Space Engineers

Space Engineers

Formic Invasion
48 comentarii
psycho 14 ian. la 10:50 
is a revised version of directed energy weapons that would work with weapon core 2.5 by another author https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560691092&searchtext=directed+
thepawnow 18 sept. 2024 la 15:24 
May I mod this one?
Silica 1 aug. 2024 la 16:22 
gee i sure wish dependencies didn't auto download.
All shall allign 3 ian. 2024 la 5:08 
I have been trying to figure out where the heck those laser turrets and shields are coming from, i've been watching mod IDs through blocks in game by using different tools and got nothing except original sources that i am not even subscribed to. I have reinstalled my game several times. After all that done i had nothing left but to carefully read through 80+ mod descriptions that i subscribed to years ago to find out that THIS NPC mod is "autoloading" something that i never desired to see. Great. Just great. Took several hours. I beg you, please, highlight the fact that your creation is loading different mods. Thank you Jasper, i'd never figure this out without your comment.
Jasper 25 nov. 2023 la 8:24 
This mod has dependencies on other mods that are obsolete and/or broken. Probably should avoid until/unless updated.
McCloud Jr 23 aug. 2023 la 2:37 
@Jeffers

Load Game -> Edit Settings -> Mods

Add or remove whatever mods there are.
Jeffers 23 aug. 2023 la 0:32 
I added this Mod onto a Nitrado server, and later took it off. Any ideas on how to remove the extra mods associated with it?
Volnick 28 apr. 2023 la 17:54 
I wish you would make this weaponcore compatible. I'm surprised at you, Meridius_IX/Lucas for not fixing this mod sooner. I subscribe to almost all of your mods, but unfortunately now I have to take this one out of my line up.
SunGod 25 febr. 2023 la 7:38 
Doesn't seem like this mod is working as intended now. While it installs on current SE builds fine and ships do spawn, it doesn't seem any of the weapons work. Instead I get repeated instances of ships with their shields on doing a crash dive on my Earth-like planet base, never firing a shot, but just bouncing around along the terrain and anything else it bumps into on my base. All I have to do is punch through the shields, disable the ship, and viola, I have a huge new pile of scrap parts.

Would be great if somebody could pick this mod up and get it working. YMMV.
🙟Terror Panda🙝 10 aug. 2022 la 4:08 
Sad to see this mod no longer works because of Atlas superlaser, and current state of WC disabling vanilla weapons.
Equinox 20 sept. 2021 la 3:05 
It's working. But be careful about the mods you use. In my experience, some weapon core mods cause issues, specially Inquisitor gone mad, unable to fly properly. I haven't been able to pinpoint exactly which ones yet.
just1zef 3 sept. 2021 la 6:20 
hope fully this get update i never got to chance to try it.
R3M1NGTON 27 apr. 2021 la 10:41 
Based on the current state of the dependent mods, is this still usable?
toilet water 2 apr. 2021 la 0:19 
@SunGod you're just going to have to go in creative and save the ships as they spawn. you can do this by doing CTRL + B
SunGod 1 apr. 2021 la 3:50 
What's the best way to find the blueprints for the ships in this mod? Been trying to dig them up in my spawnable list of ships, but not having any luck finding them. Especially looking for the ringed one.
eaglegundam 25 ian. 2021 la 4:25 
is there a way to get this without the weapon mods??
Meridius_IX / Lucas  [autor] 12 dec. 2020 la 11:25 
Eventually™ :P
binaryencryption 12 dec. 2020 la 11:24 
This by far is one of my fav mods. Would love to see a Formic home world just crawling with Formic to an insane level.
Onslaught5000 22 sept. 2020 la 12:30 
Nice I really need a good pirate mod for planets, and it will be cool to have i using the rivalAI mod to try and find players, and not just spawn and know where they are.
Meridius_IX / Lucas  [autor] 22 sept. 2020 la 12:17 
Eventually. I want to update it with some of the encounters that appeared in the last season of that stream series as well.
Onslaught5000 22 sept. 2020 la 10:28 
Any luck we will see this mod added to the RivalAi?
BlazingImp77151 8 iun. 2020 la 13:08 
The Atlas super laser mod you have linked is discontinued. do these work with the weapons core atlas super laser?
SOBEK 12 apr. 2020 la 9:30 
Formic Invasion(custom weapons) will by nice :)
SOBEK 12 apr. 2020 la 9:26 
Hi. Can you create version for custom weapons , have my own weapons pack used in game and weaponcore , and want use it with Formic mod but dont want energy weapons and railgun. Problem is when sub Formic , game want download all weapons to add form your suggestions. If is possible make it :)
Zerenta 15 febr. 2020 la 17:21 
actually the formic are from "Enders game" from what i know
Succubus Jenny 7 febr. 2020 la 16:34 
Wow, Thanks for the quick answer. I guess i'll have to find some way or just simply not use them myself. Thanks :steamhappy:
Meridius_IX / Lucas  [autor] 7 febr. 2020 la 16:24 
The autoloading dependencies is the same as if you loaded the mods yourself - so any of those blocks would be available to players as well.
Succubus Jenny 7 febr. 2020 la 16:20 
So the dependencies auto loading means I do not need to manually select them? If so will they be available to me? I don't wan't to have things like nanites available for me but It's okay if the npcs use them.
jack 6 ian. 2020 la 15:03 
Do I need to restart my world for the mod to work?
Castle 26 dec. 2019 la 21:26 
unless, like me, you would like to create a "survival impossible" style scenario :)
Onslaught5000 20 nov. 2019 la 14:28 
i see.
Meridius_IX / Lucas  [autor] 20 nov. 2019 la 11:50 
Because of the nature of this mod (and the difficulty that comes with it), you probably should not load it on your server until your players are ready to take on such a persistent challenge

