Arma 3
Hitman: Retribution (Old Version)
81 Comments
ValkenRebel  [author] 20 Oct, 2013 @ 8:59am 
@ffbrehm1: yeah always had that one planned. I thought you'd like it :)

Have you tried the next mission yet?
GamerGamingGamerGame 20 Oct, 2013 @ 8:47am 
THANKS FOR USING MY IDEA
ValkenRebel  [author] 19 Oct, 2013 @ 10:26pm 
*** "HITMAN: RETRIBUTION WEEK 1" - NOW AVAILABLE! ***

Hi guys. I'm pleased to announce that the next update is now available for download here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=187432126

Hope you all enjoy the new features/contract and be sure to let me know what you think. Enjoy.
ValkenRebel  [author] 16 Oct, 2013 @ 8:51pm 
Hi guys. I've been working non-stop to get the next update completed and it is almost done. Need another day or two to sew it all together and properly test it.

What you can expect:

- NEW 2 part Contract "Day 4-5: Moto-X-termination", with multiple ways to complete.
- NEW skills:
- "Knock Out" (melee) civilians.
- Take disguises from dead bodies.
- Hide dead bodies.
- Interactive conversations.
- IEDs
GamerGamingGamerGame 13 Oct, 2013 @ 12:00pm 
perhaps you could add being able to knock people out like civs so you dont get detected
ValkenRebel  [author] 12 Oct, 2013 @ 8:03am 
For those having door issues, here is the link to the modified version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=185370181

Big thanks to Andre for helping me debug the issue ;)
ValkenRebel  [author] 11 Oct, 2013 @ 10:06pm 
Hi guys. I didn't want to wait for v0.4 to release the NEW "Silent Kill" - melee attack, so I just added it to v0.3.

I hope that all the Silent Assassins out there will enjoy this new feature! ;)
I was a Chelsea fan from day 1 10 Oct, 2013 @ 8:07pm 
Just finished the contract but I must know, how do you make it look like an accident? I looked at the title Moto-X-plosion so I thought it would have to do with those new weapons they are getting. So I put on a disguise and waited for them at the dock, when the boat came it just shot me. So I tried to arrive at the docks before they do and I got a conversation alert even though they weren't there, when they finally arrived they got out of their truck and shot me...I would just like to know how you managed to make it look like an accident. Thank you for your time and keep up this great series.
ValkenRebel  [author] 10 Oct, 2013 @ 3:18am 
@Dante: glad u liked it. Sadly, yes, to be continued. ARMA 3 wasn't really made for this type of game and so it takes a lot of time to get things right. For instance AI refuses to walk properly on the wharf, or, in buildings.

The next mission is going to be pretty big, with multiple versions, depending on your actions in the last one. There will be intel gathering, as well as more disguises plus a whole heap of different ways to complete it. Will probably take at least a week to do, unless something miraculous happens and no bugs occur ;)
DanteAdams 10 Oct, 2013 @ 2:07am 
Very cool mission, but...
TO BE CONTINUED? NOOOOOOOOOOOOO D:
DanteAdams 9 Oct, 2013 @ 11:22pm 
AWWWWWWWWWWWWWEAAAAAAAAH :D
ValkenRebel  [author] 9 Oct, 2013 @ 11:11pm 
Hi guys.

UPDATE 0.3 is now available! Let me know if you spot any bugs or errors.

The next contract has been added to the scenario, along with tweaks to the existing contracts.

I'm also happy to announce that you can now wear disguises! Check the "IMPORTANT NOTES" section for further details.

Hope you all enjoy it!

Val
DanteAdams 8 Oct, 2013 @ 11:41pm 
Were s update? I can't wait D:
steve:) 8 Oct, 2013 @ 9:22am 
I love Hitman, Hitman in Arma 3, it only could be awesome
MDK 8 Oct, 2013 @ 5:38am 
Sincerely can't wait for the next one.

