RimWorld

RimWorld

Grazing Lands
222 Comments
DOLLARS 11 Jul @ 10:00pm 
All animals will die in 1.6
The Gunslinger 11 Jul @ 2:23pm 
Ty
Devsona 11 Jul @ 8:22am 
Thanks for the mod, it really made my 1.5 runs more enjoyable.
Screw the trolls who complain about mods they're not using in the first place, absolutely insane behaviour.
Winsenkiller 26 Jun @ 10:04am 
Confirmed, doesn't work in 1.6. Throws error when animal wants to eat.
NullPug 24 Jun @ 5:59pm 
The mod prevents the animals from eating entirely in 1.6
Marchiel Graham 20 May @ 11:06pm 
thanks for keeping this mod maintained! truly a berry cool QoL mod to have
Head 1 May @ 8:58am 
Awesome mod
Leath 2 Apr @ 6:37pm 
@Guapo okay lil bro, sounds like a lot of projection about the 'parental hand' stuff. Mom said dinner is ready but you need to come upstairs from the basement...and don't run up on all fours like a feral smoothskin
Amroth 30 Mar @ 4:05pm 
@Guapo I'm not sure I agree with this being a purely handholding mod. It seems like it just adds a bit more realism and complexity to animal grazing, which is too simple to be viable in vanilla.

Also no one is going after you, calm down lol. Author literally updated the mod real quick in the middle of his game, could just give him the credit for it and move on.
avil  [author] 30 Mar @ 3:39pm 
Bruh, why you had to post a message like that on the page of a mod you don't even use or like. Talking about going after you.
Guapo 30 Mar @ 2:45pm 
@Amroth I really dont even care about this mod period, i was never using this to begin with. Im way too OG to not know how to feed my animals on the Rim the regular way. This mod is for players who need a "parental hand" with animals. Again i was never using this mod to begin with so dont come for me
Amroth 30 Mar @ 12:46pm 
No problem, it happens. Thanks for taking the time to do it anyways!
avil  [author] 30 Mar @ 12:09pm 
Imagine insulting somebody for not adjusting something as small as default values, that you can change yourself right in the game, don't even have to do xml-injections or dll.
Being said, made adjustments. Changed chance to destroy plants from 0 to 5 and damage to crops from 300 to 200 default.
(Yes, I did forget)
Amroth 30 Mar @ 8:46am 
@Guapo No, I don't think so. Might have just forgotten to adjust, or an update could have broken the default values. It's important to let him know without any expectations, unless you're paying him for it, lol.
Guapo 30 Mar @ 5:25am 
@Amroth Modders think their always right, it gets really annoying
Amroth 28 Mar @ 4:49pm 
@avil the guy who commented before is right. Default values are all 0% while description says something else.
Johnny 6 Feb @ 3:34pm 
does this work with modded plants
avil  [author] 25 Jul, 2024 @ 12:30am 
Even weirder then since I would notice that.
tolaburke 25 Jul, 2024 @ 12:28am 
This was all animals, tamed or not.
avil  [author] 24 Jul, 2024 @ 11:44pm 
... did you per chance have grass removed from their food restriction?
because I've finished a 100h campaign from start tofinish and never noticed a thing. I use animals a lot, hence why mod exists at all.
Sia 24 Jul, 2024 @ 8:08pm 
My animals are also not eating the grass and dying from starvation. Been using the same addons for a while now but this one quit working once 1.5 hit, so ill have to uninstall.
tolaburke 11 Apr, 2024 @ 11:19am 
I dunno. With this mod active, I've seen creatures die off from exhaustion and lack of food. It could be me, but...I dunno.
avil  [author] 11 Apr, 2024 @ 4:39am 
Ah, then you mean settings don't match mod description. I'll probably update it at some point.
Darkmoon Tanit 11 Apr, 2024 @ 4:24am 
In the second part of the description:
"5% by default" it's 0% by default ingame
"50% efficiency" it's 100% ingame
"200% by default" it's 100% ingame
avil  [author] 11 Apr, 2024 @ 3:05am 
Wym? It says
>Animals don't destroy grass and eat according to their size.
The same here and in the game.
Darkmoon Tanit 11 Apr, 2024 @ 2:38am 
Ingame default and steam description here are inconsistent. You should probably edit the description here if the default ingame mod settings are correct.
avil  [author] 8 Mar, 2024 @ 2:58am 
It's not intended. Mod was made before this feature was added and wasn't really updated since. Tbh I've just forgotten it even exists.
MusicManiac 7 Mar, 2024 @ 8:36pm 
Pen marker doesn't reflect nutrition change whatsoever is intended or?
avil  [author] 27 Nov, 2023 @ 12:00pm 
I mean, whatever you prefer? Are you asking my personal preference? For balance sake I use 200%.
avil  [author] 27 Nov, 2023 @ 11:59am 
Yes.
Rips 27 Nov, 2023 @ 4:17am 
Ok. Are those the right settings for the mod's intended behaviour? What should they be?
avil  [author] 26 Nov, 2023 @ 9:54pm 
Correct. It seems when last time I've tinkered with settings I've changed defaults and didn't notice.
Rips 26 Nov, 2023 @ 3:25pm 
The default values for me show as:

Nutrition value of a grass: 100%

Chance to destroy a grass patch on consumption: 0%

Damage done to a crop based on ratio of amount consumed to its yield: 100%

This is different to the mod description above. Are these correct?
avil  [author] 2 Sep, 2023 @ 10:55am 
It's starting age of all plants when they "spawn".
Sasha-Yga 2 Sep, 2023 @ 4:19am 
After feeding the animals, the grass always starts to grow immediately from 8 percent. Why not with 1 or 0?
avil  [author] 14 May, 2023 @ 9:35am 
Ye, it counts as crop, so should work.
... 13 May, 2023 @ 6:14pm 
does this mod work on fungus growing on fungal gravel?
Dr Jimothy 12 Jan, 2023 @ 7:19am 
wait wtf wabbacat is right it actually does
NTNT 28 Oct, 2022 @ 8:17am 
@WabbaCat Holy shit it's like I'm taking crazy pills
Misha420 27 Oct, 2022 @ 2:48am 
youre just being schizo
WabbaCat 25 Oct, 2022 @ 1:07pm 
if you look closely enough.... the thumbnails grass sways in the wind.
brucethemoose 7 Oct, 2022 @ 5:46pm 
1.4?
avil  [author] 7 Aug, 2022 @ 6:03pm 
Probably. IDK.
Cake Boss 7 Aug, 2022 @ 1:46pm 
Hey! Does this work with Multiplayer?
deinococcus⭕⃤radiodurans 5 Jun, 2022 @ 4:24am 
@Rosco doesnt look like it does
Davi 10 Mar, 2022 @ 9:18am 
Oh I guess this only affects vanilla plants.
Davi 10 Mar, 2022 @ 9:16am 
Dunno why but my animals still destroy the plants.
SilverDagger 25 Feb, 2022 @ 12:19am 
Thanks so much man!
Rosco 30 Dec, 2021 @ 3:06pm 
Is this mod taken into account in the pen marker's calculations for nutrition?
avil  [author] 16 Nov, 2021 @ 11:34pm 
@yarnosh is something strange with your settings? You sure you didn't change anything? Because nutrition value can be multiplied from settings.