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"+1 [ICON_HOUSING] Housing per City Centre and Government Plaza, and with one Specialty District."
PPPS: Sorry for spamming the thread - wish you could edit posts like you can on any decent forum, e.g. Civ Fanatics... :-)
A) Tested with a new game using the same mods: No problems when unlocking the same government (but just test game so not necessarily the same "environment")
B) Tested again with my save game: Could not change governments
C) Tested with my save game where I changed the active policies the turn BEFORE changing government and now it works. Active policies were 1: policy from my own mod (never seen problems with this before), 2:Hero Cults, 3: Royal Liberry and 4: Chattel Slavery. NOTE: When removing Chattel Slavery from active policies it was removed from policies I could choose from too.
D) Tested again without changing policies prior to unlocking new government: Could not change governments
E) Tested with only removing Chattel Slavery prior to activation new government: It worked!
Could it be related to which policies are active - especially Chattel Slavery?
...
Runtime Error: C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:1190: operator .. is not supported for nil .. string
stack traceback:
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:1190: in function 'RealizePoliciesList'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:702: in function 'RealizeGovernmentsPage'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:2344: in function 'SwitchTabToGovernments'
c:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\TabSupport.lua:176: in function '(anonymous)'
Lua callstack:
Runtime Error: c:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Colors.lua:6: attempt to index a nil value
stack traceback:
c:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Colors.lua:6: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\Civ6Common.lua:6: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\Merrick's Bulgaria (V7)\SeelingCat's Lua\FlippedCitiesConvertToReligion.lua:7: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
@C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\Civ6Common.lua:6
\Skodkim
Seems a word is missing.