RimWorld

RimWorld

Quick Links
27 Comments
莫名某某 30 Jan, 2023 @ 5:21am 
Perfect mod, but I have too many right-click menus now, especially if I'm using "allow tool" at the same time. So could you please add mod menu to selectively enable each function?
BestToasterNA 8 Oct, 2022 @ 2:56pm 
idk why ty hasnt added this in the game yet its so simple and needed thank you!
Meanie 13 Mar, 2022 @ 8:48pm 
I always have two of the same options ion the dropdown menu, something like:
- Designator: Chop Fully grown wood.
- Chop fully grown wood.
Is this supposed to be happening?
Arhke 25 Dec, 2021 @ 2:25am 
Absolutely ESSENTIAL.
Rokdun 25 Oct, 2021 @ 8:24pm 
This mod saves sooooo much time, each time you want to chop a bunch of trees/harvest a bunch of plants/deconstruct a bunch of stuff... Thank you so much for making it!
BadBaud 23 Jul, 2021 @ 9:11am 
i found the mod cancel the right click when used.
slofa  [author] 11 Sep, 2020 @ 8:25am 
Good idea... I'm not modding right at the moment and I'm moving house so am fairly busy. I've added it to the list of things to have a look at next time I pick this up.
Franimus 10 Sep, 2020 @ 7:50pm 
Any chance of adding a slider to the mod options that lets us set a % of fully grown to harvest/chop instead of only 100%? E.g. harvest/chop 90% and above
rhinomad 30 Jul, 2020 @ 9:44am 
What's the mod called that is similar to this but you can right click on say a dead animal and then butcher it. What is that mod?
slofa  [author] 20 Mar, 2020 @ 3:30am 
Hey! Could you post any problems in Discussions and include full error logs, if possible, please? It's probably not because it's going over the rows... it probably (hopefully!) just needs some defensive coding to deal with stuff that happens because of other mods but not vanilla.
Pyromane 19 Mar, 2020 @ 11:26pm 
Hi! When a pawn equips an ammo pack by Ammunition https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1892397131 , quick links reports an error and the action gizmos disappear for this pawn until it unequips the ammo pack. The author of this mod reports that he is just using an item with a component that adds three gizmos. every other mod i use that adds gizmos works fine. Could it have to do with the fact that the game adds an additional row of gizmos because there are too many gizmos for one row?
slofa  [author] 11 Mar, 2020 @ 12:22pm 
I started to write something to do Haul Urgently, but then Allow Tool was updated... I'll finish sometime. The code's not on the Internet anywhere, but feel free to decompile the assemblies.
geowarin 8 Mar, 2020 @ 7:21am 
Quick question: Is the code available somewhere?
geowarin 8 Mar, 2020 @ 7:05am 
I love it! Started using it when allow tools wasn't available for 1.1.
Now that it has, I realized I liked your mod better!
Just missing haul urgently. It would be cool if it was a standalone mod... But I digress.
Thanks for your mod :)
slofa  [author] 10 Nov, 2019 @ 2:00am 
I've patched it. It was to do with the load order of mods, basically. The mod doesn't rely on anything else, now, and uses what should be unique names, so should load in all cases.
OigresTuc 9 Nov, 2019 @ 6:58pm 
Is the same that the one from Stickman
Stickman 9 Nov, 2019 @ 6:57pm 
I removed Quick Links from my mod list and I don't get the errors anymore
OigresTuc 9 Nov, 2019 @ 6:57pm 
I opened a discution with what appears in the output.log
OigresTuc 9 Nov, 2019 @ 6:54pm 
I dont get a crash log when it do. It just close the program.
Stickman 9 Nov, 2019 @ 6:51pm 
I got a crash, think it has to do with the transport pods.

https://gist.github.com/HugsLibRecordKeeper/1a7479f0be5924e73d7de3d8dd737d20

Line 750
slofa  [author] 9 Nov, 2019 @ 2:13pm 
Do you get a crash log when you have it installed? Can you share it? Can't say I've ever seen a CTD from a RimWorld mod... if I've (inadvertently) managed that I'm interested to know how!
OigresTuc 9 Nov, 2019 @ 10:35am 
I dont get a crash log when it do
OigresTuc 9 Nov, 2019 @ 10:34am 
Last Update make CTD when starting the game. When I take it out of modlist game startup fine.
slofa  [author] 9 Nov, 2019 @ 3:16am 
@Dante, done - and a few other thing I didn't realise I hadn't released. So... new version (with code I don't remember writing) - if there's any problems put them in the discussions.
Evil Weevil 24 Oct, 2019 @ 8:34pm 
Love the mod. Could you perhaps add a link to the drop pod in the drop pod launcher ui? It is annoying to have to go find it in misc every time I want to rebuild one.
slofa  [author] 7 Jul, 2019 @ 1:30am 
New version - minor improvements:
- Added more options to mining (and they're automatically worked out at runtime)
- Added Smoothing options to allow you to smooth walls, or floors, instead of always both
pgames-food 29 Jun, 2019 @ 3:24pm 
this looks very useful, thanks