Stellaris

Stellaris

~NMSS Sector improvements (v 3.3.4)
Showing 1-10 of 75 entries
< 1  2  3 ... 8 >
Update: 6 Mar, 2022 @ 1:02am

Altered building conditions to be more consistent on select buildings, which were previously looking for elevated economic metrics that were unlikely to occur for protracted periods of time.

Update: 25 Feb, 2022 @ 9:39pm

Corrected some bugs in code related to admin capacity changes.

Update: 24 Feb, 2022 @ 2:53pm

Changed some gestalt-specific optimizations for job checks due to incompatibility with engine bug, caused planets to develop structures in a non-ideal way.

Update: 23 Feb, 2022 @ 9:27pm

Corrections to weights related to new and changed Unity amplifier buildings.

Update: 23 Feb, 2022 @ 3:13pm

3.3 Initial compatibility patch.

Update: 18 Jan, 2022 @ 7:33pm

Excluded AI empires from using the automatic cleanup policy and changed automatic cleanup policy to default to Off.

Update: 17 Jan, 2022 @ 10:42pm

Altered job check to compensate for an engine bug that causes free_jobs to misbehave.

Update: 5 Jan, 2022 @ 10:47pm

Made some small adjustments to the way the sector handles City / Hive / Nexus districts to reduce excess housing.

Update: 2 Jan, 2022 @ 8:39pm

Separated the AI modifications from the Sector modifications. AI-specific mod coming at a future date.

Update: 26 Nov, 2021 @ 5:52am

Altered behavior to better support Alloy generation for Gestalt Consciousness and Angler empires during the early phases of the game.