Shadowrun Returns

Shadowrun Returns

Antumbra 2 - Eclipse
173 Comments
Charlie The Unseen 19 Aug, 2019 @ 7:19pm 
I just played this and its far out awesome. Now to part 3. I love how this story carries on into California Free State which was the first game that I played of Cirion's creation, and wow that was incredible.
Vilehead 💀 5 Jun, 2015 @ 4:58am 
Bloddy hell...
(when your game has the same name as someone else game's addon... I really should have google deeper, next time...)
SimCoder 15 Oct, 2014 @ 8:51pm 
It is not a bug, it is the unintended consequences of making his body invulnerable but not his morale. So Yes I restarted level, let him run away unharmed and finished the scene.
cirion  [author] 13 Oct, 2014 @ 9:47pm 
@SimCoder - Hmm, sorry to hear about the problem! I haven't run into any bugs with that fight recently. What version of SRR are you running?

There MIGHT be an autosave from right before you crossed onto the pier. If so, you can try re-loading that and then just redoing that fight. Try ignoring Shav and see if he exits.
SimCoder 13 Oct, 2014 @ 9:42pm 
@ a Dead-End. I chased Shavarus to the Pier where I and the other 2 runners are now stuck. Once again Shavarus has invulnerability but now he just cowers. We cant kill him and we cant leave the scene.
Swift Wolf 21 Sep, 2014 @ 7:18am 
Ah, thanks. Playing Eclipse and avoided trying to give him a grenade..its much better having Orion with gear!
However, the issue of enemies targetting the player is still there. Admittably I am playing on the hardest level, but when the Lonestar Captain is surrounded by 5 gang members in melee range but decides to take a shot across the street to where I am fighting another lonestar? This sort of thing happened often enough that it took me 5 tries to get down the road and out of the Stuffer Shack parking lot. In fights of 7 good guys on 3 bad guys...it felt wrong. I ended up making it through by being the last guy on the scene and hiding behind things so the shots Lonestar took at me missed. Not very 'heroic' or 'bad-ass'.

Still, headed up the page to hit 5 stars!
cirion  [author] 20 Sep, 2014 @ 2:32pm 
Thanks, @Swift Wolf, I'm glad that you're enjoying it! It sounds like you might have run into an engine bug with Orion; there are some more details under the known issues here . Hopefully that will help keep it from happening again later on. Good luck!
Swift Wolf 20 Sep, 2014 @ 6:15am 
I am enjoying these stories and just left the Pyramid, however I hired the Troll Street Sam {sorry, forgot his name} to join me. Somehow he lost all his gear and is running around nekkid. Not a very good deal for me. Fortunately most enemies seem to target the main character first so I haven't had to spend tons of med-kits on his scraggly nekkid hide!
d2r 17 Sep, 2014 @ 3:11pm 
This was absolutely amazing. I had a lot of fun playing this, and the writing was solid. Well done, you.
cirion  [author] 1 Sep, 2014 @ 6:50pm 
Hoi Beast, thanks for checking in!

There are a couple of ways of solving that puzzle. Since you don't have the etiquettes or Decking skill, you can fall back on repairing the boat and rowing across the pier . Start out by investigating the pier to the north of Pier 23 until you find the damaged rowboat . Then, backtrack and search through the shipping containers until you find some fresh lumber to repair the boat . Good luck, and I'm glad you're enjoying it so far!
Guardian 26 Jul, 2014 @ 11:05pm 
The storyline was good, the rp options were fine, grammar was fine, but I had some fundamental issues with the design.

-First time visiting the Eclipse club was a nightmare. Ended up using the Debug System to toggle fog off so I can move to save near the stairs, exit, reload. Nearly showstopping. Every other instance after was laggy, but functional.

-Some zones have some intense use of VFX (ei: Eclipse 2nd floor, Docks) made the Fps -drag-. I don't think the engine was intended to use smoke and fog patches in such concentration.

-Across several instances in the mod, I was forced to move in AP when there was no combat to be had. Not the worst thing, but super annoying and screws with immersion to roleplay.

-The combat itself was fairly linear in this module, but either left you exposed without any cover on the advance. the enemy had the first turn initiative or both (Especially in the final encounter).

Worth playing for Antumbra Pt3!
Axu 16 Jul, 2014 @ 10:48pm 
What you could do is add semi-hidden optional side quests for Deckers and/or Riggers. The original Harebrained story had quite a few items you could acquire on runs and later sell to a fixer or a fence to make extra bucks. But you have to make sure that people don't "cheat" and take one level of those skills for their Sam just to unlock the extra bucks.

