RimWorld

RimWorld

Grazing Lands
223 kommentarer
QraTz 14. juli kl. 2:53 
Thanks for updating so fast!
DOLLARS 11. juli kl. 22:00 
All animals will die in 1.6
The Gunslinger 11. juli kl. 14:23 
Ty
Devsona 11. juli kl. 8:22 
Thanks for the mod, it really made my 1.5 runs more enjoyable.
Screw the trolls who complain about mods they're not using in the first place, absolutely insane behaviour.
Winsenkiller 26. juni kl. 10:04 
Confirmed, doesn't work in 1.6. Throws error when animal wants to eat.
NullPug 24. juni kl. 17:59 
The mod prevents the animals from eating entirely in 1.6
Marchiel Graham 20. maj kl. 23:06 
thanks for keeping this mod maintained! truly a berry cool QoL mod to have
Head 1. maj kl. 8:58 
Awesome mod
Leath 2. apr. kl. 18:37 
@Guapo okay lil bro, sounds like a lot of projection about the 'parental hand' stuff. Mom said dinner is ready but you need to come upstairs from the basement...and don't run up on all fours like a feral smoothskin
Amroth 30. mar. kl. 16:05 
@Guapo I'm not sure I agree with this being a purely handholding mod. It seems like it just adds a bit more realism and complexity to animal grazing, which is too simple to be viable in vanilla.

Also no one is going after you, calm down lol. Author literally updated the mod real quick in the middle of his game, could just give him the credit for it and move on.
avil  [ophavsmand] 30. mar. kl. 15:39 
Bruh, why you had to post a message like that on the page of a mod you don't even use or like. Talking about going after you.
Guapo 30. mar. kl. 14:45 
@Amroth I really dont even care about this mod period, i was never using this to begin with. Im way too OG to not know how to feed my animals on the Rim the regular way. This mod is for players who need a "parental hand" with animals. Again i was never using this mod to begin with so dont come for me
Amroth 30. mar. kl. 12:46 
No problem, it happens. Thanks for taking the time to do it anyways!
avil  [ophavsmand] 30. mar. kl. 12:09 
Imagine insulting somebody for not adjusting something as small as default values, that you can change yourself right in the game, don't even have to do xml-injections or dll.
Being said, made adjustments. Changed chance to destroy plants from 0 to 5 and damage to crops from 300 to 200 default.
(Yes, I did forget)
Amroth 30. mar. kl. 8:46 
@Guapo No, I don't think so. Might have just forgotten to adjust, or an update could have broken the default values. It's important to let him know without any expectations, unless you're paying him for it, lol.
Guapo 30. mar. kl. 5:25 
@Amroth Modders think their always right, it gets really annoying
Amroth 28. mar. kl. 16:49 
@avil the guy who commented before is right. Default values are all 0% while description says something else.
Johnny 6. feb. kl. 15:34 
does this work with modded plants
avil  [ophavsmand] 25. juli 2024 kl. 0:30 
Even weirder then since I would notice that.
tolaburke 25. juli 2024 kl. 0:28 
This was all animals, tamed or not.
avil  [ophavsmand] 24. juli 2024 kl. 23:44 
... did you per chance have grass removed from their food restriction?
because I've finished a 100h campaign from start tofinish and never noticed a thing. I use animals a lot, hence why mod exists at all.
Sia 24. juli 2024 kl. 20:08 
My animals are also not eating the grass and dying from starvation. Been using the same addons for a while now but this one quit working once 1.5 hit, so ill have to uninstall.
tolaburke 11. apr. 2024 kl. 11:19 
I dunno. With this mod active, I've seen creatures die off from exhaustion and lack of food. It could be me, but...I dunno.
avil  [ophavsmand] 11. apr. 2024 kl. 4:39 
Ah, then you mean settings don't match mod description. I'll probably update it at some point.
Darkmoon Tanit 11. apr. 2024 kl. 4:24 
In the second part of the description:
"5% by default" it's 0% by default ingame
"50% efficiency" it's 100% ingame
"200% by default" it's 100% ingame
avil  [ophavsmand] 11. apr. 2024 kl. 3:05 
Wym? It says
>Animals don't destroy grass and eat according to their size.
The same here and in the game.
Darkmoon Tanit 11. apr. 2024 kl. 2:38 
Ingame default and steam description here are inconsistent. You should probably edit the description here if the default ingame mod settings are correct.
avil  [ophavsmand] 8. mar. 2024 kl. 2:58 
It's not intended. Mod was made before this feature was added and wasn't really updated since. Tbh I've just forgotten it even exists.
MusicManiac 7. mar. 2024 kl. 20:36 
Pen marker doesn't reflect nutrition change whatsoever is intended or?
avil  [ophavsmand] 27. nov. 2023 kl. 12:00 
I mean, whatever you prefer? Are you asking my personal preference? For balance sake I use 200%.
avil  [ophavsmand] 27. nov. 2023 kl. 11:59 
Yes.
Rips 27. nov. 2023 kl. 4:17 
Ok. Are those the right settings for the mod's intended behaviour? What should they be?
avil  [ophavsmand] 26. nov. 2023 kl. 21:54 
Correct. It seems when last time I've tinkered with settings I've changed defaults and didn't notice.
Rips 26. nov. 2023 kl. 15:25 
The default values for me show as:

Nutrition value of a grass: 100%

Chance to destroy a grass patch on consumption: 0%

Damage done to a crop based on ratio of amount consumed to its yield: 100%

This is different to the mod description above. Are these correct?
avil  [ophavsmand] 2. sep. 2023 kl. 10:55 
It's starting age of all plants when they "spawn".
Sasha-Yga 2. sep. 2023 kl. 4:19 
After feeding the animals, the grass always starts to grow immediately from 8 percent. Why not with 1 or 0?
avil  [ophavsmand] 14. maj 2023 kl. 9:35 
Ye, it counts as crop, so should work.
... 13. maj 2023 kl. 18:14 
does this mod work on fungus growing on fungal gravel?
Dr Jimothy 12. jan. 2023 kl. 7:19 
wait wtf wabbacat is right it actually does
NTNT 28. okt. 2022 kl. 8:17 
@WabbaCat Holy shit it's like I'm taking crazy pills
Misha420 27. okt. 2022 kl. 2:48 
youre just being schizo
WabbaCat 25. okt. 2022 kl. 13:07 
if you look closely enough.... the thumbnails grass sways in the wind.
brucethemoose 7. okt. 2022 kl. 17:46 
1.4?
avil  [ophavsmand] 7. aug. 2022 kl. 18:03 
Probably. IDK.
Cake Boss 7. aug. 2022 kl. 13:46 
Hey! Does this work with Multiplayer?
deinococcus⭕⃤radiodurans 5. juni 2022 kl. 4:24 
@Rosco doesnt look like it does
Davi 10. mar. 2022 kl. 9:18 
Oh I guess this only affects vanilla plants.
Davi 10. mar. 2022 kl. 9:16 
Dunno why but my animals still destroy the plants.
SilverDagger 25. feb. 2022 kl. 0:19 
Thanks so much man!
Rosco 30. dec. 2021 kl. 15:06 
Is this mod taken into account in the pen marker's calculations for nutrition?