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When an update comes along and breaks it, then there will be a need to update it
Fixed a missing localization
Fixed scripted trigger to allow human players to remove the traits
Can add traits back in but with a caveat since I cannot get it working properly.
Machines might have no problem adding and removing any of the traits. But for organic pops you need to go down Genetic Ascension for some reason. I have no idea why.
I would fix it to work properly across the board but I dont see anything else I can do so heres what I got. If anyone can figure out how to fix it that would be great
The advanced traits in vanilla have a scripted trigger in them that checks if you can use advanced traits. If you can then those traits show up. I dont use that check so they shouldnt show up on genetic ap but they do.
Meanwhile my gestalt robots where able to have the whole range of traits applied no problem. There isnt anything in the code that makes the traits effect robots differently than organics and yet it is happening.
Turns out the trigger doesnt work there because for some reason the game does not register the human player as human. Fun
I just tested with this mod and it worked as expected.
If you want unlimited trait picks to go with your unlimited trait points then you need to use another mod like my Z-99 Trait Selections
This will give you the ability to have 99 traits picked.
If anyone is wondering why that is not bundled with this mod it is because it relies on overwriting a vanilla file and I decided that it would be best to keep them separate.
Added a scripted trigger and the check for it in the trait.
Should prevent the ai from utilizing it during a game.
Who needs 2000 pops when you got 1 pop working 1 job that produces everything and its stupid good at it
Note that these do not have proper icons because I dont feel like dealing with graphical things atm
You are clearly having the issue, not saying you arnt. I just dont know why. And I have no way to fix it since it doesnt appear to be a thing on my end.
I dont see how any other mods would cause the issue but what other mods are you using? Is it a big list?
Sure if you are the kind of player who doesnt bother with more than one your starting species then sure lol. Perfect
if nothing else maybe you could piggy back off of an existing research that already adds picks or clone it and just increase the numeric value and make it restricted like you said if research works the same that is and would allow civ restrictions
But if there is no way to get the modifier to apply via the trait itself then it wouldnt really work all that well afaik.
I could make it an event that goes on game start and checks to see if you have a pop with certain trait and if you do then you get an empire modifier that gives you +n Trait Picks
But that would not apply just for your species that has the trait but every species you bring into your empire.
It would be an interesting Idea if I could limit it to the species with the trait.
But I already suggested that so now im even more confused lol' sorry ya you are correct that is what i was trying to say i was thinking of just having traits that add both points and picks all in one i must have miss read your other reply but all good
ok ya that could work how would that be applied would you then need the genetic engineering to apply them or are you thinking of an event type deal at the start
I started the game and used research all technologies to check the genmod screen and I still only had 4 trait picks.
I could make a trait that gave you extra trait picks after the game has started but having the trait just add the pick directly doesnt seem to work.
If that is indeed what you meant anyway
But I already suggested that so now im even more confused lol
bummer you cant force the negatives as well :/ but no biggy just an idea i had to allow for some self balancing/immersion
99 trait picks is different from this mod in what they do. Are you asking for a mod that adds in traits that give trait picks?
I dont think its possible to force the player to pick a negative but could be evented to do it but I dont see the point. Why would I add a trait that removes the amount of traits you have accesss too and does nothing else other than take up trait points just to take up trait points?
i know of your 99 picks as well but that just seems to unfair in my opinion and defeats the random events that might gift a point or pick. and if the ai gets 99 picks too then oooof im in trouble hahah