Barotrauma

Barotrauma

Dugong Mk3 (Extended Hull+Rail Gun)
31 Comments
sLejvv 28 Nov, 2022 @ 4:30am 
-The railgun is for some reason connected to the junction box as well as the supercapacitors and its sucking the living life out of the reactor and it keeps losing its charge, sometimes when it reaches 100% it will just drop to 0% and start charging again
-The bow of the sub has too many walls and once breached the smaller enemies can get stuck inside them and keep damaging your hull and you can't see them or kill them with the guns
-Diving gear isn't linked to oxygen
-The sub only has 2 water ducts that are wired to signal_out instead of water_% and once you get flooded and repair the rooms they are gonna stay at 10-15% water amount no matter what and your sub is gonna keep sinking even at 50% ballast level and no hull breaches
-The lockers aren't tagged properly resulting in starting gear just spawning in crates on the floor

Overall the design is nice but some things on the sub could use an update
Ninebreaker  [author] 24 Aug, 2022 @ 2:12pm 
Just tested it, they work. All you have to do is power up the super capacitors. There are 2 next to the rail gun periscope that are dedicated to the rail gun.

Once you power up the super capacitors the guns will start to charge and fire.
Abkhaz[ABH] 24 Aug, 2022 @ 9:34am 
Railgun don't work. I with friend was trying to find the problem for 2 hours and still not found anything
Ninebreaker  [author] 30 Mar, 2022 @ 9:12am 
Should be fixed now
And then John was a zombie. 30 Mar, 2022 @ 8:38am 
@spingo - you can wire that up yourself. Run the wires and link them, I did that with mine.
Spingo 26 Mar, 2022 @ 4:33pm 
the oxygen shelves and diving suit lockers aren't wired up to power so don't recharge - please update
(SPQR) Major Hawker (L)-[( )] 2 Oct, 2021 @ 7:36pm 
@mwperk0122, thank you, I still have not gotten far yet. Maybe you can answer this one as well. Better to Coop or single?
mwperk0122 30 Sep, 2021 @ 3:44am 
@Major Hawker You can swap out the bottom coil gun with the rail gun if you really want. But that depends on which direction the enemies are coming from. and what kinds of enemies your dealing with a railgun is pretty overkill on say a crawler for example but it could be just the thing you need when engaging a hostile submarine.
(SPQR) Major Hawker (L)-[( )] 29 Sep, 2021 @ 7:37pm 
question as I have just started my voyaging. Wouldn't the Rail gun be better below the ship and the 3 coil guns on top? Also can you not put one on top of the conning tower as that is the only dead zone I see on top of the Sub.

BTW great freaking Sub.
Nic13#EZ 8 Sep, 2021 @ 4:40am 
Need big ballast room)
Ninebreaker  [author] 27 Apr, 2021 @ 11:06am 
You have to add all custom ships into the campaign when you create it. There will be a list of subs when you first create a campaign, just select the ones you want from that list.

If you host a MP server you can just straight up select your starting sub in the campaign.
vin 27 Apr, 2021 @ 9:15am 
How/ Where can I buy it in campaign?
Ninebreaker  [author] 31 Mar, 2021 @ 5:23pm 
Hey, feel free to go ahead and publish your version
MaX ScouT 31 Mar, 2021 @ 4:24pm 
Hello Friend. Your sub is so good that I've lost over 50 hours with it! In view of this, I found a lot of things that could be improved / changed. Well, I made an improved version of the submarine (calling it Mk4) and would like to demonstrate it and / or its description to you and get your permission to publish the modified version.
Thank you for attention!
Ninebreaker  [author] 25 Mar, 2021 @ 6:31pm 
Not really, its just there for people that want the option
Lime 25 Mar, 2021 @ 5:56pm 
Is there a downside for having the railgun compared to the mk2?
Gate Keeper 11 Mar, 2021 @ 2:23pm 
Dude, you make the best submarines. Sure, I still rewire stuff my way. But still. It's not insane overpowered, overstuffed trash. It's not the default (non modded) joke subs with huge blind spots and inadeqecies all around. It's a great middle ground.

Love it, love your Mk2.
Ninebreaker  [author] 1 Mar, 2021 @ 10:24am 
I will be updating everything soon
And then John was a zombie. 1 Mar, 2021 @ 8:06am 
Hi, any chance this beauty will be updated for 0.12.0.3?
「Des」 3 Oct, 2020 @ 1:21pm 
Finally the Dugong gets some love!
Looking forward to piloting this bad boy
Chase 9 Sep, 2020 @ 2:19pm 
Very OP for campaign but a really great modification to the Dugong.
Ninebreaker  [author] 9 Mar, 2020 @ 8:26am 
Also enable the submarine in your options
Ninebreaker  [author] 8 Mar, 2020 @ 9:31am 
That should have been fixed already, but I just re uploaded a new one. If anyone is having problems with workshop updating the submarine, just go to your mod folder and look for "Dugong Mk3-6 (Extended+Rail)".

Copy that file and paste it into your submarine folder.
Cid Silverwing 8 Mar, 2020 @ 12:10am 
Medical Fabricator is still not wired, the railgun rack room and armory pumps don't start at 100% out-pump settings.
Hate Bear 16 Jan, 2020 @ 8:00pm 
Nice update brah.
Ninebreaker  [author] 4 Sep, 2019 @ 12:35am 
I fixed the issues but for some reason either Barotrauma or workshop is not letting me update the submarine file. I will try again later, and see if it works.
Vaki 3 Sep, 2019 @ 10:04am 
Very nice ship,
the only thing to mention is that the medical replicator doesn't get power and there is always water at the engine
Razor 5 Aug, 2019 @ 12:23pm 
Thank you!
Ninebreaker  [author] 5 Aug, 2019 @ 11:17am 
Just made a quick fix to that problem
Razor 5 Aug, 2019 @ 10:56am 
Great ship, I really enjoy using it.
Only negative for me is the half wall in the forward ballast tank, which makes repairs from the inside in some cases impossible