Slay the Spire

Slay the Spire

The Juggle
44 Comments
joeking224 25 Feb @ 10:13pm 
this is my favourite modded character. the only thing i would do to change it is add more build variety, like possibly a throw-card generating build. 11/10 would imitate
Janitor-349 4 Mar, 2023 @ 5:48pm 
FUCK IT WE BALL!
Mirli 26 Jul, 2022 @ 12:13am 
This character makes my head hurt in the best kind of way
pgames-food 1 May, 2022 @ 9:23pm 
and in one of my modded games, i ended up with a lot of power cards, so the Dolphin Face urn was super :)
pgames-food 1 May, 2022 @ 9:21pm 
hi i played this recently and it has some cool mechanics ;)

even in some modded games there are relics or cards that can help other character playthroughs too :)
wii 23 Jul, 2021 @ 11:21am 
I'm glad to play with this good MOD!
Frugi Lentesco  [author] 23 Jul, 2021 @ 10:36am 
@wii,

Wow, what an honor! I'd be happy to make that available for you. I'll see if I can update this mod sometime in the near future so that all strings are in their proper localization files.
wii 22 Jul, 2021 @ 4:03pm 
I'm translating this mod into Japanese right now, but I don't know how to translate them because the CharacterStrings and KeywordStrings files are missing in the localozation folder. Is it possible to add these files? Is it possible to have this mod introduce it when the Japanese translation is completed?
joeking224 28 Apr, 2021 @ 11:56pm 
the macro and micro is nice, poor meta. there is essentially only one strategy.
Frugi Lentesco  [author] 18 Apr, 2021 @ 5:25am 
Thanks for the comments @BoxFanHero! I'm glad you like the music too :)
BoxFanHero 17 Apr, 2021 @ 8:51pm 
also the music slaps
BoxFanHero 17 Apr, 2021 @ 8:51pm 
this is a very complete mod. i love the weird theming and the actual juggling mechanic is very satisfying. it feels pretty balanced as well, great stuff. :steamthumbsup:
Morgan 6 Feb, 2021 @ 6:06am 
This character cool as fuck
wbfw109 21 Mar, 2020 @ 4:49am 
Balance is good. I love it.
Sir dumb of ass 21 Feb, 2020 @ 5:25pm 
love the changes a lot it's really great

adding card draw to the basic throws is an excellent idea and make quantum eraser so much easier

card draw on dreadful showing I like better than energy since you need less energy due to having blanks in your hand

I'll miss free find balance as a get out of jail card but agree with your change

keep up the good work you're doing amazing
Frugi Lentesco  [author] 23 Jan, 2020 @ 2:10pm 
Glad to hear that! Messing with your orb layout feels kinda fun, and can still get you into a lot of trouble. And it shouldn't be too free to do so, because that would make cards like Cocoon much too strong. So I'll have to figure out a sweet spot for Reseting your orbs.
At this moment I feel like 'Find Balance' is a bit too strong, and the new 'Dreadful Showing' a bit too weak. I'll consider your suggestion of making it trigger on drawing status cards as well. Mostly because I think its theme is very cute, like every so often you drop one of the balls, so you curse and start again. And that theme doesn't quite work with statuses ;)

Regarding Solar Form, it can be strong with cards like Spike that allow you to trigger a mid-air effect. It becomes quite easy to get large amounts of focus. And that's not something that I want to be too strong. Getting your Iron orb to 50 block a turn for free is just not very fun, and that's why Solar Form can't be too good.
Sir dumb of ass 22 Jan, 2020 @ 5:44pm 
just played a bit with your changes and I must say I like it so far.
it makes these cards worth using.

find balance as been pretty good with cocoon

the new card is interesting but maybe seems shame a bit harsh I'm probably biased since I usually make very defensive build

do you think including status pushes it too far since there's a few cards that generate voids but it removes the energy loss drawback.


solar form as been a little underwhelming but I assumethat to use it makes the deck less about juglling an more about stalling until the focus is high enough to be worth stopping the scaling right ?

anyway keep up the good work the mod is looking really good
Frugi Lentesco  [author] 21 Jan, 2020 @ 1:13pm 
@Dumbass, I've taken your orb replacement comment to heart and buffed that aspect of the Juggle. I always thought it was fun to change your orb layout, but it was so hard to do it without getting punished for it.
It should now be much more rewarding to stray from the safety of the base set of orbs. And I've added a new card that allows you to revert to the default orb setup. So far it feels pretty good I think!
Frugi Lentesco  [author] 19 Jan, 2020 @ 2:40am 
Thanks so much @Dumbass! Yeah, the mechanics take some getting used to, but in the end it's symmetrical enough and all makes sense I feel.

