Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please use the link below and subscribe to the updated CombiPack instead.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1886668388
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1886668388
https://www.youtube.com/watch?v=QkI7CMXWEL8
@Hana: I think for archive reasons I will release a new version, instead of updating this one.
@Aleron: download the mod manually with guide above and clean up the mods folder. Recycling desk is working properly.
@Irie009: hey, not a LOT, just a few things are broken slightly, ok? :)
@azairvine: using this mod already gives you an A+
I didn't find any dutch ones, but perhaps I didn't search enough.
The sheet is now 6144 x 4096 and will grow up to 8192 x 4096 when needed.
I thought it would be nice to have some variety in the vehicles, so I added the PoW trucks as well. Then I thought hey let's search the workshop if there are perhaps a few more types to add...
Take a look at the last screenshot omfg. So all vehicles will now get a button in order to pick the one you like the most. The type will then be saved at the roadmarker for new incoming vehicles. Pick a chinese truck or a german police car? All fine, got you covered!
The pressure pads on the horizontal stone path are connected to a bridge next to the gate, which is connected to the 4 traffic lights on the linked gates. When the pressure pads detect a person, it will send a signal to the traffic lights, and lock the two gates, so no trucks will pass while people are crossing the street.
The pressure pads on the vertical lane would be connected to the right traffic light on that large gate, so it knows when to open halfway to the left for visitors, or halfway to the right for vehicles.
The new large roadgates can most likely get another new feature. While they are supposed to be used on a double road, it could also be placed on a single lane with a pedestrian path next to it. The gate then covers 'half' a road and a sidewalk, it would open to the left or right depending on if a vehicle or visitors pass. Since I've already implemented crosswalks for visitors passing horizontally, just need to expand the code a bit to also handle visitors walking from north to south.
I've uploaded a screenshot above with trucks at night. Personally I've always liked the idea of being able to see trucks driving in the night time, so it's up to you guys. The headlight is pulsing a bit when the truck is moving (due to how the game builds the light map I guess), so I'm not sure if I'll implement this.Let me know in the comments.
Great work murgh! <3
Anyway, I think progress is made, 95% of what I want it to do seems to be working allright. Now I was just thinking about adding custom report windows to the street manager (the remaining 5%), to be able to put some hints and screenshots there on how to set things up properly. Not sure though - we'll see. I hope the mod can be updated within a few days or a week. Depending on how busy I need to be in real-life.