Medieval Engineers

Medieval Engineers

Mattock
16 Comments
Thales 20 Mar, 2024 @ 4:39am 
Clay voxels too should be changed with mattock.
Hardened_Mass 11 Nov, 2023 @ 2:14pm 
Will you be updating to 0.7.4 soon?
Charis81  [author] 14 Dec, 2019 @ 9:20pm 
Not playing Medieval Engineers at moment. Only just saw comment today. Will try to replicate and fix errors within couple of weeks
Phooenix 18 Nov, 2019 @ 5:41pm 
I crafted the steel mattock and it didn't at first show up in the forge but then i exited and reentered it and then i could pick it up (but it didn't have an icon like you said) Then i took it and tried to equip it and then the game crashes and now I can't join my friends server because I crash before I even come into the game. You can look in my mod collection for "0.7 compatible" if you think another mod is messing with yours. One other wierd thing is that i created the steel mattock with bronze ingots.
BarrelFish 18 Nov, 2019 @ 5:50am 
Excellent tool, and much needed. Thanks for doing this.
SimmyLate 12 Sep, 2019 @ 4:32pm 
Brilliant mod, does exactly what it says on the tin. Great for creating paths and roads with the proper texture. Shovel is needed sometimes to get rid of ferns and such, highly recommended mod.
XCanG 13 Aug, 2019 @ 3:14pm 
@Charis81 about combat mod bug, I found similar bug in Equin'x rail mode when using hammer to build rails or adjust level of voxels, if it same bug then it related to that situation: if you swing your tool in air it have combat mode, if you use tool on voxels this use tool action, but there are case where you looking at voxel and near the edge between combat mode and tool mode, and if during that time you move camera or character and tool at the end of swing will not hit voxel, it will stuck .
the oncoming storm 7 Aug, 2019 @ 9:34am 
I have to agree. The ability to use it as an axe would be most fitting. Since a mattock has such a short cutting edge though, giving it the speed of a stone axe would make the most sense. Having a shovel and axe in one tool is what I expected, not just a sod-buster. It's neat, but not something I need.
Reigdaer 7 Aug, 2019 @ 6:48am 
well, as the tool has a axe head too, why not make it able to cut trees? :D

what about a pickaxe, to mine and tree cutting too :D
Charis81  [author] 6 Aug, 2019 @ 8:34pm 
Hi Reigdaer. Sorry it wasn't quite what you were looking for. What more were you thinking it could do? What else would you like it to do?

I have updated the description which I hope is a little clearer.

The list is just ideas of what you might need it for. I also use it for houses/buildings without floors. I use it to clear away the grass.
Reigdaer 6 Aug, 2019 @ 10:00am 
this is great, roads are always welcome, but i thought you could do more than just roads, base on the mod description :(
PapiPadreLeon 5 Aug, 2019 @ 7:42am 
Finally opens the map up to better construction, cities can be built in the plains without road connection :D
Charis81  [author] 5 Aug, 2019 @ 6:08am 
You are very welcome Padreleon
PapiPadreLeon 5 Aug, 2019 @ 5:16am 
Finally, thank you!
Charis81  [author] 4 Aug, 2019 @ 5:48pm 
I am aware of Equinox's model getting stuck. Was hoping mine wouldn't.
Johnbeere 4 Aug, 2019 @ 9:54am 
Just wanted to let you know, the issue with the tools sticking in your hand is an issue with Equinox's normal grader, so it's not your issue. Also, I highly suggest joining the Keen Discord to show this off there.