Stellaris

Stellaris

~NMSS Sector improvements (v 3.3.4)
3 Comments
MonsPubis  [author] 11 May, 2022 @ 4:16pm 
Given the upcoming changes to Planetary and Sector Automation, this mod is going to be ceasing updating. It will remain in its 3.3.4 version state for anyone rolling back.
MonsPubis  [author] 23 Sep, 2021 @ 1:10pm 
There were some engine-side changes in the 3.0 patches that caused some undesirable behavior. To mitigate, some changes had to be made to the methodology of the mod that required a full rewrite. As a result, support for some things was lost, but it'll be coming in the near-ish future as testing is completed. In the meantime, expect pops to show Unemployed more often than not before a building or district starts construction.
MonsPubis  [author] 15 Feb, 2021 @ 2:29am 
Just wanted to point out to anyone who might be checking this in the future: this mod fully overwrites all building/district data because I am unaware how to change only the AI Weights of the buildings/districts. As a result, any expansion or patch (in this case Nemesis) that significantly alters how buildings and districts work will be completely overwritten by this mod.

If this mod is showing out of date, do not use it.