RimWorld
ZARS Production Spots
72 Komentar
[AT] 10 Simps 10 Mei 2024 @ 7:01am 
i miss zars
dracoix 🐉  [pembuat] 14 Mar 2024 @ 9:01am 
ZARS is dead, long live Survival Expanded for 1.5. Patching will be universal and adjusted to Vanilla Expanded Framework.
Frostiken 10 Nov 2023 @ 2:56pm 
Seems to be okay but the graphics are missing on some of them. I dunno if I prefer them with or without the graphics, just odd that some appear and some don't.
qc 12 Nov 2022 @ 12:13pm 
Have had a play with just this mod installed and got zero errors. Looking good.
qc 11 Nov 2022 @ 2:54pm 
Amazing. I'll let you know if I get any bugs.
dracoix 🐉  [pembuat] 11 Nov 2022 @ 2:42pm 
@qc just did. Init was tested no errors on placement, menu works. However full game play was not tested. If there's any conflicts with mods let me know.
qc 11 Nov 2022 @ 2:29pm 
I love this mod, @dracoix are you planning to update to 1.4?
Beronies 22 Okt 2022 @ 10:35am 
This mod is working for me in 1.4 without any problems
BlueCheese 9 Sep 2022 @ 4:08pm 
Would it be possible to add functionality in the tailoring spot for clothes recycling from Simple Recycling? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2079862064
obieoverhulse 16 Agu 2022 @ 10:53pm 
Super awesome, thanks dude!
ALE199 27 Mar 2022 @ 5:43pm 
it seems the Butcher Spot is bugged as it didn't spawn? Like I can't build it
dracoix 🐉  [pembuat] 4 Nov 2021 @ 7:37pm 
Common workbenches as 1x1 production spots similar to the crafting and butcher spot in vanilla. Each has a significant work penalty though.
Nekurrot25 4 Nov 2021 @ 1:04am 
what does this mod actually do?
the description is so convoluted
don_tomlinsoni 24 Jul 2021 @ 6:11pm 
It works just fine as it is, just ignore the scary red triangle :)
dracoix 🐉  [pembuat] 24 Jul 2021 @ 1:15pm 
soon(tm)
Prydzen ᛋᛟ 24 Jul 2021 @ 5:05am 
can we have a 1.3 update?
dracoix 🐉  [pembuat] 9 Jul 2021 @ 10:05pm 
Click the Crafting Spot, there's menu's for other types of spots.
tittlywits 6 Jul 2021 @ 12:36am 
ya same i came here because of your tribal mod but you lack a proper explanation of the mod :steamsad:
Jake264 24 Jun 2021 @ 6:09am 
Agree with groovybluedog, you don't state what the mod does.
groovybluedog 26 Mar 2021 @ 7:51am 
This description is confusing and I have no idea what this mod does
SunRod 20 Jan 2021 @ 7:41pm 
smelting spot?
Evenstar 23 Nov 2020 @ 3:33pm 
anyone who says they can only see the crafting spot - just click on it, there are drop downs for the other spots :)
Demiurge 1 Nov 2020 @ 7:05pm 
I'm having an issue. The spots do not show up for me in my building menu. But I know they exist because I can spawn them with my character editor.
meguenther 22 Okt 2020 @ 4:49am 
I have a problem with the working spots, that I cannot use them inside in later game, I removed it and the vanilla spots have the same problem and other workbenches too. But that is not from the beginning? Any idea what that is?
dracoix 🐉  [pembuat] 20 Agu 2020 @ 4:31am 
updated
Tyrant 17 Agu 2020 @ 7:10pm 
Will this be getting an update for 1.2?
4 года без мефа 16 Jul 2020 @ 1:31pm 
+ for plant processing spot
Putti I 26 Jun 2020 @ 6:38pm 
Love these ^^ Great mod for tribal :steamhappy:
AlexIlTabaccaio 26 Jun 2020 @ 11:40am 
What about a plant processing spot?
Sannestia 24 Jun 2020 @ 4:21am 
Just wanted to update my previous comment, the spots are there with just the Zars Tribalism mod, they just disappear when this mod is loaded as well which is a shame because the textures are awesome.
Sannestia 22 Jun 2020 @ 10:51pm 
Most of the spots don't show up for me, only the crafting spot.
Nemo 12 Jun 2020 @ 12:12pm 
What does this mod do? what is a production spot? Why is there no helpful description of what this mod does?
Posh Octavia 17 Apr 2020 @ 10:10pm 
it seems that the machining spot doesn't have mechanoid disassembling
dissociativity 17 Apr 2020 @ 9:54pm 
oddly this mod removed spots when used with zars tribalism, figured it out.
so can't really use this anymore
dissociativity 16 Apr 2020 @ 9:25pm 
something in my mods list appears to be removing every spot but the crafting spot, though I've no idea what conflicts so hard it breaks this, I'll update if I figure it out.
NRFBToyStore 31 Mar 2020 @ 8:02pm 
Just found this...and dunno how I lived without. For RPG purposes, I like to give the "artist" his own little station in his room, but full size takes up alot of blocks.
Dragonheart013 15 Mar 2020 @ 6:31am 
Woo! The spots are back! All hail the spot god!

