ENDLESS™ Legend

ENDLESS™ Legend

Combo Techs
82 Comments
Enchanteur  [author] 5 Aug @ 10:05am 
@Susie Fancying Troublemaker. What a disappointment. I was expecting it to blows the whole planet in a nuclear explosion.
When I moused over the top leftmost research in Era 1, it not only crashed the game, but crashed Firefox and Steam too. Pretty impressive, honestly.
Dyna1One 24 Jan @ 4:36pm 
Great mods, do wish there was a version without the units like mythics (they're a bit op)
BOT 5 Nov, 2024 @ 7:52am 
could be possible that this slow the engine after turn 80 or 120 very very heavy down. it slows the game heavylie and make lagging in winter time
BOT 25 Jan, 2024 @ 3:50am 
when i do 15 tech per era..does the AI also have to research 15 per era? or only me?
Guddi 14 Jan, 2024 @ 12:13pm 
i like the idea of the mod, but my dude, the new units are completly broken, the mod is basically unusable, because your mystic creatures completly break the game. they are just overstattet. there is no counter play. they are so strong statwise, that you can basically delete your entire army to that point and rebuild it with the mystic creatures once you unlock them. i dont like that.
Karrok 19 Nov, 2023 @ 10:17am 
A quest to build a murmurs headland house doesn't work with the variations that are offered by this mod
Kipo 19 Nov, 2023 @ 8:01am 
Oh god I hope this still works
Soulinor 24 Jun, 2023 @ 4:08pm 
Why cant i use with more techs per era? I want to use it, with something like 12 techs per era.
Zarquon 24 Jan, 2022 @ 4:02pm 
anyone know how to unlock mythical units? i've done the research for them but no units to recruit
Datalius 4 Oct, 2021 @ 10:04pm 
It seems to be incompatible with the AURIGA generation preset. Every time I try to start a game with that map, it gives me an error.
JiRuAn 30 Apr, 2021 @ 8:25am 
The forgotten can't research any mythic units, thus doesn't have access to any mythic unit. This is a problem while only this mod is active.
Commisar Jon Fuklaw 28 Jan, 2021 @ 3:37am 
Another issue: None of the added equipment techs on the bottom left of era 3 and later have any description or cost listed.
Commisar Jon Fuklaw 26 Jan, 2021 @ 1:36am 
So I just tested the pearl hunter building and it does not appear to produce pearls over any period of time..
LimeUser 9 Nov, 2020 @ 7:26am 
For some reason i can't research the 5th mythical creatures for all factions. These are the support units i do believe and i can't see them in the tech tree at all.
Enchanteur  [author] 28 Oct, 2020 @ 4:10pm 
@alumbaughivan : I remember I put a special menu about number of tech/era. But obviously, it should also add more than 18 ?! I added this menu because most of people wanted less than 18, but it could be nice to do more also ! ;-))
@Friedrich von Deutschland : You can choose the speed you want with this mod. There is no interaction with gamespeed in this mod.
alumbaughivan 28 Oct, 2020 @ 9:37am 
Nevermind, ignore me. I figured it out. Thank you for making this lovely mod though, I highly appreciate what it does and brings.
alumbaughivan 28 Oct, 2020 @ 9:20am 
Hey, quick question. I was trying to edit the .xml files so it takes more than 18 techs to advance to the next era, yet it didn't work. Where would I go to edit it as I want more, yet don't want to be rushed to get the new stuff, as well as a quick tutorial on how to do it, if you could? Love the mod and all it does, I just want a bigger gate than 18.
Friedrich 27 Sep, 2020 @ 6:19am 
Can support be added for dynamic game speeds?
Madmansam 14 Apr, 2020 @ 8:37am 
Seems to always be 0 damage on ranged. The 0 I believe comes from their leech ability
Figaround 14 Apr, 2020 @ 2:05am 
I support the question, played necrophages. and the hydra sometimes did 0 damage. I may have been inattentive, and 0 damage was on a long attack.
Madmansam 13 Apr, 2020 @ 6:38pm 
The mythic hydras have a ranged attack but it does no damage?
norwalkvirus 13 Apr, 2020 @ 4:20pm 
Are the Forgotten supposed to receive 0 Mythic Units?
Enchanteur  [author] 18 Mar, 2020 @ 3:54pm 
@Figaround. Hi !
As a list of malfunctions is useful, this will only be the case if the game is in stable conditions. The code for mythical units is specific, including slots. It is possible that a mod acting on it will create a conflict. There is no point in using this, because Combo Tech already contains technologies that increase the number of slots. Moreover, mythical units are not supposed to be modified by another mod.
