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To fix that, I added an auto-spawn script and a shortcut to return the selected pieces to their containers.
You can check out the video here: https://youtu.be/9HELKjakV3w .
If you're interested, leave a comment under the video, and I'll send you the scripts.
If enough people show interest, I'll publish a new version on the Workspace.
{LINK REMOVED}https://sites.google.com/site/rolesystemssky/stage3.png?attredirects=0
otherwise great self-explaning mod!
I am trying this mod but still got some doubts about it.
- Is it scripted?
- If scripted then the zombie round is automated or not?
It is just a suggestion but things could become simpler if the mod creator produce a video explaining set up of a game, randomisation of goals, how to use the scripts (if any), a example of turn, switching turn from one player to the other, the basic dynamic of Zombicide that when playing with the game itself we know how to do but using this mod (seems to be awesome) we might strugle and miss some parts the the creator might have developed but we are not aware of.
Any chance To-Me Ku-Pa necromancer could be added?
Did nothing on my side after recording the aforementioned video.
Well, thanks whatever that was!
Video is 658592425 on vimeo. Unfortunately it requires you to log in although I set it to public and its content to all audience. Apologies and many thanks!
I tried from a different PC, with a different connection, and got the same issues.
Many thanks :-D
{LINK REMOVED}https://drive.google.com/uc?export=download&id=0ByeYDToAJ0L5Nk02cGdCUXN1RXc and that gives a 404.
Thanks if you might want to give it a check.
And this isn't a bug but a feature request: There's another ZBP workshop mod that uses a digital counter about the player mat, which changes color once you cross the danger level. Have you considered something like that?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=612771019&searchtext=Zombicide+Black+Plague+Main+characters
I believe you always have to pick up all the objectives and use the randomizer on them and then put them (face down) back into the spot you took them. Randomizer button is on one of the buttons on the left. Hope this helps.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
just found this and i think thats a great way to play with all the chars till the 3d models show up.
Black Plague/Wulfsburg/Green Horde/Friends & Foes/No Rest for the Wicked:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2093406272&searchtext=zombicide
there is also one for the new zombicide intruder:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2093471502&searchtext=zombicide
@mazeracer I fixed a bunch of broken models in the Online missions