RimWorld
ZARS Production Spots
72 則留言
[AT] 10 Simps 2024 年 5 月 10 日 上午 7:01 
i miss zars
dracoix 🐉  [作者] 2024 年 3 月 14 日 上午 9:01 
ZARS is dead, long live Survival Expanded for 1.5. Patching will be universal and adjusted to Vanilla Expanded Framework.
Frostiken 2023 年 11 月 10 日 下午 2:56 
Seems to be okay but the graphics are missing on some of them. I dunno if I prefer them with or without the graphics, just odd that some appear and some don't.
qc 2022 年 11 月 12 日 下午 12:13 
Have had a play with just this mod installed and got zero errors. Looking good.
qc 2022 年 11 月 11 日 下午 2:54 
Amazing. I'll let you know if I get any bugs.
dracoix 🐉  [作者] 2022 年 11 月 11 日 下午 2:42 
@qc just did. Init was tested no errors on placement, menu works. However full game play was not tested. If there's any conflicts with mods let me know.
qc 2022 年 11 月 11 日 下午 2:29 
I love this mod, @dracoix are you planning to update to 1.4?
Beronies 2022 年 10 月 22 日 上午 10:35 
This mod is working for me in 1.4 without any problems
BlueCheese 2022 年 9 月 9 日 下午 4:08 
Would it be possible to add functionality in the tailoring spot for clothes recycling from Simple Recycling? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2079862064
obieoverhulse 2022 年 8 月 16 日 下午 10:53 
Super awesome, thanks dude!
ALE199 2022 年 3 月 27 日 下午 5:43 
it seems the Butcher Spot is bugged as it didn't spawn? Like I can't build it
dracoix 🐉  [作者] 2021 年 11 月 4 日 下午 7:37 
Common workbenches as 1x1 production spots similar to the crafting and butcher spot in vanilla. Each has a significant work penalty though.
Nekurrot25 2021 年 11 月 4 日 上午 1:04 
what does this mod actually do?
the description is so convoluted
don_tomlinsoni 2021 年 7 月 24 日 下午 6:11 
It works just fine as it is, just ignore the scary red triangle :)
dracoix 🐉  [作者] 2021 年 7 月 24 日 下午 1:15 
soon(tm)
Prydzen ᛋᛟ 2021 年 7 月 24 日 上午 5:05 
can we have a 1.3 update?
dracoix 🐉  [作者] 2021 年 7 月 9 日 下午 10:05 
Click the Crafting Spot, there's menu's for other types of spots.
tittlywits 2021 年 7 月 6 日 上午 12:36 
ya same i came here because of your tribal mod but you lack a proper explanation of the mod :steamsad:
Jake264 2021 年 6 月 24 日 上午 6:09 
Agree with groovybluedog, you don't state what the mod does.
groovybluedog 2021 年 3 月 26 日 上午 7:51 
This description is confusing and I have no idea what this mod does
SunRod 2021 年 1 月 20 日 下午 7:41 
smelting spot?
Evenstar 2020 年 11 月 23 日 下午 3:33 
anyone who says they can only see the crafting spot - just click on it, there are drop downs for the other spots :)
Demiurge 2020 年 11 月 1 日 下午 7:05 
I'm having an issue. The spots do not show up for me in my building menu. But I know they exist because I can spawn them with my character editor.
meguenther 2020 年 10 月 22 日 上午 4:49 
I have a problem with the working spots, that I cannot use them inside in later game, I removed it and the vanilla spots have the same problem and other workbenches too. But that is not from the beginning? Any idea what that is?
dracoix 🐉  [作者] 2020 年 8 月 20 日 上午 4:31 
updated
Tyrant 2020 年 8 月 17 日 下午 7:10 
Will this be getting an update for 1.2?
4 года без мефа 2020 年 7 月 16 日 下午 1:31 
+ for plant processing spot
Putti I 2020 年 6 月 26 日 下午 6:38 
Love these ^^ Great mod for tribal :steamhappy:
AlexIlTabaccaio 2020 年 6 月 26 日 上午 11:40 
What about a plant processing spot?
Sannestia 2020 年 6 月 24 日 上午 4:21 
Just wanted to update my previous comment, the spots are there with just the Zars Tribalism mod, they just disappear when this mod is loaded as well which is a shame because the textures are awesome.
Sannestia 2020 年 6 月 22 日 下午 10:51 
Most of the spots don't show up for me, only the crafting spot.
Nemo 2020 年 6 月 12 日 下午 12:12 
What does this mod do? what is a production spot? Why is there no helpful description of what this mod does?
Posh Octavia 2020 年 4 月 17 日 下午 10:10 
it seems that the machining spot doesn't have mechanoid disassembling
dissociativity 2020 年 4 月 17 日 下午 9:54 
oddly this mod removed spots when used with zars tribalism, figured it out.
so can't really use this anymore
dissociativity 2020 年 4 月 16 日 下午 9:25 
something in my mods list appears to be removing every spot but the crafting spot, though I've no idea what conflicts so hard it breaks this, I'll update if I figure it out.
NRFBToyStore 2020 年 3 月 31 日 下午 8:02 
Just found this...and dunno how I lived without. For RPG purposes, I like to give the "artist" his own little station in his room, but full size takes up alot of blocks.
Dragonheart013 2020 年 3 月 15 日 上午 6:31 
Woo! The spots are back! All hail the spot god!

