XCOM 2
[WOTC] Forged Sectopod Prime
43 Comments
Epigamesh 22 Jun, 2024 @ 4:13pm 
Would it be OK if I used this mod as a dependency for a Julian tier 3 boss on the robotic raider mod I'm currently working on ?
(I'm also wondering the same about the smaller forge sectopod)
Deadput  [author] 27 Mar, 2022 @ 11:34pm 
Probably about the same situation as any other non-LWOTC specific enemy mod, which I don't know if that's a yes or no since I don't play with LWOTC.
Potatoes and Tomatoes 27 Mar, 2022 @ 9:25am 
lwotc?
Deadput  [author] 27 Mar, 2022 @ 12:08am 
No Prime's are not unique boss units but rather just a more dangerous version of an existing unit, in this case once the requirements for them to spawn in the campaign are met, you have a chance to encounter this instead of a normal Sectopod.

The others are from the more robots mod and the Shen's Last Gift DLC mission.
ScriptGenius12 26 Mar, 2022 @ 8:20am 
Is there one prime per game like with the rulers or are there multiple ones?

Also who are the other Sectopods in the photos?
Deadput  [author] 10 Jul, 2021 @ 9:04am 
Good to hear that the enemy is working.
Fedora the Explorer 6 Jul, 2021 @ 9:56am 
@Deadput Just a follow up to my comment a little while ago, I'm on a run now with ABA and the ruler reaction mod together. The Forged Sectopod is working fine; Annihilation Protocol and all. It's a great boss, and I'm looking forward to trying out your other ones.
Deadput  [author] 23 Jun, 2021 @ 8:02pm 
Might be, since the skill is straight up lifted from ABA maybe DerBK would know for sure?


Since the skill works here if say you were only using this one mod entirely I would agree that the other mod is causing something wonky here.
Fedora the Explorer 23 Jun, 2021 @ 11:00am 
Annihilation Protocol appears to not happen on my runs. I do happen to be running a mod that changes the ruler reaction for alien rulers and I have some suspicion that it may be causing this bug. It shows the icon "Annihilation Protocol", but then the Sectopod just doesn't do anything and it skips over to my next available soldier or ends the turn.
Deadput  [author] 31 May, 2021 @ 12:57pm 
I didn't create the code for the original skill since I lifted it straight from ABA so I don't know how to alter it.
drowland1976 25 May, 2021 @ 1:01pm 
If I could make just one suggestion, is it possible to make it so the Forged Sectopod can only gain one "Annihilation Protocol" per overwatch phase? It's fine if it can get that multiple times on the player's turn, but what tends to happen, is if I have my whole squad on overwatch, and the Sectopod wanders in during the enemy turn, for each overwatch shot against it, it gains an Annihilation Protocol, giving it a crazy number of actions. I've actually seen it wipe my entire squad just from reactions to my overwatch squads, when I hadn't even discovered it yet on my turn...
Deadput  [author] 16 Apr, 2020 @ 6:11pm 
I think so yeah but I can't say for sure that it does.
Scarab 16 Apr, 2020 @ 4:41pm 
does this mod work with "A better advent" as in can i encounter the white sectopod from that mod AND this forged one?
Deadput  [author] 30 Dec, 2019 @ 7:44pm 
Thank you, have a happy NY as well.
TheFunMachine. 30 Dec, 2019 @ 7:35pm 
OK, no worries! Thanks for the replies and happy NY!
Deadput  [author] 30 Dec, 2019 @ 6:46pm 
I don't know sorry.

Beyond clearing configs (to refresh mods and reduce left over conflicting data) and just testing your mod list to see if anything is incompatible I don't have any real answer for you

This mod works fine on it's own and in the most list I'm using.
TheFunMachine. 30 Dec, 2019 @ 5:53pm 
A better AI? Nah, not using that mod. I bumped up the default difficulty and added a bunch of new enemies via mods, and felt like that would be enough to cut my teeth on for the time being :)

Do you think it is an AI issue, or should I reinstall the mod?
Deadput  [author] 30 Dec, 2019 @ 12:44pm 
Read the description, should tell you what ABA is.
TheFunMachine. 30 Dec, 2019 @ 6:05am 
Having the same prob as @Perplicatus. What is ABA?
Deadput  [author] 12 Dec, 2019 @ 11:38pm 
Have you cleared your configs recently?

