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Take a look at the "layout settings" section of the guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1827646464
You can try something like this (untested):
SetFHUDLayout bottom
SetFHUDFlow row
SetFHUDItemsPerRow 5
SetFHUDOffsetX 50
SetFHUDOffsetY -1000
SetFHUDIgnoreSelf true
Try changing the OffsetY value until you get your desired position.
QHD (2560x1440)
I'd like to list the other five except myself
https://imgur.com/lu7JEFM
we will keep on those problems until they stop updating KF2.
like was a fucking problem too back in the days in kf early updates till 2013
This version is very popular, that's why I use it. So players can continue to use their configs and don't have problems with "FriendlyHUD version mismatch"
I found out about the compatibility issue with CD and UM from these comments just recently and I don't have a ready solution
Sorry for the inconvenience.
I think GenZmeY runs a KF2 server with a custom FHUD fork which might work with these mods, maybe you can try contacting him (you can find him in earlier comment pages)
if i try only Eternal + YES and FHUD it dont crash but the yes dont work and dont fix the scoreboard so this bug happens.
as u said you arent on KF2 for while, dont want to make u comeback for 1 single error for my use
and i also cant use it with UM bcuz of crashing dam xD
what we use to fix it is use a custom scoreboard mutator, like Classic Scoreboard or YetAnotherScoreboard.
Unfortunately, I haven't touched KF2 in about 2 years so I don't know how much help I can be. I haven't tested with any of the scoreboard mods, but I heard some scoreboard mods can cause issues.
Im using YAS but still happening.
prob cant use FHud on my setup so
will test what you said, since kind late here tomorrow will say to you, thanks for being here
Originally when I made the UM compat patch, I had to resort to ugly hacks to get it to work (which seem to be broken now). Back then I was in talks with the UM author to properly integrate a fix for this, but unfortunately they stopped maintaining their mod.
not sure is a thing from now, but prob was already crashing before, as uLtImAwHo has Mentioned
I can advise you to compare the settings for loading mutators at server startup and in the KFxMapVote.ini config
Perhaps in the second case, FriendlyHUD is loaded before ServerExt
He says: "Then we are usually asked how many mods are waiting for approval or have been sent in to apply and our answer is none"
but all they need is to read their own topic [forums.tripwireinteractive.com]
They have it written there:
You may submit these privately via a PM to myself or @Kittenmittens.
I see no problem with this, because it sounds like just one of the possible options to provide a mutator
I think they just don't care. But...
I also think it's worth trying to bomb them with private requests a bit. Perhaps this will really get things off the ground. I have some mutators that I can offer for the whitelist, I will try.