Stellaris

Stellaris

[Mod Merged!]Complex Organic Structures
102 Comments
FreeODDFIRE 26 Sep, 2023 @ 8:08pm 
Last I checked, this mod won't even launch, please correct, this is an awesome mod.
Shrek 31 Aug, 2023 @ 9:08am 
Please correct me if i'm wrong, but its completely broken. The Brood Queen jobs do not get filled up. Without Brood Queens you can't get any eggs which are needed for literally everything from creating buildings and space stations to building ships
Whats that smell? 26 May, 2023 @ 3:49pm 
im having the same issue with brood queens, there are no answers anywhere.
Whats that smell? 26 May, 2023 @ 3:34pm 
@faith HOW DID YOU FIX IT?
willispower812 29 Jan, 2023 @ 12:09am 
Okay my Brood Queens do not want to take their job even though there is an Opening, what is wrong?
where my raccoons 22 Jan, 2023 @ 7:39am 
no pops want to take brood queens job, i think it's bugged
@Faith how did you resolve it?
Scotty 21 Jan, 2023 @ 3:16pm 
Hello, does it work with newest version of the game?
Hivelord 20 Dec, 2022 @ 2:36pm 
whenever i play there are never any brood queens so im always stuck with 0.something larvae
Qillin 5 Aug, 2022 @ 6:56am 
Thank you for the hard work.
Faith 3 Jun, 2022 @ 6:05am 
nevermind found the problem
Faith 3 Jun, 2022 @ 5:08am 
@Kolwin same with me not sure if I've done something wrong but they just never touch the jobs been looking for answers for couple hours now
Kolwin 26 Jan, 2022 @ 1:18pm 
I have Brood queens job. but drones dont want to take it
So all game i have only 1 larva
phatninja63 28 Apr, 2021 @ 1:44pm 
Loooooove it
...but as a devouring swarm I find I grow my population very slow even with all the buildings to boost pop growth and pop assembly speed. Maybe it is balanced tho bc that is the only bottle-neck I can find, the galaxy is currently scrambling to unite against the Zerg Swarm...but it is too late!
Trading alloy-costing ships for food-costing ships is a no brainer and allows you to focus more entire planets on research because your resources are all overflowing.
I put this here even tho I am actually subscribed to the full mod "Unofficial Hive DLC: Forgotten Queens", bc it is specific to this part of the "Unofficial-DLC" and these comment sections are cluttered and confusing on a good day.
:Hire::Hire::Hire::Hire: Complex
Dalvanara 7 Nov, 2020 @ 3:42pm 
Are you able to play this using only the shipset?
Void 24 Oct, 2020 @ 2:15pm 
can you update this mod to the latest thx!!
Swarthy 1 Oct, 2020 @ 3:22pm 
@Farsight 🤪😵🥴😂🤣😂🥴😵🤪
MK Black 24 May, 2020 @ 3:11am 
Do people not read descriptions?
ThatKidAzzy 13 May, 2020 @ 11:35am 
update 2.7 plz
yangtuoxiong 27 Jan, 2020 @ 6:27am 
有中文吗 哥。。
Krislibaer85 28 Dec, 2019 @ 1:20am 
Hi Nice job your Mods! But can you make a Update / Patch for the NSC Mod
9bananas 12 Oct, 2019 @ 4:10am 
if confused, read this!

for people either looking for 2.4 or not understanding the difference between this and Unofficial Hive DLC:

there's a HUGE ASS banner at both the top AND the bottom of the mod description, that CLEARLY says: don't use this mod; use "Unofficial Hive DLC: Forgotten Quenns"!

this mod is INCLUDED in that one!

it ALSO says, that this mod will NEVER be updated, because it's now part of the Unofficial DLC!

the 2.4 version IS the Unofficial Hive DLC!

thanks for reading, have a nice day!
Darmug 11 Oct, 2019 @ 1:03pm 
2.4.1?
NeinDao 5 Oct, 2019 @ 5:33pm 
is this modd needed if i use Unnoficial Hive DLC: Forgotten Queens!? dont understand what this mod adds that that mod does not
Tuxu -=JeepC=- 3 Oct, 2019 @ 6:35pm 
Good job!
Just wanted to say that service guarantees citizenship.
thevoidwalker55 3 Oct, 2019 @ 5:19pm 
Mod goes well with Bioforms as well.
Omni-Man 1 Oct, 2019 @ 7:21pm 
NSC*
Omni-Man 1 Oct, 2019 @ 7:21pm 
Is this compatible with NCS
Ekothesilent1 1 Oct, 2019 @ 4:30pm 
Someone is a Zerg main ;)
TurtleShroom 1 Oct, 2019 @ 8:36am 
Also, I am setting up the groundwork for an Universal Policy Patch that assigns all the changes to Assimilation and what-not into one thing. If you can give me the exact code of your Policy changes, I can implement it.
TurtleShroom 1 Oct, 2019 @ 8:34am 
Pro-tip: the plural of "larva" is "larvae".
Omni-Man 30 Sep, 2019 @ 1:03pm 
@Shrooblord Not as bad as fanatic purifiers, there is not one mod that overhauls or adds complexity for the Fanatic purifier.
Shrooblord 24 Sep, 2019 @ 5:16pm 
Super-cool. I always feel like Hive Minds could use more love. They feel like they always get the short end of the stick when it comes to features, in mods too.

