Europa Universalis IV

Europa Universalis IV

[OLD] Client States Expanded Extended Timeline
28 Comments
SciN3RD  [author] 2 May, 2020 @ 10:20am 
@HotFri3nd:
i couldn't update the old mods because of the new UI (after 1.29)...
this mess is exactly why i waited more than one year to update my mods.. but then people were getting impatient and the problem was not solved.. so ultimately i decided to just upload new versions for the new UI!
this of course is not ideal but it will have to do. (blame paradox for the new retarded mod UI!)
just unsubscribe from the old mods and then refresh your steam mods. that should solve your issue.
HotFri3nd 2 May, 2020 @ 9:57am 
You did a real mess with this mod, man! I cannot even unsubscribe now. You crashed the mod manager, man! what are you doing? And there're dozens of versions of this same mod everywhere!! what's going on?
SciN3RD  [author] 1 Apr, 2020 @ 2:01am 
1.29 MOD UPDATE :

I have reuploaded new (1.29) versions of (most) my mods. These had to be reploaded because I couldn't update the old ones due to the crappy new UI.

I have put links to the updated versions under the old mods' description.

Sorry that this update took so long.
SciN3RD  [author] 2 Feb, 2020 @ 5:58pm 
@Vans Pebble:
I'm aware my mods need updating but i'm rather busy rn.. so i'll do it when i can.
SciN3RD  [author] 15 Jan, 2020 @ 5:00pm 
@Vans Pebble:
is it not usable in its current state? because the mod UI does say it is outdated but the mod should still work... unless it's something with ET (?)
SciN3RD  [author] 8 Dec, 2019 @ 10:32am 
@GamesCooky:
indeed! as usual a lot of missed opportunities with Paradox...
GamesCooky 8 Dec, 2019 @ 12:46am 
Awesome. I just love being able to create my own puppet states. It's something i wish they would expand upon. Maybe make it so that you can create new nations mid-game using the custom nations mechanics. That would be awesome.
SciN3RD  [author] 23 Oct, 2019 @ 7:11pm 
@Vans Pebble:
well i dont like reposting. i may have to resort to that but not yet. besides this version should be working fine (i think)
SciN3RD  [author] 20 Oct, 2019 @ 11:30am 
@Vans Pebble:
if you got it in the launcher then i think you done the previous steps correctly. it should work!
my issue regarding updating the mods is with the authenticity test they've added onto the new mod UI. basically all the 1.28 mods or older cannot be updated... or at least directly they cannot. if i find an indirect way of getting around that issue then i will ofc update my old mods asap.
SciN3RD  [author] 14 Oct, 2019 @ 8:44am 
@LimbEater:
u can just paste the mods in the mod folder and it works as usual.
im not exactly sure how to update the older mods at the moment. let's hope i'll find a solution...
CookieM0nstER 14 Oct, 2019 @ 8:37am 
Im unsure how to put the mods in manually with the new version. could you just update it normally or is that not possible?
SciN3RD  [author] 24 Sep, 2019 @ 3:48pm 
@Lord Fifful:

use this link to get the updated version: https://1drv.ms/f/s!ANNPjuR6RV-iaQ
Sleeeepykai 24 Sep, 2019 @ 1:48pm 
@SciN3RD

Hey, is this mod compatible with the Manchu Update as it is or does it need updating?
erikbalens 19 Sep, 2019 @ 3:42pm 
nevermind, they just occur at adjusted times. I think I made the mistake of using the normal CSE with extended timeline and as a result CBs would be unlocked sooner
erikbalens 19 Sep, 2019 @ 3:32pm 
is the CB feature broken?
SciN3RD  [author] 19 Sep, 2019 @ 5:59am 
@erik balens:
so i tried a quick fix by updating the files using the new ET mods. it should work. if it doesnt, describe the problem to me.

use the link: https://1drv.ms/f/s!ANNPjuR6RV-iaQ
erikbalens 19 Sep, 2019 @ 5:30am 
is there a direct download link?
SciN3RD  [author] 18 Sep, 2019 @ 4:58pm 
@erik balens:
hmm that's weird. because my mod has nothing to do with the map. it is possible however that they updated the cb_types, subject_types, and/or dip_tech. in that case there will be an issue with ET. i'll have to take a look at their new stuff, but even then i still can't figure out how to update the older mods using this new UI.
i dont even understand why this sudden UI change was necessary... -_-
erikbalens 18 Sep, 2019 @ 4:49pm 
@SciN3RD
that was my assumption, that it should work. however thats not the case--maybe its due to ET's new province layout? i think thats the most glaring change. they switched to the typus map
SciN3RD  [author] 18 Sep, 2019 @ 4:30pm 
@erik balens:
i have tried to update it, but cant figure out this new UI thingy... having said that im sure if you run the 1.28 version of the mod it will work fine with the 1.29. they didnt add anything that conflicts with this mod.
erikbalens 18 Sep, 2019 @ 3:55pm 
hey may we get an update for 1.29? I love this mod
SciN3RD  [author] 1 Sep, 2019 @ 3:07pm 
@Tortillian:
client states normally take up a diplo slot and this mod is not related to client states... did you mean to comment this on my client states expanded mod? xD
Tortillian 1 Sep, 2019 @ 10:53am 
Is it intended that client states take up a diplo relation?
Dr. Miggles 5 Aug, 2019 @ 7:46am 
Thank you.
SciN3RD  [author] 4 Aug, 2019 @ 10:37am 
@Dr. Miggles:
yes, you need 'art of war' (the dlc that allows for revolution mechanics to be enabled) for this feature to work.
Dr. Miggles 4 Aug, 2019 @ 9:01am 
Does this require any DLCs?
SciN3RD  [author] 31 Jul, 2019 @ 8:42am 
@sukhmeet.dhingra:
check the link i have given in my Expanded mods collection.
SciN3RD  [author] 30 Jul, 2019 @ 6:59am 
UPDATE:

Now the mod allows for almost all CBs on neighbours to be valid if the targets are neighbours of your non-tributary subjects. The affected CBs include: revolutionary, holy war, defender of faith, purge heresy, horde CBs, and force tributary for Heavenly Empire.
(Idea credits to GuardHa )