XCOM 2
Raider Faction: Chaos Insurgency
180 Comments
Defa 10 Mar @ 3:11pm 
when you are too poor to buy the tactical legacy pack, you got chaos insurgency who shoots with air, very funny
OverlordMGC 13 Jun, 2024 @ 1:00pm 
Funny thing I had in my recent playthrough was that I attacked the Chaos Insurgency's HQ but instead of CI's I had Maz Hatters.
Big Rigs: Over the Road Racing 13 Feb, 2024 @ 8:35pm 
I know I'm a bit late, but the best way to prevent them from spawning on the same mission is to use the multiple sitreps mod and put the raider factions into categories, so they can't be rolled together. This prevents two different raider factions from spawning, but if you do it right, you can let them spawn on foundation or goc lockdown sitreps. That way, they fight each other if you're lucky. I got a 5 way fight with the GOC, Eta-10, the Lost and MOCX that way.
EvilBob22 29 Jan, 2024 @ 7:33am 
You could have one of them on the resistance team (and friendly to XCom). Otherwise, it would take a code rewrite to change which team they are on. That's the issue, both mods -- pretty much all raider mods -- use "Team_Two" as the team they appear on. Everything on the same team is friendly to each other, so (unless you change it) raider mods disallow showing up at the same time as other raiders.
Risitas_Fanboi 28 Jan, 2024 @ 8:07pm 
ok so I had a mission in which Chaos Insurgency and MTF Asimov's Lawbringers were (quite literally) fighting shoulder to shoulder. How do I make MTF and CI fight each other?
EvilBob22 14 Nov, 2023 @ 3:12pm 
Weird, I've never seen that and I've been using this mod for a while. Do you have the Tactical Legacy Pack DLC?
Nardwuar 14 Nov, 2023 @ 1:23pm 
for some reason I always get the chaos insurgency enemies with invisible weapons
silverleaf1 22 Aug, 2023 @ 1:51pm 
@Puma_The_Great The cognitohazard ammunition can be very strong. I took soldiers that could stay hidden on untimed missions with lost. I use Proficiency Class marksmen with the blindside ability and reapers for some missions alone. The marksman uses the ammunition and the effect of the ammunition truly spreads like the plague. It would be less effective if lost were immune to the effect of the ammunition.
Puma_The_Great  [author] 6 Jul, 2023 @ 12:18pm 
@Kei, I remember that when I tried to change it to be using localization lines and it did not work at all.
Kei 6 Jul, 2023 @ 8:30am 
Thank you for your prompt reply!
Puma_The_Great  [author] 6 Jul, 2023 @ 4:14am 
@Kei, yes It's hardcoded.
Kei 6 Jul, 2023 @ 12:41am 
Do you know why the ammo's Locflyovertext(Vocabular Cognitohazard) or "x is still suffering from~" text does not change in-game even after modifying it in Localization and continues to be displayed in English?
Puma_The_Great  [author] 10 Jun, 2023 @ 1:23am 
@Atmus81, there is another mod that is strictly for lwotc and it adds 3 of my raider factions in one. I think that's what you are asking about
Atmus81 9 Jun, 2023 @ 8:47am 
What is the difference between raiding faction and sit rep? it looks like i can download 2 separate mods but they seem to inject the same units? thank you
Oscar 9 May, 2023 @ 9:50am 
and, do gender bias on this mod?
Oscar 8 May, 2023 @ 11:33am 
hi, can I customize the outfit of soldiers in this mod with uniforms?
dial 12 Nov, 2022 @ 4:39pm 
maybe you could include the blob scp that the chaos insurgency made 2075 i think
Ostarū Empire 28 Oct, 2022 @ 6:09am 
No Serpent's Hand, I'm assuming?
Annihilator 31 Aug, 2022 @ 10:14pm 
Hello, can anyone please tell me how to remove the conceal ability from these soldiers? Thank you
Tech Knight Zero 9 Jun, 2022 @ 6:26am 
Hey there, thanks for making this! Ran into a small issue with Vocabular Cognitohazard. If an enemy died to that effect at the end of my turn, for some reason it breaks the entirety of the AIs turn(s) for that round, including Lost and Raider faction turn. The game simply just sits there and eventually skips their turn after some sort of timeout.
Doctor Nightscream 19 Apr, 2022 @ 12:08pm 
@Puma_The_Great I was not sure how busy you are atm, but nice to hear. Also, best of luck with this.
Puma_The_Great  [author] 19 Apr, 2022 @ 11:42am 
@Doctro Nightscream, hello, you are not annoying me at all. In fact it's quite the opposite. I am not sure if this will fix this either, but I will give it a try and ship out an update asap.
Doctor Nightscream 19 Apr, 2022 @ 11:33am 
So, I may have found a fix for that Chaos Mike bug: In line 104 of XComAI.ini from the mod's config file I deleted the space at the end of the line, i.e. the space after "\\". A few points:

