Space Engineers

Space Engineers

Formic Invasion
48 Comments
psycho 14 Jan @ 10:50am 
is a revised version of directed energy weapons that would work with weapon core 2.5 by another author https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560691092&searchtext=directed+
thepawnow 18 Sep, 2024 @ 3:24pm 
May I mod this one?
Silica 1 Aug, 2024 @ 4:22pm 
gee i sure wish dependencies didn't auto download.
All shall allign 3 Jan, 2024 @ 5:08am 
I have been trying to figure out where the heck those laser turrets and shields are coming from, i've been watching mod IDs through blocks in game by using different tools and got nothing except original sources that i am not even subscribed to. I have reinstalled my game several times. After all that done i had nothing left but to carefully read through 80+ mod descriptions that i subscribed to years ago to find out that THIS NPC mod is "autoloading" something that i never desired to see. Great. Just great. Took several hours. I beg you, please, highlight the fact that your creation is loading different mods. Thank you Jasper, i'd never figure this out without your comment.
Jasper 25 Nov, 2023 @ 8:24am 
This mod has dependencies on other mods that are obsolete and/or broken. Probably should avoid until/unless updated.
McCloud Jr 23 Aug, 2023 @ 2:37am 
@Jeffers

Load Game -> Edit Settings -> Mods

Add or remove whatever mods there are.
Jeffers 23 Aug, 2023 @ 12:32am 
I added this Mod onto a Nitrado server, and later took it off. Any ideas on how to remove the extra mods associated with it?
Volnick 28 Apr, 2023 @ 5:54pm 
I wish you would make this weaponcore compatible. I'm surprised at you, Meridius_IX/Lucas for not fixing this mod sooner. I subscribe to almost all of your mods, but unfortunately now I have to take this one out of my line up.
SunGod 25 Feb, 2023 @ 7:38am 
Doesn't seem like this mod is working as intended now. While it installs on current SE builds fine and ships do spawn, it doesn't seem any of the weapons work. Instead I get repeated instances of ships with their shields on doing a crash dive on my Earth-like planet base, never firing a shot, but just bouncing around along the terrain and anything else it bumps into on my base. All I have to do is punch through the shields, disable the ship, and viola, I have a huge new pile of scrap parts.

Would be great if somebody could pick this mod up and get it working. YMMV.
🙟Terror Panda🙝 10 Aug, 2022 @ 4:08am 
Sad to see this mod no longer works because of Atlas superlaser, and current state of WC disabling vanilla weapons.
Equinox 20 Sep, 2021 @ 3:05am 
It's working. But be careful about the mods you use. In my experience, some weapon core mods cause issues, specially Inquisitor gone mad, unable to fly properly. I haven't been able to pinpoint exactly which ones yet.
just1zef 3 Sep, 2021 @ 6:20am 
hope fully this get update i never got to chance to try it.
R3M1NGTON 27 Apr, 2021 @ 10:41am 
Based on the current state of the dependent mods, is this still usable?
toilet water 2 Apr, 2021 @ 12:19am 
@SunGod you're just going to have to go in creative and save the ships as they spawn. you can do this by doing CTRL + B
SunGod 1 Apr, 2021 @ 3:50am 
What's the best way to find the blueprints for the ships in this mod? Been trying to dig them up in my spawnable list of ships, but not having any luck finding them. Especially looking for the ringed one.
eaglegundam 25 Jan, 2021 @ 4:25am 
is there a way to get this without the weapon mods??
Meridius_IX / Lucas  [author] 12 Dec, 2020 @ 11:25am 
Eventually™ :P
binaryencryption 12 Dec, 2020 @ 11:24am 
This by far is one of my fav mods. Would love to see a Formic home world just crawling with Formic to an insane level.
Onslaught5000 22 Sep, 2020 @ 12:30pm 
Nice I really need a good pirate mod for planets, and it will be cool to have i using the rivalAI mod to try and find players, and not just spawn and know where they are.
Meridius_IX / Lucas  [author] 22 Sep, 2020 @ 12:17pm 
Eventually. I want to update it with some of the encounters that appeared in the last season of that stream series as well.
Onslaught5000 22 Sep, 2020 @ 10:28am 
Any luck we will see this mod added to the RivalAi?
BlazingImp77151 8 Jun, 2020 @ 1:08pm 
The Atlas super laser mod you have linked is discontinued. do these work with the weapons core atlas super laser?
SOBEK 12 Apr, 2020 @ 9:30am 
Formic Invasion(custom weapons) will by nice :)
SOBEK 12 Apr, 2020 @ 9:26am 
Hi. Can you create version for custom weapons , have my own weapons pack used in game and weaponcore , and want use it with Formic mod but dont want energy weapons and railgun. Problem is when sub Formic , game want download all weapons to add form your suggestions. If is possible make it :)
Zerenta 15 Feb, 2020 @ 5:21pm 
actually the formic are from "Enders game" from what i know
Succubus Jenny 7 Feb, 2020 @ 4:34pm 
Wow, Thanks for the quick answer. I guess i'll have to find some way or just simply not use them myself. Thanks :steamhappy:
Meridius_IX / Lucas  [author] 7 Feb, 2020 @ 4:24pm 
The autoloading dependencies is the same as if you loaded the mods yourself - so any of those blocks would be available to players as well.
Succubus Jenny 7 Feb, 2020 @ 4:20pm 
So the dependencies auto loading means I do not need to manually select them? If so will they be available to me? I don't wan't to have things like nanites available for me but It's okay if the npcs use them.
jack 6 Jan, 2020 @ 3:03pm 
Do I need to restart my world for the mod to work?
Castle 26 Dec, 2019 @ 9:26pm 
unless, like me, you would like to create a "survival impossible" style scenario :)
Onslaught5000 20 Nov, 2019 @ 2:28pm 
i see.
Meridius_IX / Lucas  [author] 20 Nov, 2019 @ 11:50am 
Because of the nature of this mod (and the difficulty that comes with it), you probably should not load it on your server until your players are ready to take on such a persistent challenge