There's no mechanism in place that spawns them on a separate timer
Onslaught5000 20 nov. 2019 la 11:40 
@DirectedEnergy is there a way to edit the spawn rate of the ship from your mod? I add it to make my server a little difficult, but i got attacked by 6 big ships, and it does not stop sending them my way. I would like it to spawn them maybe like every 3 to 4 hours to give players some.
Spaceman Spiff 18 sept. 2019 la 11:34 
OK...gotcha! Thanks for the clarification. I'm looking forward to a close encounter of the awesome kind... :)
Meridius_IX / Lucas  [autor] 18 sept. 2019 la 10:43 
Not a PCU requirement, but sort of close to that. It measures your combat and production capability primarily, plus a few other factors. Once you've built up enough to see the flying refrigeration ships, you're getting close to seeing the tougher encounters
Spaceman Spiff 18 sept. 2019 la 9:11 
I have a somewhat developed Mars base with this mod installed (and all the additional required mods) from the beginning of the game when I landed in a respawn pod on the planet, but nothing has spawned so far. Is there a PCU threshold over which the spawner will start spawning the NPCs? (And, yes, I have ingame scripts enabled.)
DirectedEnergy  [autor] 15 aug. 2019 la 17:26 
@mindlessmrawesome Ender's Game is one of our favorite novels. We borrowed the name, but the motivation and technology is different.
lAimBotl 8 aug. 2019 la 21:02 
Direct Energy Weapons has fixed the issue it seems :P
Meridius_IX / Lucas  [autor] 2 aug. 2019 la 12:55 
If you blacklist the modID for directed energy weapons in the spawner config, it should safely use anything else it can find.
ButtKraken 2 aug. 2019 la 12:50 
Directed Energy Weapons is broken, causing game crashes. Is it ok to remove it for now? I'm using NPC Weapons, will it fill the gap? Thanks.
Mindlessmrawesome 31 iul. 2019 la 13:43 
Um, I'm pretty sure Ball&Chain got the formics from ender's game...
Shillelagh 27 iul. 2019 la 17:39 
You should do some of the ships from the others, in the bobiverse.
| n f a m o u s 24 iul. 2019 la 17:55 
The Formic are also the aliens from Ender's Game. I think that;s where the Ball & Chain got the name.
DeAnti 24 iul. 2019 la 17:35 
badass.... is there a boss encounter on this one?
Syrith 24 iul. 2019 la 9:09 
Good work, loving your mods, was wondering if i would be allowed to tweak and reupload some of your modular encounter mods for a server im running? if there is a specific way to do it please let me know, dont want to step on any toes but first time potentially "tweaking" someones mods :) thankyou
BBDoesTheThing 24 iul. 2019 la 9:03 
You will not survive...
Paul Drive 24 iul. 2019 la 7:41 
Oh Gawd what have you done! Were Doomed! Doomed I say! Nice one Lucas! :steamhappy:
Eisen 24 iul. 2019 la 0:46 
Oh ho ho, what have we here? Looks familiar... :D