1. The fix works for me, but I do not know why and I will not guarantee that it will work for others. Take this as an idea instead.
2. @Puma_The_Great If I should have contacted you about that, I am sorry. I was not sure if I would annoy you. Btw, I really enjoy the SCP mods!
SamVengance 3 Mar, 2022 @ 4:57am 
Same here. The 3303 units move then hang the game for a bit and end their turn
Morpheous 17 Feb, 2022 @ 1:48pm 
My Chaos guys move around a bit...but they never shoot. ???
Puma_The_Great  [author] 3 Jan, 2022 @ 7:58am 
Yemen of House Lemon 2 Jan, 2022 @ 3:10pm 
thanks for doing that. I like the mods you've made a lot
Puma_The_Great  [author] 2 Jan, 2022 @ 1:11pm 
ehh, it must have been an error during mod update upload, I recompiled it again, playtested on my copy and it worked fine. This time the mod update most likely worked
Some Random Dude 2 Jan, 2022 @ 10:41am 
Same here, i managed to nab a screenshot before the action cam went away https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2705300761
Yemen of House Lemon 27 Dec, 2021 @ 8:16pm 
All of the soldiers have all black textures for me, just like what's listed in the faq
goka9696 8 Nov, 2021 @ 9:14am 
Seems like I keep getting full female teams then lol. Thanks
Puma_The_Great  [author] 8 Nov, 2021 @ 5:52am 
@goka9696,
the first one is propably the shader compiler going wrong. I will fix that on wednesday. The female reaper voicelines are used because there are no female voices from fear replica, and there are female chaos soldiers, so I just used the reaper voices for them.
goka9696 7 Nov, 2021 @ 12:29am 
Encountered 2 bugs (at least I assume that one of those is a bug and not intentional):

The insurgency teams that appeared later in the game (with plasma weapons) have solid black uniforms ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648227482 ) . The team I encountered near the start of the game had proper outfits.

The second one is that they rarely speak using replica voice, most of the time they seem to use the female reaper voice. The only times I hear replica voices is when they are moving in the fog of war

What could be the reason? The SCP mod works fine with no issues. For the record I'm not using the community made mod manager, just the 2K launcher.
Arena 31 Oct, 2021 @ 3:48pm 
I am going to take it that the Xcom 2 engine is attempting to read the lines in the SapwnDistributionList s entries of the EncounterList.ini even though it is commented out.
Arena 31 Oct, 2021 @ 3:38pm 
I apologize I should be more specific. I mean the contents of the EncounterLists.ini are meant to be commented out. Which happen to have lines named SpawnDistributionList
Arena 31 Oct, 2021 @ 3:36pm 
@Puma are the entries in the spawn dsitribution list configuration meant to be copmmented out?
RadzteK 23 Oct, 2021 @ 1:26am 
Can add restriction on sitrep so it wont spawn when mission has VIP??
puttymon 13 Oct, 2021 @ 6:04pm 
I get no crash when they are on the map, they just don't do anything after you find them. They scatter but that's it, they wont even retaliate against the aliens when they have them surrounded
Creed 29 Sep, 2021 @ 9:43am 
I was wondering if it was possible to add any of your factions to the alien team instead of making them hostile to both or just on my team. I feel as if it would be lore friendly to have GOC on my side, while SCP is on the alien's side and CI is on its own.

