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Screw the trolls who complain about mods they're not using in the first place, absolutely insane behaviour.
Also no one is going after you, calm down lol. Author literally updated the mod real quick in the middle of his game, could just give him the credit for it and move on.
Being said, made adjustments. Changed chance to destroy plants from 0 to 5 and damage to crops from 300 to 200 default.
(Yes, I did forget)
because I've finished a 100h campaign from start tofinish and never noticed a thing. I use animals a lot, hence why mod exists at all.
"5% by default" it's 0% by default ingame
"50% efficiency" it's 100% ingame
"200% by default" it's 100% ingame
>Animals don't destroy grass and eat according to their size.
The same here and in the game.
Nutrition value of a grass: 100%
Chance to destroy a grass patch on consumption: 0%
Damage done to a crop based on ratio of amount consumed to its yield: 100%
This is different to the mod description above. Are these correct?