Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Havie satisfaction
75 Comments
ieis hrifi 16 Jun, 2024 @ 6:36am 
Good mod, though it seems to disable missions for factions such as Liu Yan and Tao Qian. I assume it might be due to update incompatibility. Either way, I think the issue can be circumvented by enabling the mod only after starting a campaign save.
Ymed13 17 Apr, 2023 @ 4:24am 
Trying to make a small mod for myslef can you help me understand how these line work depending on the value I mod on these ?
loyalty_interfaction_battle_result_dirrect_faction_multiplier
loyalty_interfaction_battle_result_decay_start_crushing_defeat
loyalty_interfaction_battle_result_crushing_defeat
Warløck 18 Oct, 2020 @ 9:08pm 
I really love your mods, they make the game a lot more immersive like having the best elements of ROTK 13 added to Total War. However, since you added the malice events, they happen far too frequently. It's really obnoxious! Even after your update, I am getting a plague at least once a year, sometimes twice! Please reduce the frequency or maybe add something to the tech options to reduce their likelihood if you research certain tech! Maybe the same with reducing chance of bandit strikes if you have patrols/garrisons built. Anyway, thanks for your great mods, I love them!
Fluffles 5 Sep, 2020 @ 7:55pm 
Haha I haven't even played multiplayer on this game before, but it could be fun
Cara 5 Sep, 2020 @ 7:20am 
Yeah, I just started playing again, but when I only have one Total War player in my friend circle and he likes Warhammer. Which is a fine enough game, but I don't really like Total War in a full-on fantasy setting. Three Kingdoms is a really good middleground between Warhammer and the older entries.
Havie  [author] 5 Sep, 2020 @ 6:01am 
Heheh thanks Monika. I did add fluffles tho. Not sure when I'll have time. Its a bummer cuz my RL friend who i played S2 campaigns with dropped the ball and never got 3k.. despite us playing DW as kids together.
Cara 4 Sep, 2020 @ 7:48am 
@Fluffles Multiplayer with one of the best TW rebalance mod devs? Do you have a death sentence? ha
Fluffles 27 Aug, 2020 @ 3:12am 
@Havie I would lol
Havie  [author] 15 Aug, 2020 @ 1:01pm 
@beans Not a clue. Wish I had some to play MP with :p
Beans 14 Aug, 2020 @ 5:53am 
do you know why some events duplicate their effects when playing multiplayer? for example the turn 1 event that adds extra satisfaction doubles the turn length in a multiplayer campaign, as if the event fires twice (once for each player).
Havie  [author] 8 Jul, 2020 @ 5:14am 
@piss_tape4kHD.vic
I think youre right. I took your advice and reuploaded.
pispispis 7 Jul, 2020 @ 9:34pm 
(otherwise great mod)
pispispis 7 Jul, 2020 @ 9:34pm 
the "plague of locusts" event is very very common, it's frequency should be lowered
Beans 8 Jun, 2020 @ 6:29pm 
Thanks for the update, your mods are excellent!

I deleted my old posts so I don't confuse anyone.
Havie  [author] 8 Jun, 2020 @ 4:56pm 
@beans
Should be updated, didnt have time to test. Sorry for the delay and thanks for catching that.
Havie  [author] 8 Jun, 2020 @ 1:13pm 
Technoogy effects data is overridden for a reason . I’ve removed some entries from nodes . Only way to achieve this to override .

The right way to add new bandit stuff is to just paste it into data or create a new entry called “bandit_data” and paste it there .

