XCOM 2
[WOTC] - Vektor Crossbows
76 Comments
bidiguilo 22 Dec, 2024 @ 1:28pm 
cool
a.rider000 14 May, 2024 @ 3:55am 
It works for me perfectly.
TheDestroyer 12 May, 2024 @ 2:25pm 
Aww, wanted to use this for LWOTC :'(
EL ZILCHO 13 Jul, 2023 @ 3:26am 
Doesnt work with LWOTC
Firestar001 23 May, 2023 @ 8:59am 
Will this work with LWotC?
Kinsect 29 Nov, 2022 @ 7:53pm 
but wait- in the Strategy overhaul bridge mod it gives it -6 to infiltration hours
ChuckDM 9 Nov, 2022 @ 4:28pm 
Just in case anyone is wondering: while you cannot alter the stats (damage, aim bonus, crit bonus, clip size, etc) of this weapon directly, if you edit the stats for the vanilla Vektor Rifle then the crossbow will inherit the changes. I have done this myself and it works.
Dęąth Viper 21 Oct, 2022 @ 9:30pm 
Is there a way to make this its own weapon category?
dabeek 23 Sep, 2022 @ 12:54am 
Is this a replacement or an additional option?
Deadput 14 Sep, 2021 @ 11:00am 
I think so yes.
SBlack 14 Sep, 2021 @ 3:51am 
Is anyone who can use a normal Vektor rifle supposed to be able to use this? Since the weapon type is "vektor_rifle".
I use the Profiency Class Reaper and can't select this. But I'm not seeing anything obvious I could edit either.
Lux Manifestus 14 Aug, 2021 @ 11:35am 
A beautiful mod but it needs a better firing sound effect. Sound is half the illusion.
Savar Belmont 25 Jul, 2021 @ 4:39pm 
xskin would work for you.
Retheri 2 Jul, 2021 @ 10:37pm 
Is it possible to make this replace the bolt caster? Because, you know, it is a bolt caster?
iceman18 31 May, 2021 @ 1:29pm 
would it be too hard of a mod to make Compound Bows for this game?
Rhonin Morgrim 27 Nov, 2020 @ 7:20pm 
YES! Someone else who enjoys The OverEnglishMan!
Psyclops 3 Nov, 2020 @ 1:28pm 
Love this weapon! So much detail in the body of it...and it sounds cool, too; silent and deadly!
ifiritspiritus 10 Oct, 2020 @ 10:39am 
For those wanting to edit the weapon data for the crossbow, just edit the base Vektor Rifle stats in the WeaponData.ini
Xenophonex 13 Jun, 2020 @ 7:35pm 
love this mod and its quiet sound of firing
Nero 11 Jun, 2020 @ 3:12am 
idk why the weapon is unavailable in my game
Draconic Gaming 1 Jun, 2020 @ 9:55pm 
Is it compatible with Grimy's Loot Mod, i.e. can it drop from the lockboxes in that mod? Just want to be sure, since that's a must-have mod for me.
Deathtone 10 May, 2020 @ 2:30pm 
Damage output is the same for both T1 and T2 I am using Magnetic and there is no change. Love the skin its sick just wish it had more ass.
is it possible to swap the firing sound out for something with more impact? i love this mod but the sfx is kinda unsatisfying
Cyber Von Cyberus 20 Nov, 2019 @ 1:19pm 
Thanks, it's mostly that these cosmetics are quite memorable since they're look good and can be used on almost every soldier.
Xenesthis  [author] 17 Nov, 2019 @ 8:28am 
Correct on all counts, Cyber. Impressive memory.
Cyber Von Cyberus 16 Nov, 2019 @ 4:38pm 
The legs, arms and torso are not from any mods (Reaper cosmetics) the hair comes from destroyer's female hair pack (sims4 sideswept, love that haircut) and the headset comes for one of the titanfall cosmetic mods (MCOR headset I think)
Early Onset Dementia 16 Nov, 2019 @ 1:44pm 
absolve my ignorance but i just started adding mods to xcom, which mod is the character model from as well?
VS-lockon 16 Oct, 2019 @ 3:27pm 
dumb i can't make it have 15 ammo
Pireotis 11 Aug, 2019 @ 10:06am 
Well, unless I missed something, I am getting 4 upgrade slots during last run :)
Not that it bothers me... :steamhappy:
Xenesthis  [author] 22 Jul, 2019 @ 9:28am 
Headset is the MCOR headset from the Titanfall cosmetics and the glasses is the Thick Rimmed Glasses from the base game
Dusky 22 Jul, 2019 @ 4:03am 
Hey, enjoying the mod a lot - I love crossbow aesthetics.
If I can ask an unrelated question, what headset/glasses are those in your preview pictures?
N.C.V. 14 Jul, 2019 @ 7:43pm 
Nice, thanks!
Xenesthis  [author] 14 Jul, 2019 @ 7:43pm 
Basically all weapon mods are compatible with RPGO
N.C.V. 14 Jul, 2019 @ 7:17pm 
Compatible with RPGO?
Reiyn 5 Jul, 2019 @ 4:08pm 
Yeah would be a nightmare it’s definitely not as simple as a bolt moving on a rifle. I wish you good luck!
Xenesthis  [author] 5 Jul, 2019 @ 3:53pm 
Unfortunately no, I'd love to do it one day but rigging that sort of thing is kinda difficult
Reiyn 5 Jul, 2019 @ 3:26pm 
Oh sorry not soldier animations but mesh animations, like the bolt holding part slings forward when you fire?
Xenesthis  [author] 5 Jul, 2019 @ 3:22pm 
They just use the normal rifle animations
Reiyn 5 Jul, 2019 @ 3:20pm 
@HotChocletyLez

