Sid Meier's Civilization VI

Sid Meier's Civilization VI

RwF: Great Age Boosts
10 Comments
bbbbbruh 21 Jan @ 6:38pm 
Has anyone else had an issue where this bugs out the civics tree? Like you can select new civics but it doesnt display
Cyberbullich 10 Dec, 2023 @ 4:23am 
Sorry that out of theme but I need change vanila boost after era, I mean when new era start, some techs and civics have little boost, i want decline it, but dont know how
phenyxasher 25 Aug, 2020 @ 6:34am 
wish you had an "All in one" of all of these, to keep mod list down.
ram 20 Aug, 2019 @ 7:23pm 
Love your mods fam.
JFD  [author] 9 Jul, 2019 @ 7:58pm 
Try updating, or it should update automatically. Its a bug caused when there is a conflict in the load order between the mod and the XPs.
Munch 9 Jul, 2019 @ 6:35pm 
I found a weird bug with this component in particular: it makes some Civ's abilities be in Spanish (or maybe Portuguese?) in the menu screens.
Heretic Marlowe 9 Jul, 2019 @ 9:55am 
it makes me very happy to see these return thank you for your work:hintlord:
Telruna 8 Jul, 2019 @ 9:56pm 
@pajamathekid: yeah, I also use Historic Speed. This modular approach is great. What is the workaround though?
pajamathekid 8 Jul, 2019 @ 3:16pm 
I am already benefiting from the modularity. I use P0kiehl's Historic Speed, a mod which also edits boosts, making this mod and Historic Speed incompatible, there is a simple workaround... regardless - thanks to modularity, I can disable only this mod and continue to use the rest of the features RwF offers. Cheers.
Fenragon 8 Jul, 2019 @ 1:25pm 
I'm loving these standalone, yet simultaneously useable mods you release! Looking forward to what we're getting in the future. Thanks for your hard work!