Just a heads-up about the larvae description: "What will it metamorphosis into?" should read "What will it metamorphose into?" -- metamorphosis is the noun; metamorphose is the verb.
Sinon Lynx//Manifold 20 Sep, 2019 @ 3:55am 
Hi just wanna spread this in case someone with the same issues as me happens to stumble over it as well.

In my (highly) complex mod enviorment having this mod active will cause Megacorp branch offices to not collect income from planetary trade value, causing them to become more or less worthless. When this mod is disabled said income will be collected and added to the total empire income, however both with and without this mod enabled, branch office income will be added into the "planet" income category, and the "branch office" income group wont be listed in the income overview.

I dont know why this is, and im not in any mood to dive any deeper into the issue as its already taken 4-6 hours of my life to figure things out this far. Hope the information can be of use.
DrDogSurgeon 13 Sep, 2019 @ 11:31am 
What doth larvae for?
Nebelturm 11 Sep, 2019 @ 5:08am 
Not only can I build science ships for free but corvettes too. Is this simply a bug or does this mod conflict with NSC2?
wx_dark_wolf 4 Sep, 2019 @ 5:56pm 
I'm experiencing an issue similar to Dega's. Unfortunately, this also means the AI is incapable of building districts, buildings, outposts, or ships. The three major mods I use are Gigastructures, ACOT, and Real Space.
新垣夜夏 18 Aug, 2019 @ 8:22pm 
Compatibility patch is needed for NSC2 and At War Planetary Defense Force
Blitzenrival 13 Aug, 2019 @ 5:23pm 
+1 on gmanawesome2015's comment. Science ships have no costs whatsoever and can be spammed from shipyards.
Dega 10 Aug, 2019 @ 4:06pm 
Having issues where larvae dont show up on strategic resources. Might be down to conflicts with ZoTE and ESC.
kgptzac 10 Aug, 2019 @ 11:31am 
Does the AI work well with this civic? I always wanted to make my Zerg AI empire more "authentic" :p
gmansawesome 9 Aug, 2019 @ 2:43am 
I don't think im supposed to be able to build 80 science ships
gmansawesome 9 Aug, 2019 @ 2:37am 
I just started a new game using this civic, and the cost for building science ships is nothing? I suppose it's a bug?
Justicar 3 Aug, 2019 @ 7:00pm 
NSC is pretty common, personally I'm a bit tired of it. But several mods I do want force using it so still in use regardless. Your organic ship set, looks like pretty much the swarm set with a fixed starbase? Don't know if this is useful but there used to be a NSC swarm ship set that already had models for most the current classes. Might be able to use models from it, no ideal honestly.
CovenantKillerJ 2 Aug, 2019 @ 7:15am 
especially with the biohive world
CovenantKillerJ 2 Aug, 2019 @ 7:14am 
@Complex great mod! I think it would be interesting to collab with Guilliman and possibly have these two mods function together! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729004593
tyriael_soban 30 Jul, 2019 @ 6:15pm 
NSC is the second most subbed mod on the stellaris workshop, but mkay.
Complex  [author] 30 Jul, 2019 @ 5:50pm 
@All: Rebalanced a lot of stuff, districts cost less food, larvae has been more balanced, armies now cost food as well as minerals too, and larvae, fixed a bunch of issues and reduced the cost of brood queens

@CommonLogic @RoninSJ @Phoenix thanks for your feedback! I have been doing a lot of updates lately to the balance, i think we are almost there. hope you are enjoying the mod!

@freddievelez1 Fixed this issue!

@tyriael_soban Hi, im aware, tho i wont be doing this unless a patreon asks for it, its a lot of work and i need to concentrate on more important stuff or stuff that affects more players. thanks for understanding
freddievelez1 29 Jul, 2019 @ 10:32am 
Awesome mod. Been looking for this for a while. One small bug tho is that destroyer ship doesnt show up properly in the ship designer screen.
tyriael_soban 27 Jul, 2019 @ 5:05pm 
There is a compatibility issue with NSC, ship discounts are applied to alloys but the food and larvae costs are not applied to all ships.
Obli 26 Jul, 2019 @ 11:36pm 
@RoninSJ seems like you need to also play a devouring swarm for this to remotely work lol. I get the same feeling.