Regarding orb replacement, the card 'Find Balance' is actually really good. All orb replacement cards give better than average front-loaded results (like high damage and block), because it is mostly a downside to change your orb configuration. So you can often get away with playing them by getting your orbs in a spot that it doesn't actually change your configuration (like replacing your iron orb with a new iron orb). But for cards that change ALL your orbs into one type, you really want Find Balance to swap them all back.
But maybe that means the guy could use one more way to revert back to basic orbs... I'll see if I can come up with a cool design for that.
Sir dumb of ass 17 Jan, 2020 @ 1:17am 
well done my dude , this is my favorite mod so far, it kinda broke my brain at first but i'm getting the hang of it.

P.S I still haven't found a way to make orb replacement work any suggestions ?
Frugi Lentesco  [author] 25 Oct, 2019 @ 11:19am 
@KingS, the bug is fixed. It was caused by playing Glass Cannon while you have exactly 1 orb slot. Thanks again for the report!
Frugi Lentesco  [author] 25 Oct, 2019 @ 9:12am 
@KingS,

thanks for the report, and thanks for including the stack trace! That's a big help. I'll see if I can post a fix later today.
KingS 24 Oct, 2019 @ 6:00pm 
Glass Cannon caused a crash.
KingS 24 Oct, 2019 @ 6:00pm 
00:58:20.773 INFO basemod.BaseMod> publish on card use: jugglermod: GlassCannon
Exception: java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
00:58:20.777 ERROR core.CardCrawlGame> Exception caught
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.rangeCheck(ArrayList.java:653) ~[?:1.8.0_144]
at java.util.ArrayList.get(ArrayList.java:429) ~[?:1.8.0_144]
at jugglermod.cards.GlassCannon.use(GlassCannon.java:64) ~[JugglerMod.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1659) ~[?:?]
at
KingS 24 Oct, 2019 @ 6:00pm 
com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:299) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:159) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:326) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2494) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:422) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Frugi Lentesco  [author] 22 Sep, 2019 @ 6:09am 
@Dragonfox,

I believe I fixed all such crashes in v1.3. Triggering specific orbs (e.g. with Apex Legend) had no check on your nb of orb slots.
Thanks for the report!
Frugi Lentesco  [author] 22 Sep, 2019 @ 3:10am 
@Dragonfox,

Thanks for letting me know! I can't particularly guarantee that this mod will be compatible with every other mod, but adding contingencies for crash safety is always a good idea.
Do you happen to know what card was played that caused the crash? Was it something that caused all orbs of type X to trigger or catch? I'll see if I can find the problem.
Reya 21 Sep, 2019 @ 3:23pm 
I just found a CTD related to any Card/Relic/Event that lets you get cards from another colour, if you get any cards from this mod that affect Orbs granted by this mod. It seems you did not write a contingincy for if you try and play one without having any orbs or if you did then it does not seem to work on the Crazy Rituals power added by the Beaked Mod. Said power autoplays a random card from any Colour.
Frugi Lentesco  [author] 12 Aug, 2019 @ 12:32pm 
Alright, that issue is fixed!
It was actually not a problem in Arrow of Asai, but in Back Smack. This card missed a 'multi-damage' property, which caused it to crash the game whenever you played it with random targets (such as the Arrow, or Havoc and the likes).

