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I seriously do like the overall tank design here, you did a great job on it. Not too crazy about the LCD count across the hull personally, but I understand the reasoning for them and they do accent the hull quite well.
its weakness however, interestingly enough, is its weapon
if the end of the barrel is taken off, the next time the weapon is fired, the entire weapon system will eject
and the tank will self-destruct shortly after
this tank is a lot of fun to use, but if you want to attack something, make sure the barrel is intact.
I really hope keensoftware house can add the ability to display camera images in real time to the LCD in the game, and then the chameleon will be worthy of the name
and i also think this is a multi-grided vehicle and the game wil have problems loading it
but that's keensoftware house problem they still didnt fix that bleuprint thingy and whe have to think about lord clang. problem's
but i really like the look off it + if you bought the new dlc you maybe even could give it a camo look
"NOW THAT'S A LOT OF DAMAGE!!" intensifies
It is suggested that you study the principle of its gun and then try to redesign a gun
BUT
This is by far the best looking thing I have ever seen in SE. The estethics are amazing! You cannot give enough credit tot his guy. +1 (000 000)
Thanks!
1. Manually change the background color of block group "LCD-1"
2. Stronger structures
(probably psychological)
@CTH2004
“May I use your bluprint-guide system in my builds?” --Yes
“also, how does the gun work, and can the script get published?”
--You can try to break it down or see how it works
The principle is actually quite simple
@Gyrexion
You can try to break it down or see how it works
The principle is actually quite simple
@Jedi Chu
I don't mind
@autocyb227
谢谢了