(honestly, makes tribal starts so much more manageable, plus I love the icons XD )
dracoix 🐉  [pembuat] 13 Mar 2020 @ 10:14pm 
Updated to 1.1. Sorry for the delay, but it's due to an internal bug found at: https://ludeon.com/forums/index.php?topic=50276.msg470628#msg470628
Alistarh 29 Feb 2020 @ 1:47am 
up to 1.1 pls!
SZ 20 Feb 2020 @ 1:25pm 
Can components be created at the machining spot?
dracoix 🐉  [pembuat] 17 Feb 2020 @ 2:00am 
@Everyone Rimworld v1.1 is coming. And yes, I will be updating this under the same workshop id soon after release.

I'll look into cross-mod compatibility with SeedsPlease while doing so.
bjerghamp 11 Des 2019 @ 8:22am 
Plant processing spot would be amazing! And also maybe an in-game mod menu for deciding what spots you want to include?
AlexIlTabaccaio 26 Okt 2019 @ 2:59am 
@dracoix I'm playing as a tribe and I noticed that I have the tailoring spot already unlocked at the beginning. you should make it unlockable only through the Complex Clothing research.
AlexIlTabaccaio 25 Okt 2019 @ 3:25pm 
This mod needs a plant processing spot from SeedsPlease. This would be awesome.
JinxLuckless 18 Sep 2019 @ 6:44pm 
@Dr Fish, no problem! Glad I could help. :)

@Dracoix Agreed with Dr Fish, thank you for the mod!
Dr Fish 18 Sep 2019 @ 12:44am 
Jinx, thanks for that as I was going to spend time trying to figure out the load order to get the other spots to come back.
And Thanks Dracoix for this as I without this my save would not open due to the vanishing of essential tribal mods. Just having this and the other on in allows it to open again
JinxLuckless 12 Agu 2019 @ 9:29pm 
Nevermind, I figured it out finally, hahah. You left-click crafting spot, and choose research spot, for anyone like me who's easily confused. :P Got it now, thanks!
JinxLuckless 10 Agu 2019 @ 4:58pm 
Oh, and for BlueTressym, who at least *was* having the same issue I was, there's a really cool way to get a list of your mods at any current time: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545126946&searchtext=modlist (Modlist 1.0). Hope that's okay to link here.)
BlueTressym 5 Agu 2019 @ 5:29pm 
Looks like it's sorted, thank you :)
*SYR*Jimmy 5 Agu 2019 @ 4:38pm 
Sweet :) glad I could help. been ready to use your mods to the fullest!