I'm sure the free cyberdeck will be a huge help. You should consider adding a chat option with The Dave where (Decker:4) will give you a free Shield ESP and Medic I. Or something ... :trolleybus:

I acknowledge that dual-classing will always lead to harder compromises than choosing one primary class and sticking to it. The reason I complained was that I faced what I felt like a mission impossible. :-)
cirion  [author] 16 Jul, 2014 @ 9:14pm 
@Axu - thanks for the details. I've pushed an update that will give deckers a free cyberdeck at the start of this campaign. I had a similar giveaway at the start of Antumbra, but didn't include a cyberdeck since there wasn't any decking. I've also added a bit more dialogue in Antumbra to make it clearer that you can't carry over nuyen afterwards.

Money will probably still be tight for this archetype combo, but that seems unavoidable without giving single-archetypes way too much. I crunched the numbers on this a while back: for the endgame, it will cost a Decker about 7000 nuyen to get the best deck, programs, and armor; a Rigger needs 8000 nuyen just for two drones; by contrast, a Street Sam can get the best weapon and armor for just 4500. The content is balanced to gradually pay out enough nuyen to buy the best gear with some left over; but people who are dual-classing, especially for expensive archetypes, will probably need to use cheaper gear.

Thanks for checking in!
Axu 15 Jul, 2014 @ 8:44pm 
At the end of part 1, I had about 350 nuyen and I didn't have enough time or money to acquire a deck. I only had a drone, because that was crucial for survival. Also, at the end of part 1 Kali gave me 5000 nuyen as reward, but it was impossible to save the game or spend that money between when it was given and when the game forcefully ends.

So at the beginning of part 2 I'm broke and I can't afford to buy a deck + programmes let alone to hire help. No, I didn't even try to continue after I realized this. I just restarted the whole part 2 with the character I created for Corvalis part 1, because that was about as long a story as Antumbra 1.
cirion  [author] 14 Jul, 2014 @ 10:56pm 
Hey @Axu, thanks for checking in. Just to confirm - is the issue that you're finding it too difficult, or can't get the equipment you want/need? Are you hiring another runner or trying to do it solo?
Axu 14 Jul, 2014 @ 9:59pm 
I played a decker/rigger in part 1, and I couldn't sufficiently gear that character up at the beginning of part 2 to be able to do the run. Needs rebalancing?
cirion  [author] 13 Jul, 2014 @ 8:31am 
@ashtonsaylor - thanks, glad that you enjoyed it! Always happy to see locals digging the lore. Have fun with Corona!
Errantide 13 Jul, 2014 @ 1:28am 
Just finished playing through part 2, and I must say, I'm really enjoying this campaign. It's not flawless, and not as polished as some of the others, but I really like the level of character that you bring to it, with each of the backup runners, and a lot of the other NPCs as well, having very cool personalities and interesting things to say. The story is good. The level design is always innovative, if not always perfect in execution. My only criticism would be I think a lot of the maps are a bit too big, and in particular when you have to run across them in combat mode, it gets pretty annoying. But I particularly enjoyed that it was set in the SF Bay Area; since that happens to be where I'm from, I got a lot of the references. Neat seeing my hometown showing up in the game. And I absolutely LOVED seeing Emperor Norton. That's a story I'm taking away with me. On to Part 3, and thanks for a great game!
cirion  [author] 25 Jun, 2014 @ 4:46pm 
Hey @Kingslayer - sorry about the bug! I was finally able to track it down, and unfortunately it's a bug in the core game engine. I've reported it to Harebrained Schemes, hopefully they'll be able to fix it in a future patch.

The bug happens if you open the Equip screen (from your Stash or after buying equipment), and then click the left or right arrows to switch to your hired runner. To work around this, please Rewind back to the Eclipse scene, and then proceed normally, just being sure not to view Hailey's Equip screen.