Think you can make it more interactive? Like talking to civs and attacking the gang headquarters and having them respond when you get too close? :p
ValkenRebel  [author] 6 Oct, 2013 @ 6:29pm 
@ffbrehm1: check your map/journal for more info (last known position) when ever a new contract comes up.
GamerGamingGamerGame 6 Oct, 2013 @ 4:16pm 
need to make directions clear
and i cant find anyone because of this a civ comes and says HELP theres thugs at my house. WHERE I SYOUR HOUSE
TheUltimateSheepz 6 Oct, 2013 @ 2:46pm 
If you're going to use dialogue then use radio messages, not hints.
steve:) 6 Oct, 2013 @ 10:25am 
AR14, go upstair

For third contract,please made it with bodyguards who have flashlights at nigh and heavy weapon who protect teh targerts
Warlord-616x 6 Oct, 2013 @ 1:09am 
some cool ideas, and cool mechanics, but 'so that more innocents dont get killed?'

talk about corny. Look foward to seeing where you go with this tho.
Cavaro Chan 5 Oct, 2013 @ 10:11pm 
@AR14 its in the second floor of your appartment in a little ammo crate, its where you start the mission, and where you get your gun
-deadmau5. 4 Oct, 2013 @ 8:14pm 
I loved the mission but i think you should focus more on the complexity of the missions, maybe more military stuff as the guy evolves and less on the story behind it, i mean the 'cutscenes' in arma 3 its ridiculous and doesnt run natural in game, just a few line in the briefing to take a good read and thats all the background story we need, cuz if you try to make things like in the hitman series on the arma's editor you gonna have a bad time. dont get mad at me ok?! :beatmeat:
Aricketts 4 Oct, 2013 @ 4:21pm 
I don't know where the footlocker is that supposedly has a suppressor and ammo :/
kohl 4 Oct, 2013 @ 2:42pm 
I really like this Scenario! Cant wait for the next for new Contracts
K i l l J o y 4 Oct, 2013 @ 8:27am 
the save is broken
nickwestmoreland 4 Oct, 2013 @ 2:53am 
Problem fixed! I deactivated all my mods. Something must have been messing with it.
nickwestmoreland 4 Oct, 2013 @ 2:48am 
I get stuck in the room on startup. I've tried not running it as Dev, Ive tried diffrent angles, and distances with no luck. I also start out in only my underwear, pretty embaressing for a well dressed hitman. Looks like a very fun mission, I just wish I could play it!
KangarooCornchips 3 Oct, 2013 @ 5:54pm 
I played through the first contract prior to v0.2. I was a little disappointed with having to replay the first mission again. I say a little because I just played it in a different manner and ended up with a different mission result. I really enjoyed the multiple outcome aspect in that sense. What I may end up doing is just waiting until the complete release and playing through the entirety of this scenario.

Great job! I really enjoyed this custom scenario.
MDK 3 Oct, 2013 @ 10:06am 
So I got the stealth part down, maybe it's an idea to give the reward at the end of the mission even if you didn't program a 3rd one, just so we won't have to restart?

I also stole a quad bike from the guys on mission 2 and loaded my loot in there, but back at base it despawned with all the items before I could even unload them.
MDK 3 Oct, 2013 @ 8:56am 
I don't get it, am I supposed to shoot the guy? Is there CQB programmed in?
Gunslingerjh 3 Oct, 2013 @ 7:43am 
I can't load the scenario. It starts loading but then retuns to the main menu
Keeks 3 Oct, 2013 @ 1:49am 
I like the two contracts so far. Had an annoying arma bug: the AI car ride got stuck nearly straight away on a wall, yet the talking/tour continues. Would recommend putting the car on the road to start with so the AI didn't have to attempt to navigate around the walls. Also the car collided with the 4 wheelers that nathan's gang rode to the safehouse on.

I wanted to play stealth, but it seemed no matter what I did I was spotted (with Nathan at the start). Even times when I was almost certain there were no civilians around I was still spotted by something.

