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Thanks much for your contributions to this community and thanks for any advice you can offer.
A couple of questions, if you don't mind.
1) Did you write the water shader yourself? Many water shaders for Unity rely on scripts and don't work in TTS. I have been looking for a nice water shader for months and I ended up modifying Sean's Water Shader ( https://www.reddit.com/r/Unity3D/comments/9borx7/seans_water_free_water_shader_see_comments_for/ ) for private use (I'm trying to build an hexagonal geomorphic terrain tileset and need World UVs to make sure the tiles are invariant under rotation and translation).
But your water looks way better than what I managed to achieve. So I'm exploring all the avenues :)
2) The models of the water reeds: did you make them yourself or are they available somewhere? If so, could you tell me where?
Thanks again for sharing such a beautiful creation.
The only other pieces of advise i can offer are. Nothing with scripts will work. If your asset relies on unity scripts it won't work with TTS. Also if the asset you are trying to import does not have a mesh it will no render ingame.
Best of luck. It's going to be a lot of trial and error.