Sid Meier's Civilization V

Sid Meier's Civilization V

Orangechrisy's Kingdom of Naples under Robert I
25 Comments
Orangechrisy  [author] 23 Sep, 2024 @ 12:41pm 
True... Well I'll see whenever I get around to it I guess
Davinci 23 Sep, 2024 @ 12:37pm 
On July 9 2019 you hit it right on the head. "If I don't have extra trade routes the trade route bonuses for Naples will be basically unnoticeable and have no affects on the civ" that was before I started playing civ but I couldn't agree with you more. 😀
Orangechrisy  [author] 23 Sep, 2024 @ 11:13am 
Cause trade routes in general are really strong, Idk, I got 2.3k hours in this game so I'd like to think I have a decent grasp on its mechanics as well. But either way I don't intend to adjust anything until I get done with some other stuff and come back to Naples to try and update it, in which case I'll give its various parts more thought about what is balanced.
Davinci 23 Sep, 2024 @ 11:08am 
First of all, thank you for responddng but I respectfully disagree with you. I have well over 3000 hours of play time of civ 5. I strongly believe that most of your trade routes should be internal especially in the early game so your cities will grow faster. 1 gold, 1 science, and 1 culture per an external trade route is tiny. Hypotherically in the early game you go from 30 culture , 30 science etc to 31 for an external route. That's next to nothing. Not sure why you think it's overpowered but it's your decision
Orangechrisy  [author] 23 Sep, 2024 @ 8:46am 
@Davinci, Think that would make things too overpowered as they stand, extra trade routes can be very strong. Seems I had forgotten to update the UA text here but it does cover 2 tiles near the trade route rather than just the trade route itself as compensation.
Davinci 22 Sep, 2024 @ 8:33pm 
looks like you removed a trade route 4 years ago. Maybe you bring it back? :)
Orangechrisy  [author] 8 Apr, 2024 @ 6:19pm 
@Davinci, Oh nice, glad you enjoy and also cool that you have that connection
Davinci 8 Apr, 2024 @ 1:27pm 
I enjoy the mod. My ancestors are from Naples so its extra special. Im not sure what strategy to use with them though
Orangechrisy  [author] 5 Apr, 2024 @ 6:46pm 
@Davinci, uhhhhhh I do want to make some changes to the mod at some point, but it would involve like a larger design overhaul since this was my first design and imo it's not great
Davinci 5 Apr, 2024 @ 6:35pm 
ty..... any chance you could buff the UA? or maybe add more trade routes for this civ?
Orangechrisy  [author] 3 Apr, 2024 @ 1:05pm 
@Davinci, printing press unlocks the villa, same as the zoo. I just have gone and checked getting the printing press tech and putting a colosseum in my city with IGE and the villa shows up as buildable
Davinci 3 Apr, 2024 @ 12:23am 
thanks for the mod. Could you please tell me which technology unlocks the Villa? I can't locate it. I built the Coliseum...
TPangolin 10 Jul, 2019 @ 10:34pm 
I came in here looking for a JoJo reference.
Orangechrisy  [author] 7 Jul, 2019 @ 3:26pm 
well the trade route dont give any production but i could lower the gold bonus to just 1 gold if that balances things
MC Anters 7 Jul, 2019 @ 1:59pm 
I think the parts that work the best are the extra trade routes and the combat strength on trade routes. Maybe limit the gold and/or the production gained from trade routes?

I'm just guessing tho
Orangechrisy  [author] 7 Jul, 2019 @ 12:36pm 
hmm, ill see if i can think about ways to change that. im concerned if i dont have extra trade routes the trade route bonuses naples does have will be basically unnoticable and have no effect on the civ
porkpotpie 6 Jul, 2019 @ 3:47pm 
I agree with MC Anters, I play with 10-20 cities which will be crazy OP. Also, it makes AIs hella OP.
MC Anters 6 Jul, 2019 @ 1:30am 
It's not rare that I find about 15 to 20 zoos in my empire in the late-modern era. If my calculations are correct, that would mean I end up with 20+ trade routes available and insane unit production.

I think it's a great idea to make trade routes available, but for extreme wide empires, it's too strong.
Orangechrisy  [author] 1 Jul, 2019 @ 11:52pm 
oh yes thats me
troodon25 1 Jul, 2019 @ 10:12pm 
Of Anorexic fame.
troodon25 1 Jul, 2019 @ 10:11pm 
OH. You’re Orange!
Orangechrisy  [author] 1 Jul, 2019 @ 9:52pm 
oh i didnt have a section for myself on there, i was doing most of my work on the CBR discord but just had a couple questions that i asked on there. If there becomes too much of a problem with the unit production then ill see about adding a limit to it, but for now im not too sure itll be an issue
troodon25 1 Jul, 2019 @ 9:31pm 
Huh, I didn’t see a section called “Orangechrisy”. What’s your thread called? You might want to put a limit on additonal unit production, if you haven’t already.
Orangechrisy  [author] 1 Jul, 2019 @ 9:14pm 
im in the welpline or OCP II on discord currently if thats anything to you. Also you are correct in that, every Villa grants a trade route, i do realize that it should say zoo replacement not opera house replacement though
troodon25 1 Jul, 2019 @ 8:50pm 
Have you considered joining the OCP on discord? Also, am I understanding that every single opera house grants a new trade route?