Apart from that though I really like what you're doing and look forward to more. Keep up the good work!
mos 3 Oct, 2013 @ 12:19am 
Quite special editting! Was once stuck at the last waypoint in the safehouse. After loading and killing the 2 gangsters, it went okay. So far it's quite special to go thru day by day haha.. I like that..
Borealis 2 Oct, 2013 @ 10:22pm 
Alright. I think it might be an issue with my new PSU. I will try again after I am done uninstalling the DEV build.
ValkenRebel  [author] 2 Oct, 2013 @ 10:18pm 
@Chesty: I'm sorry to hear that. I just checked the mission one more time and had no lag issues and my pc is 4+ years old (ie. multiplayer maps i get 12fps). I have optimised the map(hidden objects/AI when not needed), specifically with low-end pc's in mind.
Borealis 2 Oct, 2013 @ 9:51pm 
Unplayable! Every time I try to play this mission I begin to lag uncontrollably! I usually get 60FPS at all times!
ValkenRebel  [author] 2 Oct, 2013 @ 7:46pm 
Hi guys.

The reason why you have to play the first hit again is because your performance in one contract effects the following contracts (weapons, ammo, items, being detected, etc.). I am unaware of how to transfer your inventory/status from one scenario, to another (or if it's even possible) and so I must release it all as one mission.

@agsking: thanks mate - appreciate it.
AG3C 2 Oct, 2013 @ 2:06pm 
Great map :)

Cant wait for more content. I noticed something though that may have been a typo when trying to go to a new line or something: http://i.imgur.com/eeyKUI8.jpg

Thanks
Atomi 2 Oct, 2013 @ 12:53pm 
The dev version is bugged. Also; don't make the player play through the whole mission again. Release another episode instead! Especially if you're planning to add more to it!
Smidgeon 2 Oct, 2013 @ 9:31am 
Doors only dont open in this mission.
ValkenRebel  [author] 2 Oct, 2013 @ 9:13am 
Hi all. To those having issues with doors my only suggestions are:
1. stand further away from the door/look from different angles. (from forum).
2. you have mods installed that are conflicting - try removing them, OR,
3. your game install may be corrupt - try reinstalling ARMA3.

@SaintLion: I didn't make the party recording. Just something I found from god know's where. Don't know the author.
Smidgeon 2 Oct, 2013 @ 8:14am 
Yeah I restart and the door wont open for me and also i start off with no clothes, is that right?
Saint 2 Oct, 2013 @ 5:02am 
Where did ambient audio track with the party / people talking come from? Did you create that yourself for the mission?
Jesus of Bullets 1 Oct, 2013 @ 6:37pm 
Valken, I think your map has gone from random map/mission on the steam workshop page to the kind of mission that people reccomend to their friends. Good job and keep it up.
DUCK 1 Oct, 2013 @ 2:38pm 
ValkenRebel or someone can any of you tell me if there is an video on how you make that so you can talk with an civ and get info or how to make an gun store, or if you know any vids out there that can help (wiki is just so hard to find things :P and I am an lazy basterd. Just want some info if someone knows any :)
Cavaro Chan 1 Oct, 2013 @ 2:19pm 
wait, do we have to restart the mission for the new contract?
euro 1 Oct, 2013 @ 12:01pm 
круто
ValkenRebel  [author] 1 Oct, 2013 @ 11:16am 
Hi all. The next contract, "Day 2: Moto-X-tortion", has now been added. Took longer than expected due to an unco-operative trigger module. Any way, hope you all enjoy it.

Going away for a few days so the next update won't be ready until about a weeks time, at which point you'll be able to rid Pyrgos of its MotoX scurge. ;)
Andre|LxL 1 Oct, 2013 @ 10:51am 
Yea i tried to restart the door just wont open
Fleskebrus 1 Oct, 2013 @ 8:30am 
Well well well, where is the update? o: I love this mod by the way, please make it into a long long mission :D :boomer: