Total War: WARHAMMER II

Total War: WARHAMMER II

OVERWHELMING CHAOS Add-On LORDS
56 Comments
balgeron 26 Jun, 2022 @ 1:31am 
Can this be used without the overwhelming chaos mod? as separate?
Dragondominus 23 Apr, 2021 @ 10:43pm 
sorry for the inconvenience, this mod can be made compatible with radious
Kingpanther7 12 Feb, 2021 @ 11:43pm 
im having a issue with the models the disappear when i give them a mount and it gets tricky to move them after but other than that awsome mod! :steamthumbsup:
Loremasters Corax 11 Feb, 2021 @ 5:33am 
Nice and thank you
Ondrik  [author] 11 Feb, 2021 @ 5:19am 
Hi Loremasters Corax no problem. I am ok with thet
Loremasters Corax 10 Feb, 2021 @ 12:53am 
Hey Ondrik I would like to update this mod! Sende me a message if it is okay =)
Viscounts 7 Feb, 2021 @ 6:49pm 
Please Update This mod
GIBBYDAMAN 7 Jan, 2021 @ 3:41pm 
new year new update?
steelmidnight 23 Jul, 2020 @ 11:16am 
I like the new Mod awards. Its a nice incentive. Yours is the first I have awarded :)
Ondrik  [author] 30 Jun, 2020 @ 7:20am 
@Argus. Dam it! I will fix that.
Argus 30 Jun, 2020 @ 12:16am 
Seems like the lords from this mod don't have mount level restrictions... I don't think it's intended? Got the Slaanesh mistress on a dragon at level 2. Same thing with Sigvald (both mount options can be taken at level up without level restriction). Don't know about Archaon, but tried loading a different faction campaign - their mount level restrictions are OK.
Ondrik  [author] 18 Jun, 2020 @ 2:11pm 
Fixed
IllWish 16 Jun, 2020 @ 11:37pm 
@Ondrik Thanks, you're the man! Great mod. The features are great. I look forward to the fix.
Ondrik  [author] 16 Jun, 2020 @ 2:25am 
CA make very dirty code in their projects. You forced to recreate all your mods with every new update. I will try to fix. But it depends on my time...
IllWish 15 Jun, 2020 @ 10:43pm 
@Ondrik The Heroes seem to be fine. One note question though... Why do all Lords and Heroes have the option of a dragon mount except Nurgle, which has a manticore as the highest level mount? Seems odd that the Nurgle hero has a dragon mount but the lord is stuck on a manticore.

Thanks again for he mod. It adds a lot of great flavor to Chaos. Looking forward to the Lords getting fixed. Great work!
IllWish 15 Jun, 2020 @ 9:51pm 
@Ondrik I found a problem with all of the lords. All of the Marked lords have 2 skills preceding their signature skill (the ones you highlight in the pictures above) which only allow 4 points not 6, so the signature skills can't unlock.

For example Regeneration for Nurgle (Plague of the Crow) is the signature skill and unlock 3rd in the chain. Each of the first 2 skills only allow/take 2 points each, unlike in your pictures where they allow/take 3 each. This means since the signature skill unlocks after 5 points are spent in the chain, and since a maximum of 4 points can be spent on the chain, it can never unlock and can never be chosen.