Sorry for the inconvenience, hopefully this will help you get past this!
Matroska 25 Jun, 2014 @ 2:35pm 
I came here to report a bug but I see it's already been mentioned; it's the "hailey_avatar" thing, just the same as the other guy had. Windows 7 in my case. Other than that, I'm really enjoying it so far. I can comment more on Part 1 than Part 2 since I've completed that one, but it definitely has me hooked.
cirion  [author] 11 Jun, 2014 @ 9:13pm 
Cool... still, I think I should be able to distinguish between PCs and their followers to save future players the hassle. :-)
RuinsFate 11 Jun, 2014 @ 9:08pm 
Oh, you don't have to activate them - there is a function on the drone menu to just have them sit in place. Used that.
RuinsFate 11 Jun, 2014 @ 8:28pm 
Might be an engine limitation. Good luck tho.
cirion  [author] 11 Jun, 2014 @ 8:20pm 
@RuinsFate - ooh, good point. I hadn't considered how followers would behave in that puzzle. I'll review it and see if there's a good way I can improve it without you needing to activate your drones first.
RuinsFate 11 Jun, 2014 @ 8:15pm 
Enjoying the thing so far, although I have one comment to make about your bridge puzzle - it's quite irrtating as a Rigger, as drones will path across the dmg tiles and trigger them, teleporting you back to the start. Also occurs with Dalmin and the local earth elemental in tow.

Had to put them in hold once I realised it wasn't me that was triggering it. Also meant I was quite confused as to how to cross, since it seemed to push me back no matter where I stood.
cirion  [author] 11 May, 2014 @ 6:25pm 
Weird... I don't know if it's better or worse that it doesn't happen for all of them. :-P I'd really like to get Hailey working for you, though, she's fun to have along on that mission.

Anyways, thanks for checking back in! I'm going to keep investigating to try and reproduce the problem on my end, and I'm also following up with some other UGC creators to see if it's come up in any other modules. Once I can see it happening on my own computer, I should be able to roll out a fix pretty quickly. Thanks again for the report!
Sprecherscrow 11 May, 2014 @ 5:52pm 
The other two runners do function fine.
Sprecherscrow 11 May, 2014 @ 4:43pm 
Windows 8. I'll try rewinding. I actually encountered a similar issue in Antumra 1 when using the dwarf shaman. He lost all his equipment (including outfit and spells) as soon as we went upstairs.
cirion  [author] 11 May, 2014 @ 4:27pm 
Hey @Sprecherscrow - sorry to hear that you've run into this bug. I've been trying to figure out what's causing it. Are you on Windows 7 by any chance? If you have time to test something, I'd also really like to know if the bug still happens if you rewind and hire one of the other two runners. Thanks for reporting this!
Sprecherscrow 11 May, 2014 @ 11:44am 
I have encountered the same hailey_avatar issue with her equipment being all gone and her having unlimited movement on the first floor of the pyramid.
cirion  [author] 2 May, 2014 @ 9:12pm 
Wow, thanks, AEscraed! I really appreciate the kind comments. Congratulations on beating the campaign, and I'm glad to hear that you enjoyed it!
EriCordeiro 2 May, 2014 @ 4:46pm 
Having finally finished the campaing, I must say I changed my mind. Your work actually improved from the first instalment. It was pretty cool that the hired runners not only had a personality of their own, but they also commented on the mission (that must have been a pain to program). Thanks for the awesome work (and sorry for double posting).
EriCordeiro 2 May, 2014 @ 3:11pm 
Oh, I must apollogize then. I bactracked around the pier for a while, but it's quite a big map and the game not always highlights objects I can interact with (even whilst pressing alt). Thanks for answering so quickely... I also noticed I forgot to upvote your work. Done.
cirion  [author] 1 May, 2014 @ 8:27pm 
Hey, AEscraed, thanks for dropping by! There actually is another way to get onto the pier, although it requires a bit more legwork if you don't have one of the skills. Start by investigating the pier to the north until you find the damaged rowboat. . Then, backtrack through the shipping containers until you find the lumber needed to repair the boat . Good luck!
EriCordeiro 1 May, 2014 @ 6:25pm 
I just thought I'd drop my two cents here... The second time you visit the pier, it'd be nice to have a non-skill based option to open the gate. I went there, killed the hostiles and got stuck because I had no security or academic etiquette, and a decking skill of 3 (when 4 was required), nor had I any spare karma point (those are quite hard to come by in this UGC).

In all official campaings, skill checks are a way to aid your character and here, unless I missed something (in which case, I appologise), at least one of these skills seem mandatory, which is unfair, since I had no previous warning.

