Stellaris

Stellaris

!-Separate Relics Activation-!
31 Comments
victoriousdread07 (private) 13 Dec, 2024 @ 9:17pm 
confirm still functional with newest updates?
Ender 25 Sep, 2023 @ 7:57pm 
Hey there just wanted to check if there's any news as to whether this will be updated
Ender 13 Jun, 2022 @ 8:19pm 
Just tested this out today 6/13/2022 and it changes the activation cost to influence as opposed to the current costs, influence. Any news if it will be updated to 3.4?
Ortlife 31 Mar, 2022 @ 12:47pm 
At 3.3 the mod is still functional, however it still removes the active effect of the Cybrex Warforge.
Crashtastic 3 Dec, 2021 @ 7:07am 
works still with 3.2?
Idelo Tama 20 Sep, 2021 @ 8:27pm 
dose work in 3.1
Berewolf 26 Apr, 2021 @ 7:13am 
@Aegis Same
Aegis 28 Feb, 2021 @ 10:33pm 
it works, but works bad. It completely removed the cyberx warfoge relics active perks, and it does not support mods
Deviant 22 Feb, 2021 @ 10:12am 
Version 2.8.1 - the mod works.
Malleus 20 Jan, 2021 @ 12:11pm 
Not working, unfortunately. Would be really glad if it will be fixed.
Aegis 20 Jan, 2021 @ 10:00am 
I'd love a fix to this, maybe even support other mods, and fix the cyberex warforge
The Dirty Casualty 30 Dec, 2020 @ 9:36am 
Had the same issue with the warforge, had to go in and fix it.
Pretty Little Psycho 15 Nov, 2020 @ 1:15am 
Does this change/use the wrong version of the cybrex warforge? the activation effect is blank
-TAT-Vibranium 28 Sep, 2020 @ 11:22am 
I have a question, is it possible to make a relic trade mod. So that you can swap relics with each other in multiplayer that you don't need yourself?
Sion 30 Aug, 2020 @ 1:46pm 
Mod is working for me, but does overwrite changes to some relics (e.g. Galatron not giving 100% Diplomatic Weight).
Scottmmoore 30 Jul, 2020 @ 6:42am 
Seems to work with stock relics and some Mod relics in 2.7.2 have to add entries for other mods
TheLazerCat 29 Jul, 2020 @ 7:51pm 
Will this mod ever see an update, or a continuation by someone else?
ranma100 26 Jun, 2020 @ 9:55pm 
Looks like this mod is NOT working with 2.7.2
calebwiggins712 15 Jun, 2020 @ 8:26am 
does this work on 2.7.2?
Greysion 6 Jun, 2020 @ 2:40am 
This mod would be incredible to have once again
Zer0 4 May, 2020 @ 12:57am 
Hi DrBLOOD, I appreciate you adding compatibility between your mod and mine, however, my mod has this built in now so you don't need the compatibility and also, your mod now breaks my if you have both installed due to changes the i've made
2tonic 2 Apr, 2020 @ 7:27pm 
great mod, any chance of an update?
Sjru 🐲 17 Mar, 2020 @ 9:11pm 
Will this be updated?
Figaround 20 Sep, 2019 @ 10:06am 
Please add compatibility with the mod Unique Perks Ascension , now there is a conflict in common\relics\unique_ascension_perks_relics.txt
Dr Nilsson 🖖 8 Aug, 2019 @ 8:52am 
I deleted the relics.txt from expanded events. It works without it and i mostly just nerf the relics.
Wargur 7 Aug, 2019 @ 1:38pm 
Dr Nilsson which mod? this one or the one that conflics?
Dr Nilsson 🖖 4 Aug, 2019 @ 5:51am 
it's a conflict with this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641807098
I just deleted the mods relics.txt file and it works now.
Dr Nilsson 🖖 3 Aug, 2019 @ 1:51pm 
This mod has stopped working for me. Now it just prevents me from activating any relic. https://steamuserimages-a.akamaihd.net/ugc/778479488906565727/F4E790F2B48543DE562FDA072827E9B9E4367215/
DrBLOOD95  [author] 1 Aug, 2019 @ 12:11pm 
Added some compability with other mods.
Velaroz 1 Aug, 2019 @ 7:22am 
This. This is how it should have been to begin with. Maybe with differing cooldowns for some of the lesser ones, but separate to begin with.
Qwertyfied 31 Jul, 2019 @ 7:06pm 
Thank you, I've been searching for a mod that does this :D