RimWorld

RimWorld

Nukes
367 kommentarer
Latte macchiato  [ophavsmand] For 21 timer siden 
Update your workshop mods. You can use Rimsort for it if Steam isn't picking up the updates for you.
FirePlox 16. juli kl. 14:53 
it says compatible with 1.6 but in game its not? huh?
SKEHSEP 15. juli kl. 18:39 
yeah i can imagine why you would drop support for it everyones moving on now lol. thank you for the update on 1.5 though. im still sticking with 1.5 until, as i said, until all the mods i used are updated to 1.6. which i would imagine wouldn't be to long from now
Latte macchiato  [ophavsmand] 15. juli kl. 13:03 
Fixed compatability with 1.5, sorry about that. Also backported all the new stuff to it. Dropped support for 1.1-1.4.
Yoshiro 14. juli kl. 8:04 
1.6 update pls
SKEHSEP 14. juli kl. 2:57 
alright so i had to go through a whole ass process. sadly i noticed some of the other nukes are missing which is kinduh a bummer but eh. but if you're having trouble with the new update on 1.5 which is what im staying on until everyone mostly updates everything i use. heres the process

1.save your current session.
2.uninstall mod
3.load game back up and save.
4.reinstall mod and reapply in "mods" tab in the rimworld menu
5.load save with mod installed.

some of these steps may not be necessary but this is what worked for me
SKEHSEP 14. juli kl. 2:44 
1.5 seems to broken i will see what i can do to fix it
SKEHSEP 14. juli kl. 2:40 
ah so the update kind of broke the mod i see. i was wondering why my nukes were not going boom when i fired them i'll be sure to verify files hopefully that helps
Koi 13. juli kl. 10:38 
It's fixed now, thanks for the updates.
Koi 13. juli kl. 9:36 
Nope, I subbed to this one, but it still says it's 1.5 in the list in game. I don't have a local copy or anything so uh...

The mod works, I think, but it's a yellow blob in the mod list. I did verify files and all that.
Latte macchiato  [ophavsmand] 13. juli kl. 9:19 
Maybe verify your files; that update shouldve landed some days ago.
Koi 13. juli kl. 9:11 
In-game it still says this mod is 1.5 for some reason.
Latte macchiato  [ophavsmand] 7. juli kl. 17:07 
󠀡󠀡 6. juli kl. 16:10 
oh sweet thanks
world destruction here i come lol
i have been using VFE - Security's Artillery to fire nukes so happy to hear dirty bombs will do huge damage now
Latte macchiato  [ophavsmand] 6. juli kl. 16:06 
@blank
The radiation system now uses a proper progressive hediff with numbers and worse symptoms at higher values, rather than having multiple.

The dirty bombs cause 4x as much pollution as the other ones. This *will* cause an incredible amount of pollution, just be careful because they dump just as much radiation as pollution.
Latte macchiato  [ophavsmand] 6. juli kl. 16:04 
Update: HugsLib dependency is now gone. Enjoy actually using the mod.
󠀡󠀡 6. juli kl. 15:09 
reworked radiation hediff
does this mean that dirty bombs make more toxic marks on the land when dropped i would love it to have a way to mass drop toxic bombs and have the tile converted into a toxic wasteland
Latte macchiato  [ophavsmand] 6. juli kl. 14:57 
Yes. There's an updated one on the workshop, the official one still hasn't updated.

