Arma 3
[TDNL] Flashpoint - After Montignac
35 Comments
P_U_N_!_$_H_3_R 6 May, 2024 @ 4:23pm 
Nice quick 12 min stealthy driving mission, took the pickup right at the mission start.
Pew Pew 27 Apr, 2020 @ 5:59am 
I cannot believe you made me walk 8 Km with almost no ammo and infinite sentry squads.

I appreciate the stealth aspects and the fear inducing moments during the walk but am i really NOT suppose to be driving

Thank GOD i have time acceleration, i cannot fathom someone walking that distance totalling 1 HOUR. I want my time back.

Your other Single player missions are all VERY hard but at least they were enjoyable at least.(tho more auto saveslots are appreciated)

You can greatly improve the mission by either
1) Skipping ahead to within 1KM of the exit zone and add more squads to balance it out.
2) Add vehicles along the way but ensure they run out of fuel easily/ heavily damaged. (At least i get a sense that there Was a battle and you just came out of it. not just walking)
2D[UK] 26 Feb, 2017 @ 12:29am 
3 easy 5 me.
Rich Grant 19 Aug, 2016 @ 2:55pm 
Very nice mission. Thx m8 well done, appreciate your hard work.
Liberty_Valance 10 Jan, 2016 @ 5:35am 
pathetic and sloppy work. There are no indications of where to go after reaching the blue spot after a lot of boring driving !
Liberty_Valance 13 Nov, 2015 @ 9:16am 
what a loss of time for the player .... and you
luisiribarnegaray 1 May, 2015 @ 9:05am 
very good, like the others missions
streetylite 29 Aug, 2014 @ 10:32pm 
TO MUCH walking. A car would help?
Solifluktion 1 Aug, 2014 @ 11:10am 
This mission (in the Original Game) was and always will be the scariest game content. <3
FlashPoint 10 Jul, 2014 @ 4:43am 
far from cold war crisis campaign but thanks.
Mıkı 3 Apr, 2014 @ 10:12am 
Nice mission, but I would suggest some changes:
This is what NEEDS to be changed: I managed to get myself to the outpost and there were some NATO soldiers, just standing in a formation doing nothing. It feels really weird, they won't help me, say anything or join me as a squad. I'd either completely remove them, or make them appear dead.

These are only my ideas:
Less ammo - Yeah, sure; you have only 2 magazines for primary weapon and 1 for the pistol and 1 grenade. But what about even less ammo? It would surely add to the atmosphere.

AAF units - what about AAF patrols which will fight with the CSAT (and also will be hostile towards you)?

Sounds of war - You could add sound effects (when you add units > empty > sounds) of firefights and explosions to the background.
mateichinger 26 Feb, 2014 @ 2:21pm 
Fine mission if you like long walks through the beautiful landscape. It was not as tense as the original OFP mission but it had its little share of close shaves and a firefight could not avoided. I like it.
JCaetano 3 Dec, 2013 @ 1:25pm 
A bit long and boring. Thanks anyways, love your other missions!
papy.rabbit.08 27 Oct, 2013 @ 4:10am 
I couldn't see where's the new evac zone...
MooN 22 Oct, 2013 @ 10:51am 
Very good intro and voice acting but the rest of the mission is too flat. I reached evac marked point and nothing happened. it's not good when i need time 4x not to get bored
Doc Gonzo 1 Oct, 2013 @ 8:31pm 
hmmm the evac wont trigger for me, got the the green marker in the west where the ruined house is at the end of the dirt track right? Will have to open it myself in editor ad figure out if got right place.

As for the difficulty it's spot on if ask me. I came across a fair few patrols and mechanised squads. Took down about 16 men as potential threat and to gear up but left loads more as no threat, plus I found an offroad so those complaining not enough AI just need to play few more times. Great work enjoyed it a lot thanks.

