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player falls under the map
I recommend to delete your cache folder: ...\Documents\My Games\KillingFloor2\KFGame\Cache
and start kf2 again. Depending on how many workshopmaps you have subscriped to the start could take very long.
Its really close to what i want it months ago.
I checked the area 2 volume and there are enough areas in official progression and holdout maps which are the same size or even smaller.
Its not easy. But for me this is no bug or issue. Its like KF2 on hoe or suicidal should be.
Though, its for sure more easy with a group. With 6 players area 4 is much harder than 2.
So except for bug fixing there wont be any updates on this map the next weeks.
Though it's not borderline impossible as it is (at least solo, I haven't tried with a group).
I tried my best to make it as hard as official holdout/progression maps.
but i tried it as assault, zerk and demo and it was possible on HoE... but yes, it was very hard. And it should be!
Going back to an area before is not like progression maps work. But you can play this map also in Endless, every door is open from the beginning in endless.
But off course i can add some plants/rocks so its 100% clear.
These two spots:
https://youtu.be/9dcWklll9iM
Not real clear you can't go that way.
The spot with the boat you could probably assume you can't go that way, but I'd maybe add something else to make it more clear.
But i'm not sure where you mean exactly, on the bridge there bollards to block the way and on the complete rest of the first area there is water or rocks as blocking sign. Like on the boss area where its also just water or rocks to show where you can walk. But maybe i don't get your point 🤔
There's a couple spots in the first area that look like you can walk through that seem to be blocked by an invisible wall. Should probably add some things to make it obvious that you can't go that way (one of them with a small canoe blocking the area, the other immediately to the left where you spawn where there seems to be nothing blocking the path as if you can go through it, but is blocked by an invisible wall).
Should be fixed now