Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fixed Eras (Historical)
12 Comments
R2D2 3  [author] 14 Jun, 2020 @ 4:18pm 
Hey, I am actually working on a similar thing to RSFEG! A -50%/+50% version :D

Gotta check what options are there available!
Drahzev 14 Jun, 2020 @ 2:55pm 
Thank you very much for this mod.
I really recommend playing this mod with these 2 others. Like that you would have a game in which the techs and civics are really blocked by time.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2121966925&searchtext=
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2049369576&searchtext=
R2D2 3  [author] 28 Mar, 2020 @ 5:43pm 
It works, alright, but the intended balance effects are still dead. Very dead. The mechanics of changing tech/civic costs depending of how advanced or behind you are in age have never been fixed, and my mod balancing depends on that.

For my taste, the fixed ages is anyway a nice flavor to have an use for in-game date system, so technically my mod always worked.
mjdogliani 28 Mar, 2020 @ 8:27am 
so did it get fixed on the september update does this work?
MaxDoomSWE 3 Sep, 2019 @ 8:25am 
The quest to find a balanced game goes on, very much helped by you fine modders!
R2D2 3  [author] 3 Sep, 2019 @ 7:33am 
As a vendetta, I may create a mod that makes such bonuses and penalties STRONGAH!!! :undyne:
R2D2 3  [author] 3 Sep, 2019 @ 7:32am 
Because it makes use of the bonuses and penalties for civics and techs for being behind or ahead the current global era.

Alas, the mechanic is broken in the current version T-T Yeah, this mod should do little to no effect for the time being. :/

The good news is Firaxis announced the September Update thingy, so hopefully this gets fixed, yes? :'3
MaxDoomSWE 2 Sep, 2019 @ 8:52am 
I dont know. I use this together with the four mods to slow down the game that you recommend, but it seems the AI researches things way faster than i do. They seem to be more ahead of me than without this particular mod, using only the four mods you link to above. I have tried 3 playthroughs and it seems consistent with the AI researching faster than usual.
R2D2 3  [author] 30 Jun, 2019 @ 7:12pm 
@Kurnn , this doesn't affect the eras in no way but it's length. (100 turns for Ancient, 50 turns for the others) :D
Kurnn 27 Jun, 2019 @ 7:13pm 
Does this effect the eras? I get new eras with tech and civics.
R2D2 3  [author] 21 Jun, 2019 @ 8:04am 
19th Century Space Victory xD
Telruna 21 Jun, 2019 @ 2:00am 
Gonna give this a try. Thanks man, the normal era progress is a big turn off. Renaissance era starting at 325 AD, come on Firaxis! That's history on steroids! xD