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Open up WeaponPickupMessage.ini (in system folder), and edit the "WeaponPickupMessage" line.
Unless you mean weapon names, in which case I have no idea how that would work.
It's 100% server side, so clients stay untouched.
Checked all the files this time, so should be fixed now.
you say "Definitely not caused by this mutator, there's neither "hello" nor "world" words in the class files." but it's not true.
function Timer() {
local controller C;
for (C = Level.ControllerList; C != None; C = C.nextController) {
if (C.IsA('PlayerController'))
PlayerController(C).TeamMessage(None, "HELLO WORLD!", 'Test');
No idea how it ended up there, but I've fixed it now.
problem with dedicated server
file: WeaponPickupMessage.u
function Timer() {
local controller C;
for (C = Level.ControllerList; C != None; C = C.nextController) {
if (C.IsA('PlayerController'))
PlayerController(C).TeamMessage(None, "HELLO WORLD!", 'Test');
Check here version by Flame:
http://killingfloor . ru/xforum/threads/kfargbuchonopq.949/