As for accuracy you can turn your own settings down don't expect mission makers to make it too easy it is milsim and not supposed ot be AI can't hit on first shot. I can hit on 1st at long range so why shouldn't they? Personally I wouldn't play ofp/arma series anymore if they made it too easy like most fps where AI is like shooting fish in a barrel without (the difficulty of refraction so even easier).
ThatDudeAgain 27 Sep, 2013 @ 2:08am 
I found 2 US Squads, 1st one to the west of lakke and the 2nd one at the outpost. I guess they are not supposed to be found be me, and yes I am playing with devbuid.
Jazzy Jamboree 23 Sep, 2013 @ 8:56am 
Good start to the mission, but the crazily accurate AI and the random APCs can make this mission exceedingly frustrating. 9 klicks is agonizing on foot, and if you get a car (I'm using TPW CIVS) you're still likely to get shot and killed by patrols. Would be more fun if opfor at least was advancing from the East while you had to retreat West instead of having to either cut through or evade riflemen who can hit you in 2 shots without optics from 500m.
Dr.DeathO5 22 Sep, 2013 @ 3:14pm 
nice intro but after that i agree that maybe there need to be some more events to keep things interesting. I saw 6-8 patrols and encountered tanks who attaked but the mission can use some more atmosfere in the end part maybe f.e. add some helis who fly over (in careless state), maybe some civilians etc...

vfirestormv 22 Sep, 2013 @ 12:33pm 
Nice mission. Found a truck and it was just a matter of outrunning bullets, lol...
SiC  [author] 22 Sep, 2013 @ 9:55am 
Yeah, the coordinates in the radio message don't lead to anything. I used original Operation Flashpoint recordings, so they are specific to that.
I've tried getting the waypoint location to point you to the new evac zone, but I haven 't been able to get it to work, even though it is set up exactly like the first task. Anyway, when you first start, the second marker is invisible. So the map marker in the west only becomes visible after the second task is given (and the marker at the airfield changes colour to red), and that is where you should go. Maybe I'll rename it to 'new evac zone'.
Pèpè Silvia 22 Sep, 2013 @ 9:49am 
I probably missed something in the briefing/radio messages, but I can't figgure out where the evac is. I know the radio message from "Papa Bear" gives some coordinates, but they don't correspond to anything on the map.
Also, there's a map marker that says "Retreat", pointing to the west; but in the brief it says friendly lines are to the east at the airport (which looks hostile to me).

I am using the dev build, could there be a conflict with the map markers/briefing?
Thanks for any help! Love your missions
HP Zalak 21 Sep, 2013 @ 9:03pm 
I saw only 3 enemy units and 3 tanks the whole time that were rather easy to get around. I would suggest adding some helicopters or more patrols in. I crashed the truck in about the first 20 seconds so maybe it has more tense moments if you are driving? Also add some civilians and give the island abit more life.
Rodriguez 19 Sep, 2013 @ 6:48pm 
Didn't engage, though... Not even once.
Rodriguez 19 Sep, 2013 @ 6:14pm 
Dude, I just love these Missions. You're big.
JOLLY 18 Sep, 2013 @ 6:21am 
Ok, restarted the scenario. no error message at all?!?! 4 now i'll try to stay alive. If anything comes up i'll let you know
JOLLY 18 Sep, 2013 @ 6:14am 
It doen't break down the game yet. it pops up right at the beginning before briefing. I'll try to restart and see if something's changed..
SiC  [author] 18 Sep, 2013 @ 6:00am 
I don't have that issue, I can play without trouble. When does it pop up? And does it break the mission? The problem 'might' be down on your end.
En bedankt haha xD.
JOLLY 18 Sep, 2013 @ 5:48am 
:-)
JOLLY 18 Sep, 2013 @ 5:48am 
Hey, i just tried again. this time i can enter the game, yet there's another failure popping up:
cannot load material file: a3\structures_f\research\data\destruct_research_hq_exterior.rvmat.

I'll try and stay in the game. Succes met oplossen van de fout :yay:
SiC  [author] 18 Sep, 2013 @ 2:32am 
I just saw the same comment on the Bohemia forums. It is due to the JSRS2 soundmod, which caused a dependancy on it. First time that happens, apparently it's only when you include wheeled vehicles lol. Anyway, I pushed an update and it should be fixed now. Could you try again?
JOLLY 18 Sep, 2013 @ 2:21am 
doesn't work. It will not download due to a missing downloadable file. Some wheeled vehicle misses.
SiC  [author] 17 Sep, 2013 @ 5:16pm 
It seems the problem is fixed! I fixed a small problem that crept up with a task, and removed some soundfiles that I forgot about. After the update I tried playing it from the scenarios and it downloaded and started properly. Hope you will all enjoy. :)
SiC  [author] 17 Sep, 2013 @ 9:27am 
I will. :)
Belenos 17 Sep, 2013 @ 9:05am 
This mission was hell ! I Can you comment when it's working ? :)