Thanks again for the report!
Frugi Lentesco  [author] 12 Aug, 2019 @ 12:06pm 
@Erbear,

Found it, or at least one of the causes. It crashes when the card it is trying to play targets all enemies. I'll try and fix it, and upload a patch asap.
Frugi Lentesco  [author] 12 Aug, 2019 @ 11:56am 
@Erbear,

Oh crap, that shouldn't be happening... Do you have Debug mode enabled in ModTheSpire (there's a little button at the bottom of the window)? Debug mode will usually keep the log window open, even in case of a crash.
In the meantime, I'll look into any possible cause for this.
Thanks for letting me know (and also for the positive feedback :D )!
Erbear 12 Aug, 2019 @ 7:47am 
@Frugi Lentesco,

Hey there, been absolutely loving the mod. The cards all feel good and it reminds me of the defect that with certain powers you can feel unstopable. The only issue I have been having is that in my recent run with Arrow of play cards it has been crashing my game when played in certain situations. It completely crashes so I can not even upload the log of what is happening. But I figured it was worth saying.

Keep it up I am enjoying it greatly!
Frugi Lentesco  [author] 10 Aug, 2019 @ 12:30am 
@Argon,
Thanks for your feedback! Regarding the the cost of throwing, there's a few 0-cost throw cards in the pool if you need them, and in general, throwing is added to quite a number of cards as a relatively free bonus effect. Just keep in mind that simply throwing one orb a turn will not do all that much, and you will need to find a way to let it build up to something. Because it does get really strong if you do. Also remember that, even without any added cards, the Juggle starts with a means to scale to infinite focus. Take that, Defect!

@SPACEMAN SPIFF,
For sure I'm interested in more detailed feedback! The Throw cards generated by your starting relic are not really meant to be all that valuable. They are meant to guarantee you can throw at least one orb per turn. It bails you out every once in a while by ensuring you get the right orb in the air. But they are not meant to be good cards.
Chef Excellence 9 Aug, 2019 @ 7:32pm 
One of my favorite character mods. There seems to be a lot of hidden depth to this one, which I enjoy.

I do find myself not bothering to use the generic Throw Left / Throw Right cards that my starting relic generates more often than not. It may be me, or it may be that juggling orbs is too expensive at 1 with no other benefits. I'll play a little more and see how I feel. I may write some more detailed feedback, if you're interested.
Argon 9 Aug, 2019 @ 1:33pm 
It is a good mod, however catching orbs feels weak and unrewarding compared to the defect who feels much more powerful and rewarding. A part of this comes from having to obtain grip before your orbs do anything, but also the fact the switching orbs almost always costs energy, maybe think about a way to make orb swapping cheaper.
Soggy Heston 7 Aug, 2019 @ 8:18am 
Cool and fun mod. There is a lot to learn about this character and fun things you can do. Does not seem overtuned but i may just suck worth checking out. Good art as well
✿ Mei Leyley 💙 7 Aug, 2019 @ 3:41am 
Nice mod! :waifubear:
Nijugo-Cinq 6 Aug, 2019 @ 10:57pm 
@mikemyers999 he's not the only one who uses that term but yes
mikemyers999 6 Aug, 2019 @ 7:16pm 
@jeffgass20 a fellow fan of lions manuevering northward, perhaps?
Nijugo-Cinq 6 Aug, 2019 @ 5:31am 
This is a very interesting Mod, but Its a little bit mindflooding and the difference between "Focus" and "Grip" seems unnessisary
Frugi Lentesco  [author] 2 Aug, 2019 @ 11:40am 
Whoops, accidentally set it to Private when uploading the v1.1!

Back to public!
Frugi Lentesco  [author] 2 Aug, 2019 @ 10:10am 
Just uploaded v1.1, which includes the change suggested by @Teyar:
When you replace one of Defect's orbs with a card that sets that orb to a Glass, Iron or Powder Ball, the Defect orb is now evoked.
Frugi Lentesco  [author] 2 Aug, 2019 @ 9:22am 
That's a great idea, @Teyar! I'll get right to it. It's a pretty niche strategy as is, and evoking the replaced orbs certainly allows for more fun and less feel-bad moments.
Coding on the change is done, so i think I'll have it uploaded in a few hours.

Also thanks a bunch for the compliment. The developers did such an amazing job on the core classes. To invoke their design standards and sensibilities is exactly what I hope to do :)
Falrea 1 Aug, 2019 @ 10:22pm 
Holy. Goddamn. Hell. I don't think I've ever seen a better "It could have been one of the core classes" than this guy. The arrow is a bit OP, obviously, but the rest, man. Amazing work.

Seriously though if I pop a dark orb by replacing with Glass / Iron / Powder, why doesn't that count as an evoke?