Killing Floor 2

Killing Floor 2

KF-Marlen Falls
18 Comments
Serious  [author] 22 Aug, 2021 @ 4:21pm 
@missing.trigger thanks for the report. Will be fixed till end of the week.
LordPigger 10 Mar, 2021 @ 5:58pm 
I had an idea that this would be the case... How unfortunate. I am cleaning out the old files right now. Thank you for the reply.
Serious  [author] 10 Mar, 2021 @ 5:51pm 
This is often happening if you have to many workshop maps in your cache folder.
I recommend to delete your cache folder: ...\Documents\My Games\KillingFloor2\KFGame\Cache
and start kf2 again. Depending on how many workshopmaps you have subscriped to the start could take very long.
LordPigger 10 Mar, 2021 @ 5:45pm 
this map seems to be crashing my game. When i load in and hit solo it crashes instantly. I am not sure why it would crash and this map looks super cool. If anyone has any idea why this is please hmu.
Hikarian 13 Jun, 2020 @ 1:42am 
This map is awesome, it actually forces players to play their perk right and support each other, which ofc nobody is doing which is why most people will never see the last area but anyway well done, i wish tripwire was doing that
MrRogersBestNeighbor 15 Jul, 2019 @ 12:42pm 
Yeah, it's all good. As I said, it's not borderline impossible or gamebreaking. It wasn't a really big issue for me. It caught me by surprise the first time I played through it, but it's definitely doable.
Serious  [author] 9 Jul, 2019 @ 12:19am 
Hi Rex. Thanks for the Comment, but at least for now, i'm done with this map.
Its really close to what i want it months ago.
I checked the area 2 volume and there are enough areas in official progression and holdout maps which are the same size or even smaller.
Its not easy. But for me this is no bug or issue. Its like KF2 on hoe or suicidal should be.
Though, its for sure more easy with a group. With 6 players area 4 is much harder than 2.
So except for bug fixing there wont be any updates on this map the next weeks.
MrRogersBestNeighbor 8 Jul, 2019 @ 8:08pm 
I kind of second what UHC said about the second area. It could be expanded a bit or you could find someway to loop it like a ladder or ramp leading to the top of the building. Or connect the stairs to an overlook or something with a ramp leading to it. With a door and stairs or a hole in the roof that leads to that upper level of the building that you can't access. That would probably take the pressure off a bit. Anything to expand it a little.
Though it's not borderline impossible as it is (at least solo, I haven't tried with a group).
Serious  [author] 4 Jul, 2019 @ 3:26pm 
The map is no easy at all, thats right.
I tried my best to make it as hard as official holdout/progression maps.
but i tried it as assault, zerk and demo and it was possible on HoE... but yes, it was very hard. And it should be!
Going back to an area before is not like progression maps work. But you can play this map also in Endless, every door is open from the beginning in endless.
UHC 4 Jul, 2019 @ 3:06pm 
my opinion on the map: its awful. very annoying to play. the second area has a stairwell that leads to a dead end which leads to death if you aren't aware of this problem. also the second area is too small. trying to strafe around zeds doesn't work because they'll just come from the area you are trying to strafe into. It turns into a zed gangbang fest. It would be so much better if the first area wasn't blocked off since you would at least have more land to move across. it feels like this map was only made for berserkers and fireburgs.
Serious  [author] 4 Jul, 2019 @ 11:24am 
Thanks for the report 🙂
Serious  [author] 4 Jul, 2019 @ 11:24am 
ahh ok, i made this so its impossible to get stuck there by zeds, and its a plane/even blocking volume with no edges.
But off course i can add some plants/rocks so its 100% clear.
MrRogersBestNeighbor 4 Jul, 2019 @ 10:54am 
Not on the bridge, sorry, should've been more clear.
These two spots:
https://youtu.be/9dcWklll9iM
Not real clear you can't go that way.
The spot with the boat you could probably assume you can't go that way, but I'd maybe add something else to make it more clear.
Serious  [author] 3 Jul, 2019 @ 1:38am 
@Rex. Thanks for the comment🙂
But i'm not sure where you mean exactly, on the bridge there bollards to block the way and on the complete rest of the first area there is water or rocks as blocking sign. Like on the boss area where its also just water or rocks to show where you can walk. But maybe i don't get your point 🤔
MrRogersBestNeighbor 2 Jul, 2019 @ 4:35pm 
Great map!
There's a couple spots in the first area that look like you can walk through that seem to be blocked by an invisible wall. Should probably add some things to make it obvious that you can't go that way (one of them with a small canoe blocking the area, the other immediately to the left where you spawn where there seems to be nothing blocking the path as if you can go through it, but is blocked by an invisible wall).
Serious  [author] 29 Jun, 2019 @ 6:51am 
Thanks for the Report.
Should be fixed now
10,000 Gallon Hat 28 Jun, 2019 @ 10:09pm