I am about to check the heroes next. Other than that great mod.
steelmidnight 15 Jun, 2020 @ 11:06am 
Great, thanks! Was actually sad thinking this one may have been lost to us :)
WhySoSerious 15 Jun, 2020 @ 10:20am 
nice I love it
Ondrik  [author] 15 Jun, 2020 @ 7:27am 
Updated
Dirty 19 Apr, 2020 @ 9:05pm 
Ok. Have tried with other mods and lords don't appear correctly . Then now only this mod enabled and all lords still appear as a female elf with arms stuck out and float over ground. When i give a mount like dragon for example they turn invisible. Is there a required mod needed besides this one to have lords work correctly?
steelmidnight 14 Dec, 2019 @ 6:42pm 
When you can is cool. I know how time can be a pain to find at times. Im just glad your sticking around lol. To be honest, your in my top 5 favorite content creators now....Every bit as good as Guv and Mixu imho. Hope to see your update soon as your able, and keep up the AMAZING work. If you did all this with these limited assets, its going to be incredible to see what you can do when actual chaos gets done right!
sebogi_PL 14 Dec, 2019 @ 11:55am 
ok
Ondrik  [author] 14 Dec, 2019 @ 7:31am 
later
sebogi_PL 14 Dec, 2019 @ 5:16am 
will there be an update
steelmidnight 2 Dec, 2019 @ 9:01am 
Ondrik, I just wanted to drop by and say thank you for taking alot of the staleness out of Chaos...On TT they are and always have been my favorite and primary faction (Khorne) but CA doesnt seem to like them much, because they are stagnant (when they should be OVERWHELMING)...And not since Daemon Spiders "Chaos Divided" has anyone been able to puff them up without a slew of glitches and bugs, but yours is not only flavorful, but runs perfect. You should know your work is appreciated,and you have quickly become my favorite content creator, right up there with Mixu and Guv. Again, thanks man, and keep up the amazing ideas!
Ondrik  [author] 12 Nov, 2019 @ 2:02am 
Yep. He is get it thru the skill...
powk36 12 Nov, 2019 @ 12:51am 
1 concern i didnt see mentioned.. Nurgle Lord doesnt have poison attacks himself, as all his troops do, this seems odd since the lore says these guys are smothered in disease, etc. And maybe allow them to apply poison to any vanilla troops in theyre employ. (obviously any non-Nurgle god troops wouldnt allow this to happen to them, so just for vanilla chaos troops)
Ondrik  [author] 4 Nov, 2019 @ 12:47am 
@Rachel L. If you want a submod, you can created it. Nothing big deal...:steamhappy:
Rachel L 3 Nov, 2019 @ 1:47pm 
@Ondrik, if you dont want to change this mod, can you make a submod (or another version, whatever is easier) that removes the spells from the Khorn lord and instead give him and all units in its army some magic resistence? Maybe give him some non magic ability, like a weaker crown of command skill or something like that?
Ondrik  [author] 30 Oct, 2019 @ 3:44am 
Hi. Slaanesh lord is unique and a bit different, she stay a human. In my opinion these chaos lords will broke norsca concept. That is why i will not give them to norsca.
andrewdeugo 29 Oct, 2019 @ 5:19pm 
@Ondrik question again lol would you consider making all four of these lords for Norsca and not just the Slanesh lord through your Hell Pit mod??
Rachel L 15 Sep, 2019 @ 2:44pm 
Ondrik, what you posted as reason for the Khorne lord be able to cast spells doesnt say it can cast spells of the lore of metal. Actually, i think you should instead work on having custom lores of spells for each lord and the Khorne lord should only have a few custom "spells", not the full lore.
Jack Greedy 9 Aug, 2019 @ 11:53pm 
DO SFO COMBPT PATCH NOW! ITS CHAOS ORDER!
fredrowe234 22 Jul, 2019 @ 8:51pm 
@Ondrik I promise if you try SFO, you'll have a refreshing experience. Also, these units looks fantastic!
steelmidnight 21 Jul, 2019 @ 4:50pm 
Best chaos mods since Deamonspider's on WH1, without a doubt!
Ondrik  [author] 21 Jul, 2019 @ 4:34pm 
Swollen with the power of Chaos, the Slaughterpriest
looms over his brethren. Not only is this terrifying
figure a mighty warrior in his own right, he is a
favoured champion of Khorne who is able to call forth
dark miracles by drinking the hearts-blood of the foe.
Towering, axe-wielding berserkers, a Slughterpriest is
a living beacon of the Blood God's power upon the
battlefield. These fell priests are themselves deadly
killers, and stride boldly into battle with their weapons
poised to take a tithe of the enemies’ blood.
Slaughterpriests are the demagogues of Khorne's
wrathful will, able to control the flows of blood
coursing through the veins of warriors. They are dark
prophets who receive gory visions of violence and
death from their god. Through dread invocations a
Slaughterpriest can also boil the blood surging inside
of their enemies, causing cries of agony as eyes burst in
fountains of red fluid, or whip their allies into a savage
battle-frenzy.
endurstonehelm 21 Jul, 2019 @ 3:41pm 
Just an FYI that the Khorne Lord should have an extra 50% magic resistance and not be able to cast spells from lore of metal. If you follow the lore, Khorne's followers can't cast spells but have increased magic resistance.
Ondrik  [author] 21 Jul, 2019 @ 2:35pm 
Updated : Fixed crashes and i also added skill point dump for those who use mods with additional skill points. It is in the end of campaign skills line.
Sir Fluffington 19 Jul, 2019 @ 11:33pm 
My game crashes when I select mounts for the new lords. The manticore works but the Chaos Chariot doesn't. Giving a horse to Sigvald also results in a crash.
☞ PrimarcH ☚ 18 Jul, 2019 @ 4:52pm 
Love it!!:BFG2fist:
MCoockier 18 Jul, 2019 @ 11:18am 
I used this mod with sfo and it worked good but is still unbalanced. Nevermind it`s a good mod;)
Ondrik  [author] 18 Jul, 2019 @ 11:02am 
Updated: The Norgle manticora is not so green now.
Ondrik  [author] 18 Jul, 2019 @ 11:00am 
They are designed for Chaos and it is to much for Norsca.
andrewdeugo 18 Jul, 2019 @ 10:53am 
@Ondrik would you consider extending these lords to Norsca?? Would LOVE a little more variety for them with the lack of LL's.
Typher 17 Jul, 2019 @ 10:59pm 
Hi. have you ever thought about making a modding tutorial? I've been trying to create custom characters, but haven't been able to figure it out. if you did it would be very popular.
my dude 17 Jul, 2019 @ 6:59pm 
It's good if she is know to give pleasure, but can what is give if she can under not stand respect?
Chomp 17 Jul, 2019 @ 9:20am 
offf true dat, technical khrone does approve of some magic like summoning but if i dont use the skills he wont eb a caster~
kazaddum 17 Jul, 2019 @ 5:27am 
Khorne is fine with magical tools, but absolutely loathes spell casters. Talk about knowing the lore...
Ondrik  [author] 17 Jul, 2019 @ 5:10am 
Yep. But after all you choose which line to train for lords. I have add two lines of skills for melee fight and magic.:steammocking:
Chomp 17 Jul, 2019 @ 3:45am 
hold up, a lore of magic for a khorne lord?