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I started one long time ago then my main hdd died and i lost everything, since i lost a bit "the spark" and i couldn't some with a nice idea for a map.
I could finally make that Friday the 13th map i always wanted to now that i'm more confident with 3d modeling and Unreal Engine
Overall, a good map. I like the theme, and it's gorgeous to look at. It was also pretty as a dusk time of day map, with the lighter sky, but I see that's not what you were going for.
So, when's your next map coming out? :D :D :D
Just fixed.
if you cant then give me the new texture n i send da upk file back to ya
loaded up the map n it looks awesome
still has old menu pics
export the menu pic edit that n reimport it n save the upk file
copy the upk to upload folder n update
that should sort it out
texture stay same name as the old one
cool new pics too
I'll make sure to quote you for the help
maybe try these game settings i posted here
https://steamhost.cn/steamcommunity_com/app/246900/discussions/0/5260782129626280253/
it usualy triple VCD's framerate without losing visual quality
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2834498432
Santa Says Merry Christmas in July=
https://www.dropbox.com/s/z2vt28la53kih78/americandad.udk?dl=0
deleted 5 blocking volumes wit 0 radius=5 map errors gone
Fixed corrupt lighting
set environment intensity override to 0.4 in world properties to make it darker
made 2 new materials to stop all the trees from glowing in the dark
added twinkling stars sky material to skydome=i had to lose the old emissive one to make it darker
fixed the candy cane bug
added earths moon
deleted dominate light n swapped for a skylight to achieve moonlit environment
set lightmap override on all static meshes=massive fps boost=i get 100 fps now:)
made it take 2 minutes to build production lighting=i made VCD put the pedal to the metal..
halved the file size=perfomance tweaks
enjoy da hotfix n don't forget to update those menu photo pics and ya workshop thumbnail pic
I always played with max settings so i don't know if it might be a map or drivers problem, i may try set to low aswell and see what happen.
Don't know if it's the graphic settings or the lighting needs to be updated....
First i picked the UDK folder instead of the root one.
I'm a bit rusty about Rust :D
new upload tool confusing at 1st but very simple in the end:)
once its right never change the file names
D:\Program Files (x86)\Steam\steamapps\common\Viscera\Content\Mods=no
your udkgame folder is missing
you have say stansfamilyxmass as mod folder to upload
in that folder is a UDKgame folder and in that folder is a Config and a Content Folder
ini goes in Config folder
in the Content folder is a Mods folder and in that folder is a Localization folder
your map folder goes in the Mods folder
in the Localization folder is an INT folder and in that goes your int file
mods upload from outside the game on ya desktop
beware of bug in upload tool=
in the content box click browse and open your stansfamilyxmass folder (desktop copy)
copy the address at top of window and press cancel
paste address in content box to make it select the right folder so it doesnt keep opening sub folders
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1744479698811265513/?appid=246900
It was a real pain as i can't achieve what i really want.
Also I love this episode of AD.
can also re light the fires with the welder n TNT too
ill have to build an example as i haven't made such fires public yet
fires work fine and the same setup can be used to weld doors open/shut
its too much to explain how to make it here:)
im getting a new pc this week so ill post the code for it in the community content forum
that way ya can copy n paste code into the editor to make an instant fire that can be put out and lit with the welder
can put out with bucket but if already spilled it then it looks funny
put out with mop looks good:)
There's a way to pud down fires with the mop or spilled buckets? That bug me too.
ive never had the res screw it up perhaps update video driver
had a play of this map it ran fine on 32mb intel graphics=my old pc sux but getting a new one this week
only gripe was not being able to burn things in the fires or put out fires with the mop n not being able to walk too far outside the map boundary etc
more trees will fix that feeling of why cant i walk up the hillside:)
By the way, i've uploaded a little update, i made a new material and reworked the lights.
All the grounds are black? There are two meshes, a flat ground (the little planes in front of the cabin) and the hills, both are black?