All in all, this has been a good campaing, although I still prefered the first one which, albeit short, seemed a bit less rough around the edges (of course, that's just my opinion).
jerryste 19 Apr, 2014 @ 6:31am 
She took some of the heat off of me because I could still use her to attack with her fists even if she didn't do much damage. It was another body to shoot at. Sadly she did not survive until the end of the pyramid though. And I didn't see her back at Eclipse.
cirion  [author] 19 Apr, 2014 @ 6:24am 
Oh, that's very weird... the name Hailey_Avatar implies that you're actually seeing her Matrix persona and not her physical body. I've never heard of that happening, but I'll do some research and see if it's come up for anyone else. In the meantime, if anyone else runs into this, please let me know of anything that might have helped cause it so I can reproduce and hopefully fix.

Thanks for the report! I'm glad that you were still able to complete the pyramid, and impressed that you could do it solo.
jerryste 18 Apr, 2014 @ 11:37pm 
Once I moved to the inner offices I was able to control her though she was still equipmentless. I was able to finish off the pyramid level and move on to the next stage.
jerryste 18 Apr, 2014 @ 10:58pm 
When I move past the first guard into the hallway, I then have unlimited movement with her but can't interact with anything. Her mark target skill does come up. She has nothing but her fists.
jerryste 18 Apr, 2014 @ 10:54pm 
And by the way thank you for responding so quickly.
jerryste 18 Apr, 2014 @ 10:53pm 
I understand about slots. Yes I am in turn based mode when entering and her portrait doesn't show up in the upper right corner. She is standing next to me in her underwear and she follows me around and even makes comments on the jack point past the entry guard position. I am on version 1.2.6. But there is nothing selectable with her. Her name over her shows up as Hailey_Avatar and I can't click on her at all. She shows up in my PDA but even there she isn't wearing anything or have any other equipement.
cirion  [author] 18 Apr, 2014 @ 10:41pm 
Hi @jerryste - sorry to hear that you're having trouble. I just tested this and haven't been able to reproduce - I hired Hailey in a new game, and when I enter the Pyramid I can control her.

This may be a bug, so I'd like to try and figure out what's going on. It would be great if you could answer a few specific questions:
* Are you in turn-based mode when you start the Aztechnology Pyramid level?
* Is Hailey selectable from her upper-right portrait?
* Can you switch between her fists and drone using the arrows near the bottom-left of the screen?
* Can you confirm that you are using version 1.2.6 of Shadowrun Returns? This is the number shown in your PDA.

Note that Hailey doesn't have a ranged weapon; her slots are reserved for a drone and cyberdeck. In combat, it's best to activate her drone, and use her remaining AP to move, use items, or Mark Target. (I would love to give her a weapon, but unfortunately the Shadowrun engine limits how many slots a character can get.)
jerryste 18 Apr, 2014 @ 9:02pm 
I can't seem to add a comment on the bug pages of discussions, so I will put here where I have the ability to comment.

I hired hailey as my runner and when I entered the pyramid she was naked and not controllable. I could not use her for anything but someone to follow me around with. Has this happened to anyone else and how can I fix it?
terry_t_uk 11 Mar, 2014 @ 3:04pm 
Much longer than the first one - brilliant story, great comabts and requires lots of thinking :-) Bring on Part 3. Blaze needs another run.
dsiegel13 10 Mar, 2014 @ 6:03am 
Thanks for the info! Again, great mod and can't wait for Part 3!
cirion  [author] 9 Mar, 2014 @ 7:37pm 
Hi @dsiegel13! Those enemies might be matrix IC, which are optional. There are a couple of ways to cross the bridge. If you have a decker, you can jack into the Matrix terminal in the medical room and disable bridge security. Otherwise, you can find a clue to crossing the bridge in the first room.

More specifically: tiles that have solid colors are safe to walk across, while tiles that have patterns will throw you back. I suggest using a single character to cross, zooming in so you can check that you're taking the right steps. Note that this is easier to do if you move forward or to the side, not diagonal.

Good luck! You're almost there. :-)
dsiegel13 9 Mar, 2014 @ 5:59pm 
Really enjoying the mod! Thanks for taking the time and effort to produce it!

I am stuck at the final scene crossing the bridge, no spoilers but I can't seem to cross the bridge after I kill the last group on the near side of the bridge. When I <end> my turn it shows 2 enemies moving, but those enemies are non-existant as I have checked back thru the entire area and can't find additional enemies. No spoilers, but am I missing something?
cirion  [author] 4 Mar, 2014 @ 7:25pm 
Thanks for the encouragement @Imhotep, I'm glad that you enjoyed it!
M4rt1n 4 Mar, 2014 @ 6:32pm 
Great UGC! I hope you'll create other stories anytime soon!
seannery82 19 Feb, 2014 @ 12:12pm 
Thaks! Great UGC btw.