Viscera Cleanup Detail

Viscera Cleanup Detail

Stan's family christmas aftermath
41 Comments
Linzombie666 30 Oct, 2022 @ 5:41am 
100% Completed. Stacking Image Uploaded.
illgib  [author] 30 Aug, 2022 @ 2:59am 
Well... :'D
I started one long time ago then my main hdd died and i lost everything, since i lost a bit "the spark" and i couldn't some with a nice idea for a map.
I could finally make that Friday the 13th map i always wanted to now that i'm more confident with 3d modeling and Unreal Engine :steammocking:
margotbean 30 Aug, 2022 @ 2:11am 
Could use a vendor to dispense some lights. Also, the barrel stacking area isn't defined as a stacking volume, so doesn't give any bonus.
Overall, a good map. I like the theme, and it's gorgeous to look at. It was also pretty as a dusk time of day map, with the lighter sky, but I see that's not what you were going for.
So, when's your next map coming out? :D :D :D
margotbean 29 Aug, 2022 @ 9:25pm 
Oh yeah, that looks much better now. :steamthumbsup:
illgib  [author] 15 Jul, 2022 @ 3:31pm 
I messed with the package, i edited the one into the game folder then overwritten with the old one in the mod folder :steamfacepalm:
Just fixed.
A JANITOR 15 Jul, 2022 @ 11:03am 
did ya fix the menu pic yet?
if you cant then give me the new texture n i send da upk file back to ya
A JANITOR 13 Jul, 2022 @ 7:56am 
A JANITOR 13 Jul, 2022 @ 7:54am 
i would do it but my editing software cant rotate the images like yours
A JANITOR 13 Jul, 2022 @ 7:53am 
patch works n man it looks awesome
still has old menu pics
export the menu pic edit that n reimport it n save the upk file
copy the upk to upload folder n update
that should sort it out
texture stay same name as the old one
illgib  [author] 13 Jul, 2022 @ 7:35am 
It works? I remade the ingame preview but it show me the old ones even if i reloaded the new texture in the editor and saved the package.
A JANITOR 13 Jul, 2022 @ 6:48am 
Lovely
cool new pics too:steamthumbsup:
illgib  [author] 13 Jul, 2022 @ 3:43am 
Wow thanks! :steamhappy:
I'll make sure to quote you for the help :steamthumbsup:
A JANITOR 12 Jul, 2022 @ 8:22pm 
Margotbean
maybe try these game settings i posted here
https://steamhost.cn/steamcommunity_com/app/246900/discussions/0/5260782129626280253/
it usualy triple VCD's framerate without losing visual quality
A JANITOR 12 Jul, 2022 @ 7:58pm 
I must say it looks quite Beautiful in 4K now @ 100fps
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834498432
:vcdbucket:
A JANITOR 12 Jul, 2022 @ 7:53pm 
Its really hard to make a true night map below the minimum light brightness and those candy canes were hot glowing pink too
Santa Says Merry Christmas in July=
https://www.dropbox.com/s/z2vt28la53kih78/americandad.udk?dl=0
deleted 5 blocking volumes wit 0 radius=5 map errors gone
Fixed corrupt lighting
set environment intensity override to 0.4 in world properties to make it darker
made 2 new materials to stop all the trees from glowing in the dark
added twinkling stars sky material to skydome=i had to lose the old emissive one to make it darker
fixed the candy cane bug
added earths moon
deleted dominate light n swapped for a skylight to achieve moonlit environment
set lightmap override on all static meshes=massive fps boost=i get 100 fps now:)
made it take 2 minutes to build production lighting=i made VCD put the pedal to the metal..
halved the file size=perfomance tweaks
enjoy da hotfix n don't forget to update those menu photo pics and ya workshop thumbnail pic
illgib  [author] 12 Jul, 2022 @ 3:21pm 
I wanted a darker night but i couldn't and i ended witrh this almost "daylight night".
I always played with max settings so i don't know if it might be a map or drivers problem, i may try set to low aswell and see what happen.
margotbean 12 Jul, 2022 @ 11:19am 
It's a good map, but I have my graphic settings on lowest, and the lighting is really bad. There are giant black rectangles on the map (shadows, I presume), and the candy canes have no white stripes, they're just neon pink.
Don't know if it's the graphic settings or the lighting needs to be updated....
Mayer 11 Dec, 2021 @ 11:32am 
Good map, i liked it:vcdmop:
A JANITOR 1 Feb, 2020 @ 4:13pm 
yep works fine=nice
A JANITOR 1 Feb, 2020 @ 4:09pm 
cool will check it out:albedothumbsup:
illgib  [author] 1 Feb, 2020 @ 3:30pm 
Now the map should be in it's final form, at last!
A JANITOR 31 Jan, 2020 @ 2:06am 
no worries ill check it out soon n let ya know:)
illgib  [author] 31 Jan, 2020 @ 1:05am 
See if it works now.
First i picked the UDK folder instead of the root one.
I'm a bit rusty about Rust :D
illgib  [author] 31 Jan, 2020 @ 1:01am 
I know all the location stuffs, probably i picked the wrong folder with Rust, i reupload it!
A JANITOR 30 Jan, 2020 @ 8:11pm 
for now i move your files to right location so i can try n help with those cool fires of yours:)
A JANITOR 30 Jan, 2020 @ 8:07pm 
to update map in future=edit map in the Game Copy save it and copy n paste it to desktop copy then update ya map!
new upload tool confusing at 1st but very simple in the end:)
once its right never change the file names:albedothumbsup:
A JANITOR 30 Jan, 2020 @ 8:07pm 
D:\Program Files (x86)\Steam\steamapps\common\Viscera\Config>americandad.ini=no
D:\Program Files (x86)\Steam\steamapps\common\Viscera\Content\Mods=no