Are you using ABA at all?
Wholesome_BigChungus 12 Dec, 2019 @ 1:03pm 
I've been having an issue where missions with these enemies cause nothing to happen on the enemy turn. Even worse, the enemies won't act, and their turn will last for several minutes before switching back to XCOM.
Panos Sigma 27 Nov, 2019 @ 1:09pm 
@Deadput
Yeah I've tried the mod from your link on a fresh campaign but unfortunately I didn't get the Prototype Sectopod appearing at the Forge mission.
Deadput  [author] 27 Oct, 2019 @ 6:05am 
I mean...the actual balance of the unit should be credited to DerBK

All I did was take his Sectopod Prime from that mod and make it standalone with a different texture and name to stand it out, so almost everything is borrowed such as the ai and size.

The Prime reactions are great yeah it's a good system

The skin is the unused content part not the enemy here, this is what the skin was pretty much intended for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1802573520
Panos Sigma 27 Oct, 2019 @ 5:48am 
I really liked the overall balance of it. It's a tougher version of the standard sectopod, without giving it insane HP and damage to make it broken OP, like most enemy mods tend to do. Plus, adding the alien ruler reaction idea to it, is genius. Unused vanilla content or not it looks cooler from the original one too. I don't like its ridiculous size upgrade though. It may work in open areas (like avenger defence) but it's a total clipping fest when it's inside buildings. In most cases it causes some really weird visual interactions with the environment.
Olof Plays 25 Oct, 2019 @ 3:28pm 
Cool mod! Thank you for making it! :D
Swanky 1 Jul, 2019 @ 12:16pm 
Thanks for the quick clarification.
Deadput  [author] 1 Jul, 2019 @ 11:02am 
This skin does come from vanilla though so if there is a Sectopod Prime in the older ABA's then technically this mod could exist for Vanilla.

However it won't be from me, I don't even have the space on my computer for the mod tools.
Deadput  [author] 1 Jul, 2019 @ 11:01am 
Thumbnail

But yes I forgot to add the WOTC tag.
Swanky 1 Jul, 2019 @ 8:38am 
Is this mod for Vanilla or WOTC?
wise4z 30 Jun, 2019 @ 9:01pm 
oh man have mercy, this plus the tank mod and the high way mod is going to be war of the worlds
Deadput  [author] 28 Jun, 2019 @ 8:01am 
Whoops thanks Boundir
Stylish 28 Jun, 2019 @ 2:22am 
I perfer this skin over the A better advent one, cool port.
Boundir 28 Jun, 2019 @ 1:28am 
"Adds the Sectopod Prime enemy from A Better DLC as a standalone unit"
A Better ADVENT ;)
Good job!
ryousanko 27 Jun, 2019 @ 7:01pm 
Of course, just give a heads up when it happens :D
Deadput  [author] 27 Jun, 2019 @ 6:54pm 
It's possible I guess but it would be at a later time.

I don't want to half-arse it
ryousanko 27 Jun, 2019 @ 6:44pm 
How about investigating the Corpse gives us research for a Powerful Spark Cannon that uses the same model as the ADVENT MEC Cannon? hell I will write down the fluff for you if you can make it happen xD
Deadput  [author] 27 Jun, 2019 @ 6:16pm 
Actually this is just an idea but if I did learn how to make custom rewards, maybe a vest that gave soldiers a basic prime reaction would be interesting.

Not sure if I could make it work however.
Deadput  [author] 27 Jun, 2019 @ 6:15pm 
I mean they drop Sectopod corpses I'm pretty sure so there is that.

I'm a repurposer of existing content and code, I'd love to make cool rewards if I could.

I personally wouldn't call getting rewards "balance" but I understand what you mean.
ryousanko 27 Jun, 2019 @ 6:12pm 
As musg as i love this Love to Suffer mods, I think we should get something inr eturn for taking down this mounstrosities ._. I know..its not your fault that i donwloaded this alongside Omega berserkers x_x, but I will insist, balancing this out for tough but fair challenge while perhaps erring more towards tough while not leaving us empty handed would be nice
Deadput  [author] 27 Jun, 2019 @ 5:58pm 
@GameAcc I'd say this could be added midcampaign, it does not give rewards and the fact that you can add ABA midcampaign I think, I'm pretty sure you can add this.
Wet Dog Squad 27 Jun, 2019 @ 5:50pm 
I'm looking forward to feeling the pain.
GameAcc 27 Jun, 2019 @ 5:39pm 
mid campaing?
Deadput  [author] 27 Jun, 2019 @ 4:05pm 
As the screenshots indicate I recommend using this mod with CX's More Robots mod to further expand the Sectopod family.