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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2566452140
Hope it helps anyone!
Such traits can be found in Psychology. No reason to create two mods with the same traits.
this will reduce the amount of applying and removing of the hediffs the process needs to do because it can ignore pawns with the hediff now, and the affected pawn will only need to look for the position of one conductor.
side effect will be that the affected will ignore other conductors that might have come in range until the effect fully ends but it is still better than the huge lag it currently causes.
I'm sure there are better ways though.
Do that for every one of those "aura" trait.
So yes, every extra pawn you have on the map will badly affect the performance of these traits, especially if they are near each other like caravan pawns tend to be, .
I think the author will have to find another way to apply these, till then turn these traits off in the mod options.
Do you have any advice or knowledge on how this could be? My intuition says that the continuous updating of people getting in/out of range of the conductor sphere of influence causes this, but I have no idea, it's just a hypothesis. I thought I'd just let you know. It's possible one of my many other mods is having an annoying interaction with the trait that causes the stuttering.
I'll ask on the Rimworld discord for help, but I cant make promises.
As for the whole -20 thing, oh yeah, it's pretty steep, but if it wasn't steep there would be little point to the trait. Most of my traits grant positive effects, so I wouldn't really be comfortable "buffing" one of the few that cause problems.
If you feel that you would enjoy the mod more with a reduced penalty, you could download a local copy, go into the xml and reduce the mood debuff yourself. (in the v1.1 folder) I'm not going to be updating for a while so you won't miss out on anything.
but re-reading the above description:
"This pawn is an efficient leader and can guide the movements of nearby pawns.
Nearby friendly pawns gain a bonus to movement speed."
i wouldnt have thought that a conductor would prevent any surgeries etc?
1. This means you are using a mod that allows brain harvesting. It’s very hard for me to fix issues that aren't related to vanilla because I would be tailoring my mod to a few people's specific games. I don't know how to fix this off the top of my head so the solution would probably be pretty jank, leading to more bugs than its likely worth.
2. Do hediffs stop you from harvesting the organ? The hediff is marked as "positive" so I find it strange that it would prevent you from harvesting.
3. The hediff should not apply to prisoners, which unless this also a bug report means you are harvesting from colonists. That seems inefficient but, eh, who I am to judge.
i'm a normal rimworld player meaning i harvest organs, however the 'a conductor is near' hediff means i can't harvest brains without drafting my conductor and sending him outside. this is rather annoying and i was wondering if you'll be able to fix it.
TL;DR: The modding community is working hard to bring you (most) of your favourite mods. Please be respectful of the time and work being put into by the modding community, they are nothing but lovely people. Consider playing a stable version of the game or at least be prepared to write “better” bug/crash reports in these trying times.
https://gist.github.com/53f9a17c00864b5d2763cb6b2c966b26
Keep up the good work.