Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Unofficial DeI 12tpy Recruitment (Vanilla DeI)
33 Comments
Paulusderbear 8 Sep, 2023 @ 3:40am 
It works with the newest DEI version but it has to be at the very end of the load order, new units will be unaffected and some units will have the old values like size etc
Caos 13 Feb, 2022 @ 6:46am 
Does this mod still work with dei 1.2.8 and futur 1.3 ?
Leondas 22 Jul, 2021 @ 10:09am 
Update maybe ? 11 Aug, 2019 @ 8:31pm
jjpunk 7 May, 2021 @ 12:01pm 
Tip for people: The realism mod version of this works, even without realism that it says it needs.
Or at least this great mod works for me :) !
jjpunk 7 May, 2021 @ 11:54am 
Ah it seems to not be working properly (rome in imperial reform age), this is the best mod and I will play the hell out of it if updated.
jjpunk 29 Apr, 2021 @ 7:40am 
This mod seems to work but principes and hastati are only 1 turns. Is this mod updated and functional with the 1.2.7 update? :) I have of course tested all combinations, load orders, with without other mods etc.
雲雲 21 Apr, 2021 @ 11:35pm 
update pls
goddamnithasan 21 Apr, 2021 @ 9:08pm 
Ah, thanks a lot!
damianvincent 21 Apr, 2021 @ 8:23pm 
seconded using reshade over GEM
TrippinDaJive  [author] 21 Apr, 2021 @ 6:55pm 
@Spear Centurion At the time, I was using GEM. These days, you should use ReShade. Here's a steam link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2132538529
goddamnithasan 19 Apr, 2021 @ 7:59pm 
Unrelated but, how the hell does your campaign map look so good? I have the game on full settings and it still doesn't look as good as yours.
Reno 28 Mar, 2021 @ 6:06am 
Thank you for this mod, very useful ..
damianvincent 20 Mar, 2021 @ 1:45am 
works as advirtised and a great addition to a 12 tpy game
Ampyr 4 Oct, 2020 @ 1:05pm 
Thanks for the response! I continued playing just to see what would happen and it seems to be doing ok now. After another faction came in and wiped them out, I started seeing more armies around. There's probably still some bugs but I don't know much about modding R2. I'll try to take a crack at it with PFM and see what I can figure out. Thanks again for making this and hope you're doing well.
TrippinDaJive  [author] 4 Oct, 2020 @ 11:22am 
@Rum-Ham Yeah, I've been too busy to continue working on these mods. It used to work before but I'm certain these mods are incompatible with the most recent DEI. My only suggestion is rolling back to an older version, or if anyone is up for it, update it themselves.
Ampyr 24 Sep, 2020 @ 6:30pm 
Not sure if you're still updating this, with the latest DEI update I'm having an issue with AI recruitment. The Gallaeci have been stuck with a 15 unit army and have been mustering for over a year. I'm also not seeing any other armies around. Seemed to be ok for the first few months but now I'm not so sure. I'm about 18 turns in. Hope nothing is broken because this mod is a must have for 12tpy players!
Marcus Arabela 11 May, 2020 @ 6:39pm 
This mod intrigues me and I'll be returning to giving it a try. The updated build times look to be interesting.
Marcus Arabela 11 May, 2020 @ 6:36pm 
@TrippinDaJiv3 No, I was using this by itself. I just reread your mod's description and misunderstood that this is to be used with Dresden's 12 tpy mod. My mistake. For the moment, I won't be using it since I'm Beta testing the new DeI v1.2.5c beta release. Thank you for clarifying my mistake!
TrippinDaJive  [author] 11 May, 2020 @ 3:25pm 
Ah, so you need both this mod AND the 12 tpy in order for it to make work effectively. Again, I haven't updated it but it should still work, unless they added new units then those units won't change.
Marcus Arabela 11 May, 2020 @ 1:43pm 
@TrippinDaJiv3 I was only using this mod. I uninstalled this mod's 12 tpy and installed the one by Dresden and got the 12 tpy for DeI.

I previously was using Dresden's 12tpy mod, but wanted to try yours for the modded unit build times.
TrippinDaJive  [author] 11 May, 2020 @ 11:44am 
@Marcus To be fair, I haven't updated this mod for the most recent DeI update. Although, vanilla DeI isn't 12 tpy normally; you'd have to install the actual 12 tpy year mod too. Guessing you did that already though?.
Marcus Arabela 10 May, 2020 @ 11:17pm 
For me, the 12tpy part of this mod no longer seems to work with DeI v1.2.5b any more. My DeI gameplay is back to 4tpy, though the build schedule is the modded version this mod creates.

Am I doing something wrong?
Moogle 6 Jan, 2020 @ 1:33pm 
Thanks for posting, I really enjoy this as Rome. it helps reduce Carthage ship spam, it's still bad. But it's not 4 turn full navies bad. Papa Bless <3
TrippinDaJive  [author] 25 Sep, 2019 @ 7:46pm 
Alexander compatibility is now possible with my other submod if used in conjunction with this one. You can access that in my mod collection above.
TrippinDaJive  [author] 11 Aug, 2019 @ 10:33am 
Update for DeI 1.2.5. Not 100% compatible with Alexander Submod (some units still only 1 turn to be recruited). Will try to this later, maybe.
TrippinDaJive  [author] 7 Aug, 2019 @ 9:34am 
Working on the next update. It'll be out soon.
Alan 3 Aug, 2019 @ 10:37am 
Yep - that saved my butt. It makes more sense, i can get fresh troops now.
Alan 30 Jul, 2019 @ 2:46am 
Ah its an old game, most of the smaller Mods normally ended up outdated. I can see you have just put it up which is cool, means i get to use this! Gonna test it today
TrippinDaJive  [author] 30 Jul, 2019 @ 2:44am 
What makes you say that? It's 100% up to date right now lol
Alan 30 Jul, 2019 @ 1:34am 
Great mod, not sure if its updated. But this was what let down Dei for me. Hope it works.
Gally 26 Jul, 2019 @ 6:17pm 
@TrippinDaJiv3 Aye. I see.

Thanks for the reply.
TrippinDaJive  [author] 26 Jul, 2019 @ 2:50pm 
@Gally 1) At the moment, no. Maybe if I get enough subscribers or enough people ask for it. I would also wait until the next DeI 1.2.5 update was released.

2) 20 turns? For Data Venia you mean? Vanilla DeI is 4tpy unless you get the 12tpy submod. Maybe I'd do a 24tpy one for the shorter campaign scenarios (like CiG and WoS) but at the moment it's not on my radar.
Gally 26 Jul, 2019 @ 1:52pm 
Two questions

1) Since you've made this for DEI realism sub-mod, is there also a chance you would make it for Data Venia as well?

2) Default tpy is 20 turns, will you do a version (or versions) for this or is that not likely?

Thank you. I really like the idea behind the mod.