At some point I want to replace it, but it's been years since I was actually creating mods, so it's what I know.
󠀡󠀡 6. juli kl. 14:30 
buglibs lol
Crimson 6. juli kl. 14:06 
does this need hugslib still?
Latte macchiato  [ophavsmand] 6. juli kl. 13:35 
Beta 1.6 release out! All new detonation effects, reworked radiation hediff, fully refactored code to not suck anymore. Tell me any feedback.
󠀡󠀡 28. juni kl. 2:21 
can't wait to use this mod with the 1.6 gravships going to be dropping nukes on all the little tribal people rofl
LilSyrupShawty! 27. maj kl. 11:05 
How does the radiation work? I've dropped enough dirty nukes to glass the rim, and I haven't noticed anything odd happening.
KING DOGE 15. feb. kl. 9:53 
me and my fellow north Koreans we are proud of this
1000cyberblade1000 26. jan. kl. 23:47 
looks interesting, although maybe make it cause fires or something for extra oomph? As it stands it doesnt look very 'nukey'. The damage it causes is good though just not the visual in my opinion.
Phoenix_wolf2845 25. jan. kl. 13:15 
I don't like this mod it gives enemies something that can kill me normally I'm the only one that can bombard them with nukes but they can with this i rather just use rimatomics
Latte macchiato  [ophavsmand] 12. jan. kl. 16:22 
Not as far as I'm aware, and yes.
benadrylbroccoliburger 11. jan. kl. 13:04 
couple questions-

1. Does it conflict with toxic gas mod?
2. can it be added mid save?
Tired&High 20. dec. 2024 kl. 6:03 
is there a re-texture that works with this mod?
blackrave 7. dec. 2024 kl. 6:17 
@schmitt.timo2009
SRTS and Vehicles Expanded for bomber aircraft

Vanilla Expanded-Security has artilery that can target distant world tiles, both to support your own raids (with precision targeting on other maps) or simply wiping other setlements with enough firepower applied (anyone besides tribals can decide to shoot back). I think chance of destroying settlement is linked to blast radius of a shell- the bigger radius, the higher chance of destroying it.
Latte macchiato  [ophavsmand] 23. nov. 2024 kl. 15:28 
You don't. They have to be found.
KindaLikeThat 22. nov. 2024 kl. 15:43 
how to make antigrain warhead?
ElConvict 24. okt. 2024 kl. 23:04 
Could you add an IED of the dirty bomb? And maybe remote charge versions of all of them, like the ones from VFE Deserters?
Latte macchiato  [ophavsmand] 17. okt. 2024 kl. 12:52 
You're describing SRTS Expanded. :3
schmitt.timo2009 17. okt. 2024 kl. 11:34 
is there any mod that allows to fire these nukes at other bases with a conon or drop them like from aircraft
Latte macchiato  [ophavsmand] 18. aug. 2024 kl. 8:49 
youre gonna get some errors in the console when loading the save, but yeah, this mod doesnt really do anything deep
thefrenchgremlin 17. aug. 2024 kl. 19:12 
is it safe to get rid of mid game?
Latte macchiato  [ophavsmand] 14. aug. 2024 kl. 5:15 
these are mortar shells
alexjamesthomas037 14. aug. 2024 kl. 0:26 
name of the gun that you have to use for the nuke
elGabriao 4. aug. 2024 kl. 20:18 
hi, you guys know any mod that adds armor/clothes that shield against the radiation from this mod's weapons?
btw, thanks for the awesome mod!
Latte macchiato  [ophavsmand] 20. juli 2024 kl. 11:24 
Rimatomics shouldn't interfere with anything here, though the Rimatomics nukes are a lot stronger than the ones in this mod lol
Average_Cinder_Block 20. juli 2024 kl. 10:56 
We shall live forever more, we can start a nuclear war!
NOIDONTTHINKIWILL 19. juli 2024 kl. 11:40 
Does this mod work with Rimatomics?
torhan2010 12. juni 2024 kl. 9:43 
you are kek
seabazian 20. maj 2024 kl. 6:31 
i have no house and i must scream
RetailPale 17. maj 2024 kl. 19:45 
Instead of radiation you should have just took advantage of the pollution feature in the game. Although I guess that does nothing for anyone without the DLC but still.
AbbyTheIdiot 6. maj 2024 kl. 1:26 
For some reason the radiation system isn't working
OcN.Helbrecht 5. maj 2024 kl. 12:19 
Is there a way to know the range of the radiation of each shell?
eric.dreblow 2. maj 2024 kl. 9:34 
Thanks for the reply! Much appreciated :)
Latte macchiato  [ophavsmand] 30. apr. 2024 kl. 19:09 
The bombs don't deploy their nuclear payload when they arent shot as a shell, yeah.
Didn't find a way to trigger the effects when they're not an actual projectile with Harmony, sorry.