Correcting the code to solve a real problem is already highly complicated, using partial indications. This is impossible if it comes from a conflict, and the time spent testing is important because of the complexity of the mod. In the case you're reporting, I have no idea what your load order is, or even if other mods are installed. And how much even, it wouldn't help me. When I test, I use Combo Tech alone. Then if I have time, to please myself I make a whole game with the list of mods I indicated.
Figaround 18 Mar, 2020 @ 12:38pm 
Please, pay attention.
Special units (especially Half-Divine level) are very difficult to supply with things (especially accessories, sometimes even armor is difficult). I play with mod Hidden Jewelry - one more accessory slot and my unit "ErycsHydra Half-Divine" has 5 accessory slots. It's very hard to fill more than 3 and I couldn't fill all 5, only 4. And the accessory "IncantationRanged2" cannot be worn on the unit "ErycsHydra Half-Divine".
Enchanteur  [author] 8 Mar, 2020 @ 2:02pm 
First, I thank you very much all about your comments. And I can say only one thing : DAMN-IT. With such an huge and complicated mod, I expected than some trouble could happen. However, I'm glad it's not too much, and it's still very playable. For now, I can't do anything because lake of time. And also, because this mod is complicate to edit. I saw some easy change (thank you LeaderEnemyBoss). If someone want to take the lead on this mod and take care of it, I'm ready to give source files, but beware, it's hell on earth !! I will look at this when I have time, so... some holidays. It's not soon. About AI parameters... when I've done that, I feel like I was firing a bullet in my head. Most complicated part of this mod.
Sas 21 Jan, 2020 @ 3:11pm 
Amazing mod. I just wonder how hard it will be to implement some Golem Camp Mechanic alike, for every faction, something like a subdistrict, in order to have some advantages on really large regions...
SensualStilts 19 Jan, 2020 @ 12:40pm 
This is by far my favorite Endless Legend mod!
Figaround 15 Jan, 2020 @ 12:24pm 
Great, in the new batch your fix worked - at least the special unit of level 3 (Half-Divine) now has not zero characteristics and is available for equipping with things in the unit editor! Thank you again so much for your help. :wftohappy:
Figaround 15 Jan, 2020 @ 4:48am 
Thanks. The change does not affect the previously started game, I will try a new one.
LeaderEnemyBoss 14 Jan, 2020 @ 1:51pm 
In [modfolder]\Simulation\UnitBodyDefinitions.xml, change
<UnitAbilityReference Name="UnitAbilityMinorFactionSlayer" Level="3"/>
to
<UnitAbilityReference Name="UnitAbilityMinorFactionSlayer" Level="2"/>
Figaround 14 Jan, 2020 @ 1:05pm 
@LeaderEnemyBoss Wonderful find, I can't (tried different game games - started new ones) download the save after studying the Half-Divine unit technology. And earlier I had studied HumanOrc. Please, tell me which file is in mod (and how) to fix it, I will fix it myself , because the author of mod is absent 3 days, it is unknown when he will be able to fix it. :gregory:
LeaderEnemyBoss 14 Jan, 2020 @ 12:39pm 
Another thing: UnitBodyHurnasOrcMythic3 adds the ability "<UnitAbilityReference Name="UnitAbilityMinorFactionSlayer" Level="3"/>", but only the level 0, 1 and 2 exist of this ability. This can lead to savegames being unloadable!
LeaderEnemyBoss 14 Jan, 2020 @ 3:03am 
Hey, just a quick heads up, there are some bugs in your AI files (I only found them in AIParameters[Technology_Era2].xml , but there may be more): " -($Count(ClassEmpire/ClassCity/DistrictTypeExploitation,TerrainTagArid) / $Property(../EmpireTypeMajor:EmpireScaleFactor))" is not a valid interpreter expression (see the error messages in the diagnostics files). If you want negative values, you instead need to do it like this:
" (0-1) * ($Count(ClassEmpire/ClassCity/DistrictTypeExploitation,TerrainTagArid) / $Property(../EmpireTypeMajor:EmpireScaleFactor))"
Figaround 13 Jan, 2020 @ 1:29pm 
I can’t install 2 rare items in the armor section. The project is not saved in this case.
Figaround 10 Jan, 2020 @ 9:34am 
I researhed the last level for special units, Half-Divine. I've studied rare things for units. Half-Divine HumanOrc has zero parameters of everything, and is not available in the editor to change (its icon just can't be clicked), and I can't create a design by " adding a new one ".