There's no mechanism in place that spawns them on a separate timer
Onslaught5000 20 Nov, 2019 @ 11:40am 
@DirectedEnergy is there a way to edit the spawn rate of the ship from your mod? I add it to make my server a little difficult, but i got attacked by 6 big ships, and it does not stop sending them my way. I would like it to spawn them maybe like every 3 to 4 hours to give players some.
Spaceman Spiff 18 Sep, 2019 @ 11:34am 
OK...gotcha! Thanks for the clarification. I'm looking forward to a close encounter of the awesome kind... :)
Meridius_IX / Lucas  [author] 18 Sep, 2019 @ 10:43am 
Not a PCU requirement, but sort of close to that. It measures your combat and production capability primarily, plus a few other factors. Once you've built up enough to see the flying refrigeration ships, you're getting close to seeing the tougher encounters
Spaceman Spiff 18 Sep, 2019 @ 9:11am 
I have a somewhat developed Mars base with this mod installed (and all the additional required mods) from the beginning of the game when I landed in a respawn pod on the planet, but nothing has spawned so far. Is there a PCU threshold over which the spawner will start spawning the NPCs? (And, yes, I have ingame scripts enabled.)
DirectedEnergy  [author] 15 Aug, 2019 @ 5:26pm 
@mindlessmrawesome Ender's Game is one of our favorite novels. We borrowed the name, but the motivation and technology is different.
lAimBotl 8 Aug, 2019 @ 9:02pm 
Direct Energy Weapons has fixed the issue it seems :P
Meridius_IX / Lucas  [author] 2 Aug, 2019 @ 12:55pm 
If you blacklist the modID for directed energy weapons in the spawner config, it should safely use anything else it can find.
ButtKraken 2 Aug, 2019 @ 12:50pm 
Directed Energy Weapons is broken, causing game crashes. Is it ok to remove it for now? I'm using NPC Weapons, will it fill the gap? Thanks.
Mindlessmrawesome 31 Jul, 2019 @ 1:43pm 
Um, I'm pretty sure Ball&Chain got the formics from ender's game...
Shillelagh 27 Jul, 2019 @ 5:39pm 
You should do some of the ships from the others, in the bobiverse.
| n f a m o u s 24 Jul, 2019 @ 5:55pm 
The Formic are also the aliens from Ender's Game. I think that;s where the Ball & Chain got the name.
DeAnti 24 Jul, 2019 @ 5:35pm 
badass.... is there a boss encounter on this one?
Syrith 24 Jul, 2019 @ 9:09am 
Good work, loving your mods, was wondering if i would be allowed to tweak and reupload some of your modular encounter mods for a server im running? if there is a specific way to do it please let me know, dont want to step on any toes but first time potentially "tweaking" someones mods :) thankyou
BBDoesTheThing 24 Jul, 2019 @ 9:03am 
You will not survive...
Paul Drive 24 Jul, 2019 @ 7:41am 
Oh Gawd what have you done! Were Doomed! Doomed I say! Nice one Lucas! :steamhappy:
Eisen 24 Jul, 2019 @ 12:46am 
Oh ho ho, what have we here? Looks familiar... :D