Congrats on the mod, the crossbow looks amazing!

Just wondering do the crossbows have animations? Firing, reloading etc
fastello 28 Jun, 2019 @ 8:29pm 
So this is just graphical right it will work with other mods like the Musashi rpg overhaul?
Wurruhy 27 Jun, 2019 @ 12:55am 
почему нельзя изменять характеристики оружия? почему нет такой функции/ может стоит добавить имя оружия в файл XCOM/ WEAPON DATA.ini

Why not change the characteristics of the weapon? why there is no such function / maybe it is worth adding the name of the weapon to the XCOM / WEAPON DATA.ini file
Hudson Savage 26 Jun, 2019 @ 6:38am 
Hi, I know this would be a bit more work, but could you give us an option to have these as non-cosmetic and expose the weapon stats to config? I'd love the idea of making these a sort of weaker, stealthier boltcaster sidegrade for the vector rifle.

Also, thanks for great mods you rule.
Deadput 25 Jun, 2019 @ 12:40pm 
Alright good to hear.
Facenor 25 Jun, 2019 @ 10:56am 
Ooh ok. It's working now, thanks for the help!
Xenesthis  [author] 24 Jun, 2019 @ 11:40pm 
"vektor_rifle" is a weapon type, not a specific weapon. Removing it from the reaper's allowed weapons removed their ability to use any vektor rifle weapons, which the crossbow is one of. Follow deadput's instructions instead
Deadput 24 Jun, 2019 @ 11:17pm 
You need to go to DefaultGameData.ini in the base game config and find
Loadouts=(LoadoutName="SquaddieReaper", Items[0]=(Item="ReaperArmor"), Items[1]=(Item="VektorRifle_CV"), Items[2]=(Item="Reaper_Claymore"))

Switch out VektorRifle_CV for CrossbowVektor_CV and you should be good to go, no need to disable base game Vektor rifles and I probably wouldn't just in case of any weird bugs.
Facenor 24 Jun, 2019 @ 10:50pm 
I love this mod, I'd like the reapers to use the crossbow by default, is there any way to do this ?

I edited the DefaultClassData.ini file like this :
[Reaper X2SoldierClassTemplate]
;AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="vektor_rifle")
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="CrossbowVektor_CV")

It didn't work, reapers appears without weapon. :/
Deadput 23 Jun, 2019 @ 3:11am 
Ah just want to let you know there is a typo in the localization of the tier 3 Crossbow

"bolts have been upgraded with an fusion enhanced bolthead."


It's nothing major or anything I just came across it while looking in the files, thought I'd let you know.
Baka Racker 22 Jun, 2019 @ 3:53pm 
Of course there's no vanilla, this is HotCHOCLETYLez we're talking about, not HotVanillaLez!

Lame jokes aside, this is awesome, thank you for this! :steamhappy:
Cyber Von Cyberus 20 Jun, 2019 @ 12:05pm 
I like this, once again good job Lez