Another, more global problem (yes, I play with ELCP) - on 55th turn I left the game, but then I can't load a save or start a new game (1 time helped reboot the laptop). When I try to start a new game or resume the previous one, 1 of 2 errors appears, screen 1 , screen 2 . :wftogrumpy:
Figaround 9 Jan, 2020 @ 3:19am 
There's a problem with ships, if I turning on your mod. I've built boarding ships with speed (in Unit Editor's) = 6. I gave a detachment of 3 ships of the hero with a speed of 9. But on water, their speed is 3! Same with other ships, speed max. 4 (+1 at the expense of things).
Towerdepths 16 Dec, 2019 @ 7:39pm 
First of all, I wanted to say thanks for making this mod! It really brings a lot more depth to EL, and I'm very happy to see that you're still looking at the comments here.

I did note, though, that race mods like the Architects and Necromancers aren't able to get the same Mythic units that the other races can, though. Would it be possible to include them in whatever next update you make, so that they can take part in some of the best parts of this mod as well?
Epyrion 8 Dec, 2019 @ 10:04am 
what is mystical arts common from? i don't find any description
Eventide Rider 1 Dec, 2019 @ 5:46pm 
Aye, it feels great switching from one faction or style to another. Currently doing a Culstist run and I'm having a fun time with that and being ungodly tall. And I'm not even killing anyone! (necrophages don't count)
Enchanteur  [author] 1 Dec, 2019 @ 1:41pm 
Hi, Dreamer In The Depths.
Thank you, and I'm glad you like this extravagant mod.
For half pearls, in theory, Endless legend works by real numbers and not integers.
So the half pearls should work, one every two turns. But if not, I will have to correct that.
Personally, this mod brings me a lot at the beginning of the game, because there are many more choices. Each new game is different.
Eventide Rider 28 Nov, 2019 @ 3:49pm 
So you know that Pearl Hunters building? It doesn't actually work because there's no such thing as half a pearl.

Anyway, ton o' fun so far, techs feel good to grab regardless of what I get with no clearly ultra-good options (when taking into account their science costs), nothing else I've noticed of issue or anything like that, just a nice mod.
palantir asset 14 Nov, 2019 @ 10:47am 
Edit: nevermind, i Don't think it's the titan that's doing it, I dunno what it is but sometimes it just breaks the battle.
palantir asset 14 Nov, 2019 @ 10:34am 
Is anyone else having an issue with the scout? Whenever he attacks A Titan and it uses the sweep strike back ability it freezes the battle.
bleach_trigun 28 Sep, 2019 @ 4:33am 
The way of the protector overlaps the sisters of mercy.
Dehaka 18 Sep, 2019 @ 9:37am 
Hello, great mod! I haven't gotten too far yet but I noticed a pretty big error with one of the T1 techs. "Way of the Scout" at the bottom seems to be giving full regeneration a turn, rather than 10%. My infantry get out of battle at low hp and they just heal to full every turn after researching it.
Enchanteur  [author] 14 Aug, 2019 @ 10:03am 
@Mario: Well, in this case, you need to find where to download raw video, use torrent soft or things like that. Use a websearch site, type the korean name of drama, and add 1080p. Maybe you will find a korean website but don't be afraid and try to find content. Then use subtitle from subscene. It's what do any kdrama fan, lol. Maybe you can even find it on english website.
pcpilot 14 Aug, 2019 @ 9:12am 
@Enchanteur interesting, i will check that out. Unfortunately i can't watch it with my netflix, must be a country thing. Thx.
Enchanteur  [author] 14 Aug, 2019 @ 8:08am 
@Mario: Sorry I wrote wrong, it was W two worlds. This can be seen on netflix, otherwise there are subtitles on https://subscene.com/subtitles/w-two-worlds/ if you get raw videos.
It's a Korean drama, but it's also hard fiction. A "mind blowing" story (death note, 2001, liar game, sherlock, the prisoner, twilight zone). I fell in love with this drama, I didn't see anything better on TV. So I wrote season 2! And I opened this blog:
http://w4worlds.eklablog.com/


pcpilot 14 Aug, 2019 @ 2:49am 
@Enchanteur please elaborate what you mean by "drama script, W tworlds", i would like to take a look if that's possible.