GOC would team up with XCOM because both of their goals align in this case. SCP would have been tricked into teaming up with the aliens when the invasion first began. This is because the aliens would have promised them the secrets of how SCP's worked and would tie in to psionic energy and how it functions within the universe. SCPs are the result of high concentrations of psionic energy that somehow stabilized to create the entity in question. And Chaos Insurgency I'm not very familiar with but I assume it's something to do with chaos so they would just be that one group against everyone.

At least, this is how I would tie-in the lore to the XCOM universe, my head cannon as I would call it.
TomFenny 25 Sep, 2021 @ 8:52pm 
@Puma_The_Great, That's a shame! But I understand. I had a situation where the sitrep for samsara, GOC, and chaos insurgency were all on the map and was delighted at the concept of a completely bonkers five-way firefight, only to cry a little when they all just bumrushed me instead because I'm apparently the crimson king or something.
Puma_The_Great  [author] 24 Sep, 2021 @ 6:45pm 
@TomFoxery, they are not really intended to spawn together at all. However they do because i thought it would be more fun that way. I could make them hostile to each other, but it would screw up mods such as rebelious mocx or rebelious alien rulers. I do not want that.
TomFenny 23 Sep, 2021 @ 4:02pm 
I had an issue when these guys were in a mission with MTF samsara and they were placed on the same team and fought together. Is that intended behavior or did something go wrong?
wynton 13 Sep, 2021 @ 8:59am 
@XComGameData.ini
+Loadouts=(LoadoutName="ChaosHunin_M1", Items[0]=(Item="ChaosRifle_CV"), Items[1]=(Item="CHAOS_PsiAmp_CV"), Items[2]=(MediKit"))

+Loadouts=(LoadoutName="ChaosHunin_M1", Items[0]=(Item="ChaosRifle_CV"), Items[1]=(Item="CHAOS_PsiAmp_CV"), Items[2]=(Item="MediKit"))

I fix this.But other error is left.
XpanD 26 Aug, 2021 @ 1:40pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.

(did see a few minor log errors and edited a few of the configs to fix those, like the Medikit one mentioned in the Redscreens thread -- don't think they'd cause any real issues)
Cpt.Haxray 31 Jul, 2021 @ 7:30pm 
Minor bug Report: When an enemy unit takes damage(haven't been able to check with Xcom yet but there is likely the same typo), the displayed message in chat goes "is still inflicted by a a". Minor typo is all.
AaronOnMoon 21 May, 2021 @ 12:13am 
@Jokerke
Although I'm not sure why your game is spawning both Sitreps on the same mission because almost all raider mods tell the game not to spawn these Sitreps together for this exact reason.

I also have the MTF and Chaos mod installed and I've never had them spawn on the same mission, I've also checked the ini for both Sitreps and they are set to invalidate spawning each other.

Interesting little anecdote that's kinda related, the Lost AI is set up to only attack Xcom or Advent based off a percentage chance and by default is set to 70% Xcom 30% Advent. So they'll never attack mod added teams (Use [WOTC] Fair Lost Targeting make it 50% 50% at least)
AaronOnMoon 21 May, 2021 @ 12:04am 
@Jokerke
This is due to the way the new factions are added to the game with the Highlander. In short the Highlander devs can't make new faction teams so they instead used a clever trick. The Multiplayer uses two new teams for both players, when the game is in Singleplayer these teams are still active but with no AI or units to spawn on those teams. What these raider faction mods do is add a Sitrep that will place the raider units onto the Multiplayer teams and by Xcom AI targeting rules they will only target units on other teams.

So why are the MTF teaming with the Chaos? Because most raider mods place these units on MP team 1, same team so no shooty shooty. The only mods that I know that use MP team 2 are Rebellious MOCX and Renegade Rulers.
Jokerke 20 May, 2021 @ 1:03pm 
*shooting
Jokerke 20 May, 2021 @ 1:03pm 
Are the MTF and the Chaos Insurgency supposed to fight each other when both are present on a mission? Because they almost seem like they are working together. MTF soldiers ingore flanked CI troops and are shoothing at Advent.
☆King Rocket☆ 5 Mar, 2021 @ 11:24pm 
@WAR3 Nekomimi Probably because they uses TLP assets (weapons).