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就是只要这个功能——兵种解锁与新单位
公民重装步兵===》希腊派系
斯巴达青年战士=》斯巴达
城镇民兵======》迦太基
征召皮盾矛兵===》继业者派系
施咒女兵======》所有日耳曼派系
德鲁伊贵族====》所有凯尔特派系
草原矛兵======》所有游牧派系
伊比利亚矛兵===》卢西塔尼
罗马式天鸦六桡舰 - 意大利剑士==》伊特鲁里亚联盟
If you have questions about the Garrison Overhaul,Please only use my mod to confirm your question.
It helps you to check your .pack file on any common errors that might've been made just so duplicate keys don't happen. https://i.imgur.com/7FBsPhD.png
I assumed error 3 and 4 was trying to get dk_saba_marib_royal_guard and dk_nab_rekem_palace_guard no?
upgrade still only provides 1units
Maybe you're using multiple mod causing a conflict
This is what I'm seeing mainly for Colchis. When I tested with Athens, the Practice Field (providing a Light Hoplite) into Thureos Spear -> Picked Hoplite + Pikemen, which make sense but the Practice Field branch for Colchis seems to... remove the 2 units?
and on Cimmeria, I got Steppe Spearmen + Light Hoplite but then they get upgraded into Scythian Hoplite which make sense but unsure about Colchis's garrisons. Unless the I'm underestimating how good Elite Axemen is?
Practice Camp, Combat Posts, Range, and Horse Pens all provide 1 Axemen once upgraded
upgraded again provide elite units
not bug
- 1 Axemen, 1 Hillmen, 1 Light Hoplite
but
Practice Camp, Combat Posts, Range, and Horse Pens all provide 1 Axemen only once upgraded. Bug?