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I will place this fix in the description for everyone to see. Glad you like the mod, so good to get feedback when making new mods.
Hello I have just uploaded latest content.
This includes story chapter 2 ( up to 3000 words of story total)
Promethean star scrolls, to be investigated as a special project.
Titan now has a special project to initiate a jump to the ORB’s orbit.
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Unusual anomaly, I have tested it my end and it is OK. The only thing I can think of is for you to remove any other mods and re verify game files. Stellaris-right mouse click-properties-local files-verify integrity of game files.
If anyone else is having this issue let me know, as the map is an integral component of the mod.
I have loved these games even the hated Andromeda, which did not deserve such critic.
Anyway I wanted to model the Cybex Core on the Geth as a protagonist and as for the Asari, who would not want her on your team?
Should I be Concerned?
What is this mod? A new map to play on , new story content and an attempt to create a narrative experience for the player.
What does it do? This mod does not try and change the way you play your game, it is designed to connect the player to the environment, create a since of history in the game world.
The only way to see if this mod interests you is to try it and see.
I was hoping someone could explain it better as I am always looking for good mods.
But no, you apparently would rather tell me to go away rather than you know, bother to help answer questions. The mod might be for me, but it's creator is a rude snob.
Can't wait to install
I would not use other UI mods as they could conflict; the basic premise is to treat this as a standalone mod to avoid conflicts. I wish to present a narrative experience that runs alongside your game play through. Cluster map history, environment and discovery are the fundamental foundations of this mod.
At this time I do not intend separating the UI from the rest of the mod, as the visual style is also important to me.
1. According to the pictures you spent much time on lore. Is this a story mod?
2. Is this compatible with any of the bigger UI mods or will they conflict each other?
3. If it is not compatible, do you mind making a version without the UI modifications?
:)
This is the best attitude when it comes to making things. Tired of all the limitations that has been put on Stellaris.
Also its accepting not excepting. Just so you know.
But anyway congrats on your project getting off the ground again
If I can figure out how to get the map alongside the vanilla ones then I shall implement this feature.
So amazed and pleased with the response to this mod, thanks to all subscribers.
Would like to figure out how a script could teleport within the game map but the original concept is to play the scenario and jump to another map and start a new scenario. Link scenario static maps together with different victory conditions.
This is something that I would like to see dev’s getting into and writing a script to allow this sort of thing.
If you added this as a new map size, instead of locking the map, It would be much easier because at the moment, if you selected a map size, when this mod is active you CAN'T change it, be it 1000, 800, 600, 400 or 200.