BlackBladder  [autor] 19. dub. 2022 v 15.07 
It's related to the fan-artists from animators to illustrations, that got shafted by GW for W+.
saximaphone 18. dub. 2022 v 21.07 
Production is PRESUMABLY halted because GW put out a blanket statement about copyright that doesn't actually cover this type of content and scared them. Or they just don't want to work on it anymore.
Slackboy101 18. dub. 2022 v 17.28 
@Rasa Lost units from mods like a Better Advent are not effected by this mod
Dęąth Viper 18. dub. 2022 v 16.38 
So production on this mod was halted because GW said they would sue? what
saximaphone 12. dub. 2022 v 14.47 
@Wibble I did read up on what Fair Use actually is and this falls under it from what I read. If it doesn't please show me an excerpt of where it doesn't.
Rasa 12. dub. 2022 v 9.48 
I am aware that this is not under development anymore, but I must ask. I am not sure because it is a beta, but some lost/orks still appear visually as lost, but attempt to contort themselves to fit the animations. this makes me assume they just failed to load models. but they could just not be implemented yet.
so, am I supposed to see any "lost" in this build ?