I’ll try to do this later today. I’m not on PC at the moment
Havie  [author] 20 Feb, 2020 @ 4:29am 
I mean these mods are almost identical , so you’re bound to see some unintended behaviors I’m sure . However will that break the game? Probably not ?
perl 20 Feb, 2020 @ 1:50am 
Is this Guanxi mod compatible with this? He added a jealousy satisfaction penalty for lower ranked characters in court positions too
Havie  [author] 15 Feb, 2020 @ 6:21pm 
Maybe they’ll update it themselves ;-)
perl 15 Feb, 2020 @ 3:33pm 
Oh that's a shame. The title rank / promotion feature is pretty much never used so it's a wasted mechanic by CA
Havie  [author] 15 Feb, 2020 @ 2:31pm 
nope
perl 15 Feb, 2020 @ 2:31pm 
Would it be possible to add a desire for higher title ranks? (Referring to the promote button that increases their salary and title) So even if they have a minister position like Councillor, they'd still want to be promoted.
Havie  [author] 29 Jan, 2020 @ 7:42pm 
@parse damn thats too bad.. one last thing u cud try.
Look at "what to do if a mod doesnt work" thread and try running as "movie" pack. Thats how my skill tree used to work w radious
Havie  [author] 29 Jan, 2020 @ 6:20pm 
@Parse,
Possibly, try it and lmk
Havie  [author] 29 Jan, 2020 @ 3:50am 
@cocoodas , the changes are negligible and how often are you seeing the AI put a nemesis in the same army? I hope you never do this . But if you are seeing this, provide me some context as to why you think the balance in battle is noticeably ruined. Preferably playing the same battle with or without this mod and I’ll consider it .
Coocoodas 29 Jan, 2020 @ 12:37am 
Could you perchance make a version that doesn't touch the combat balance by excluding 3) and 4)? I really love your changes but I would like to have balance as-is if possible.
Havie  [author] 21 Jan, 2020 @ 8:18am 
:D np
Yefreitor 21 Jan, 2020 @ 8:14am 
well, i understand. anyway, all of your mods are god-tier mods. thank you for sparing your time to make these mods. cheers.
Havie  [author] 21 Jan, 2020 @ 7:52am 
Sorry i took one look at a foreign language and closed the image, didnt read the text.
Yefreitor 21 Jan, 2020 @ 7:50am 
Anyway, I know you didn't make this event. if you made this event, it would be written in english. this event is probably from main game or new dlc. because I only activiated your satisfaction mod. something is causing this event.
Yefreitor 21 Jan, 2020 @ 7:49am 
I wonder if you really read my comments about dilemma below the first image. because i revealed that i'm korean in first line of sentences, but you said you can't read chinese.
Havie  [author] 21 Jan, 2020 @ 6:42am 
...bro i cat read chinese so im 100% sure i didnt make this event
Yefreitor 21 Jan, 2020 @ 6:28am 
Havie  [author] 21 Jan, 2020 @ 6:04am 
@Arthur Morgan, more information would help, a screenshot or exact text.
I doubt this tho?
Yefreitor 21 Jan, 2020 @ 5:37am 
i'm pretty sure this mod has a bug that occurs a specific dilemma about cao cao regardless player's faction.
Dizzy Ioeuy 20 Jan, 2020 @ 6:31pm 
Interesting, so the trees are individualized to clans sort of? I thought they were all just one big tree to this point. Well that's good for variability possibilities.

Ah, that's a good satisfaction thing to be pissed someone is even near you. haha... all the more reason to find them and stab them.
Havie  [author] 20 Jan, 2020 @ 4:36pm 
Sun jian is a Han faction. Almost all factions are besides Yellow Turbans or bandits

I think that means the other character is in the same region , or commandery as the character
Dizzy Ioeuy 20 Jan, 2020 @ 2:27pm 
Oh one clarification question: What is the unsatisfying factor of "meeting someone in passing?" How does that occur? Was that in the game before and I never noticed?
Dizzy Ioeuy 20 Jan, 2020 @ 1:57pm 
oh well i assumed they were not happening for all fractions- didn't happen for Sun Jian too, not just Han. Could be others.
Havie  [author] 20 Jan, 2020 @ 6:38am 
@Dizzy, yes It can be added mid campaign.

You were right, it took me awhile to figure out what you meant by "kills deployables" Next time please say they "dont appear in han faction reform trees". I was playing YTs and they were fine.
Thanks for pointing that out. Should be fixed
Dizzy Ioeuy 20 Jan, 2020 @ 3:36am 
BAD NEWS: This mod kills deployables.
Dizzy Ioeuy 19 Jan, 2020 @ 11:06pm 
curious if this can be added mid campaign?
Havie  [author] 17 Jan, 2020 @ 6:46pm 
Updated to support MoH
Beans 6 Dec, 2019 @ 2:08pm 
I just ranked my faction up and yes, the penalty went down more. Thanks for confirming its working! All of your mods are great!

Your tweaks to the faction council missions are very smart.
Havie  [author] 6 Dec, 2019 @ 1:13pm 
And some events
Havie  [author] 6 Dec, 2019 @ 1:12pm 
@beans , it’s working correctly .
Does dutiful have “lowers desire from higher office “?
General rank , and faction rank play into this , if you use my other mods , so do reforms .
Beans 5 Dec, 2019 @ 10:27am 
Hello - this is a great mod! Like you said in the base game you will never have generals leave unless you are a total idiot.

One question - I just hired a dutiful general and he has a -11 penalty for wanting higher office. I was expecting to be lower? Is that working correctly?
PikaMan 17 Sep, 2019 @ 7:21pm