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I appreciate the stealth aspects and the fear inducing moments during the walk but am i really NOT suppose to be driving
Thank GOD i have time acceleration, i cannot fathom someone walking that distance totalling 1 HOUR. I want my time back.
Your other Single player missions are all VERY hard but at least they were enjoyable at least.(tho more auto saveslots are appreciated)
You can greatly improve the mission by either
1) Skipping ahead to within 1KM of the exit zone and add more squads to balance it out.
2) Add vehicles along the way but ensure they run out of fuel easily/ heavily damaged. (At least i get a sense that there Was a battle and you just came out of it. not just walking)
This is what NEEDS to be changed: I managed to get myself to the outpost and there were some NATO soldiers, just standing in a formation doing nothing. It feels really weird, they won't help me, say anything or join me as a squad. I'd either completely remove them, or make them appear dead.
These are only my ideas:
Less ammo - Yeah, sure; you have only 2 magazines for primary weapon and 1 for the pistol and 1 grenade. But what about even less ammo? It would surely add to the atmosphere.
AAF units - what about AAF patrols which will fight with the CSAT (and also will be hostile towards you)?
Sounds of war - You could add sound effects (when you add units > empty > sounds) of firefights and explosions to the background.
As for the difficulty it's spot on if ask me. I came across a fair few patrols and mechanised squads. Took down about 16 men as potential threat and to gear up but left loads more as no threat, plus I found an offroad so those complaining not enough AI just need to play few more times. Great work enjoyed it a lot thanks.
As for accuracy you can turn your own settings down don't expect mission makers to make it too easy it is milsim and not supposed ot be AI can't hit on first shot. I can hit on 1st at long range so why shouldn't they? Personally I wouldn't play ofp/arma series anymore if they made it too easy like most fps where AI is like shooting fish in a barrel without (the difficulty of refraction so even easier).
I've tried getting the waypoint location to point you to the new evac zone, but I haven 't been able to get it to work, even though it is set up exactly like the first task. Anyway, when you first start, the second marker is invisible. So the map marker in the west only becomes visible after the second task is given (and the marker at the airfield changes colour to red), and that is where you should go. Maybe I'll rename it to 'new evac zone'.
Also, there's a map marker that says "Retreat", pointing to the west; but in the brief it says friendly lines are to the east at the airport (which looks hostile to me).
I am using the dev build, could there be a conflict with the map markers/briefing?
Thanks for any help! Love your missions
En bedankt haha xD.
cannot load material file: a3\structures_f\research\data\destruct_research_hq_exterior.rvmat.
I'll try and stay in the game. Succes met oplossen van de fout :yay: