Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Gen's Slave Warriors & Playable Rebels
29 Comments
GUIDOWSKY 14 Mar @ 6:46am 
Is possible a spanish translation?
Slick My Duck 26 Jun, 2024 @ 2:12pm 
is it possible to make a playable rebel faction in GC?
Pharaoh 26 Oct, 2019 @ 6:41am 
[liberal democracy intensifies]
Calloment 24 Oct, 2019 @ 11:33am 
A very interesting mod to enjoy, thank you. Please create more ;)
Genesi[s]  [author] 16 Oct, 2019 @ 9:21pm 
No its not. Sorry :(
Hellothere27 16 Oct, 2019 @ 8:40pm 
What load order should it be on, is it compatible with Divide et Impera?
Genesi[s]  [author] 13 Oct, 2019 @ 7:37pm 
Yes it is. It should work fine.
Hellothere27 13 Oct, 2019 @ 7:35pm 
Hey Genesis, is this compatible with the latest updates? The mod doesn't work for me.
Gman 6 Aug, 2019 @ 7:03am 
yeeet thx Genesis
Genesi[s]  [author] 4 Aug, 2019 @ 6:56pm 
UPDATE:
- All Rebel factions are now playable in custom battles, and will have the new slave units included in this mod.
Genesi[s]  [author] 4 Aug, 2019 @ 5:35pm 
Hey guys!

So here's what I'm going to be doing. I'm going to add a faction for each subculture into the Custom Battles.

So you'll have:

African Rebels
Arabian Rebels
British Rebels
Celtic Rebels
Dacian Rebels
Eastern Rebels
Egyptian Rebels
German Rebels
Hellenic Rebels
Iberian Rebels
Illyrian Rebels
Latin Rebels
Nomadic Rebels
Punic Rebels
Spartan Rebels
Thracian Rebels

All these factions will have the units available to their cultures, as well as the slave units in this mod.

Stay tuned for the update!
kcempo188 4 Aug, 2019 @ 3:22pm 
it would be cool to see a subfaction of slaves available in the campaign , like they spawn at a random location full stack army to incite revolts.
Gman 30 Jul, 2019 @ 11:27am 
would love to use these units in custom battles to mimic putting down a slave revolt
Genesi[s]  [author] 30 Jul, 2019 @ 4:13am 
Good idea! Sure I'll see what I can do
GoldHornet777 28 Jul, 2019 @ 1:36pm 
Could you add them as a faction potentially in custom battle to test good mod though
jbcomoelwhisky 27 Jul, 2019 @ 10:23am 
Great!! thanks
Genesi[s]  [author] 27 Jul, 2019 @ 9:33am 
Yes
jbcomoelwhisky 27 Jul, 2019 @ 9:24am 
All factions...can built that and recruit slaves? Thanks and sorry for my english...
Genesi[s]  [author] 26 Jul, 2019 @ 9:07am 
Only the "Slave Infantry", all the others are new.
flawlessbldrs 26 Jul, 2019 @ 7:19am 
These are the slave units already in the game correct? (DK rosters)-U just made recruitable for rest of factions?
Genesi[s]  [author] 26 Jul, 2019 @ 5:22am 
I'd like to add them in but it would just make the unit rosters look so messy, plus they won't be cost effective at all.
Aristoxenus 25 Jul, 2019 @ 4:46pm 
Slave Steppes archers will just flee, haha
<SSJK>Karl 25 Jul, 2019 @ 11:45am 
its great mod,but can u put them into random battle plz? I want to compare them:steamhappy:
Genesi[s]  [author] 25 Jul, 2019 @ 7:49am 
Thank you!
GClermont 25 Jul, 2019 @ 7:47am 
Amazing
ThangHQ 24 Jul, 2019 @ 8:22am 
Great idea!
Genesi[s]  [author] 24 Jul, 2019 @ 5:04am 
Thanks!
Harlowe Boggingstone 24 Jul, 2019 @ 4:40am 
Great stuff my man
Genesi[s]  [author] 24 Jul, 2019 @ 4:33am 
- Increased morale slightly.
- Tweaked upkeep costs.