(honestly, makes tribal starts so much more manageable, plus I love the icons XD )
dracoix 🐉  [作者] 2020 年 3 月 13 日 下午 10:14 
Updated to 1.1. Sorry for the delay, but it's due to an internal bug found at: https://ludeon.com/forums/index.php?topic=50276.msg470628#msg470628
Alistarh 2020 年 2 月 29 日 上午 1:47 
up to 1.1 pls!
SZ 2020 年 2 月 20 日 下午 1:25 
Can components be created at the machining spot?
dracoix 🐉  [作者] 2020 年 2 月 17 日 上午 2:00 
@Everyone Rimworld v1.1 is coming. And yes, I will be updating this under the same workshop id soon after release.

I'll look into cross-mod compatibility with SeedsPlease while doing so.
bjerghamp 2019 年 12 月 11 日 上午 8:22 
Plant processing spot would be amazing! And also maybe an in-game mod menu for deciding what spots you want to include?
AlexIlTabaccaio 2019 年 10 月 26 日 上午 2:59 
@dracoix I'm playing as a tribe and I noticed that I have the tailoring spot already unlocked at the beginning. you should make it unlockable only through the Complex Clothing research.
AlexIlTabaccaio 2019 年 10 月 25 日 下午 3:25 
This mod needs a plant processing spot from SeedsPlease. This would be awesome.
JinxLuckless 2019 年 9 月 18 日 下午 6:44 
@Dr Fish, no problem! Glad I could help. :)

@Dracoix Agreed with Dr Fish, thank you for the mod!
Dr Fish 2019 年 9 月 18 日 上午 12:44 
Jinx, thanks for that as I was going to spend time trying to figure out the load order to get the other spots to come back.
And Thanks Dracoix for this as I without this my save would not open due to the vanishing of essential tribal mods. Just having this and the other on in allows it to open again
JinxLuckless 2019 年 8 月 12 日 下午 9:29 
Nevermind, I figured it out finally, hahah. You left-click crafting spot, and choose research spot, for anyone like me who's easily confused. :P Got it now, thanks!
JinxLuckless 2019 年 8 月 10 日 下午 4:58 
Oh, and for BlueTressym, who at least *was* having the same issue I was, there's a really cool way to get a list of your mods at any current time: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545126946&searchtext=modlist (Modlist 1.0). Hope that's okay to link here.)
BlueTressym 2019 年 8 月 5 日 下午 5:29 
Looks like it's sorted, thank you :)
*SYR*Jimmy 2019 年 8 月 5 日 下午 4:38 
Sweet :) glad I could help. been ready to use your mods to the fullest!