your udkgame folder is missing
you have say stansfamilyxmass as mod folder to upload
in that folder is a UDKgame folder and in that folder is a Config and a Content Folder
ini goes in Config folder
in the Content folder is a Mods folder and in that folder is a Localization folder
your map folder goes in the Mods folder
in the Localization folder is an INT folder and in that goes your int file
mods upload from outside the game on ya desktop

beware of bug in upload tool=
in the content box click browse and open your stansfamilyxmass folder (desktop copy)
copy the address at top of window and press cancel
paste address in content box to make it select the right folder so it doesnt keep opening sub folders
:albedothumbsup:
A JANITOR 30 Jan, 2020 @ 7:38pm 
need new update map not in list correct the install location error
illgib  [author] 30 Jan, 2020 @ 3:34pm 
Finally i reworked this map, added and modified some things, mainly the fires.
It was a real pain as i can't achieve what i really want.
Mediziner 6 Jan, 2020 @ 3:10pm 
You’re welcome! It was fun! :D
illgib  [author] 6 Jan, 2020 @ 2:00pm 
Thanks, i finally watched it!
Mediziner 28 Dec, 2019 @ 6:52am 
Linzombie666 7 Dec, 2019 @ 5:56am 
100% Completed. Stacking Image Uploaded. Good map!
cannonf0dder 12 Aug, 2019 @ 12:31am 
Just jumping in to say, yeah it's pretty much the same idea as the sparks, I made a fire that was dowsable in my postal 2 mall map. If you wanted you could even put an off map stacking zone and a crate spawner, so that when the fire is out, the crate spawns and fills the stacking zone giving you a bonus to completion.
Also I love this episode of AD.
illgib  [author] 11 Aug, 2019 @ 5:17am 
Fodder helped me with the sparks in my underwater lab, so welding the cracks destroys the emitter in kismet, but i don't know if it's the same for a fire, maybe linking the emitter to a scorch?
A JANITOR 11 Aug, 2019 @ 4:32am 
indeed there is a way to put out fires that burn stuff
can also re light the fires with the welder n TNT too
ill have to build an example as i haven't made such fires public yet
fires work fine and the same setup can be used to weld doors open/shut
its too much to explain how to make it here:)
im getting a new pc this week so ill post the code for it in the community content forum
that way ya can copy n paste code into the editor to make an instant fire that can be put out and lit with the welder
can put out with bucket but if already spilled it then it looks funny
put out with mop looks good:)
illgib  [author] 11 Aug, 2019 @ 2:52am 
I know that i should add more trees, but i was tired of planting down trees and i gave up after a wile :steamhappy:

There's a way to pud down fires with the mop or spilled buckets? That bug me too.
A JANITOR 10 Aug, 2019 @ 7:17pm 
alt tabbing in my maps can cause that esp if use terrain as the landscape mode collision is horribly bugged out so i use terrain instead of landscape jut dont alt tab when playing n the ground wont disappear=default ue3 bug that epic never fixed as it happens in ue4 too

ive never had the res screw it up perhaps update video driver
had a play of this map it ran fine on 32mb intel graphics=my old pc sux but getting a new one this week
only gripe was not being able to burn things in the fires or put out fires with the mop n not being able to walk too far outside the map boundary etc
more trees will fix that feeling of why cant i walk up the hillside:)

illgib  [author] 10 Aug, 2019 @ 6:09am 
Ok, glad you solved it.
By the way, i've uploaded a little update, i made a new material and reworked the lights.
illgib  [author] 9 Aug, 2019 @ 2:25pm 
Strange :\ It should be the Santa's texture, but i'll double check, maybe it's a dlc one instead and you miss it.

All the grounds are black? There are two meshes, a flat ground (the little planes in front of the cabin) and the hills, both are black?