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As someone who dislikes execution-based maps, I'm pretty sure this isn't one. It didn't seem finicky at all. It does, however, ruthlessly punish goal-oriented thinking, which is exactly why I like it so much. In order to solve it cleanly, the player has to discard any notion of purpose in favor of impersonal structure, but once that's done, the task becomes simple.
It is odd, though, that you blame the players for "overthinking everything and ever single excruciating little detail." You, as the designer, are the one responsible for requiring that of the players. Your designs take it to that level.
I don't want to discourage you. I am offering what I believe is constructive criticism. You really have skill at map building, But if you want players to enjoy your work more, you might need to shift your emphasis away from so much intricacy. Or, if you just want to have fun designing what you want, go for it, and don't worry about the feedback.
So yeah, you have great design skills - but use your powers for good, not evil!
The key to the solutions is there's very little that's standard about the solutions. Keep trying.
I've never seen so many non-standard ways of solving any other Portal puzzles.
And, it's never taken me this long (4 freakin' hours) to get thru any other level. Your tests made me feel like a total noob.
You sir, are a genius! Can't wait to jump into the next one.
Wow. Definitely "outside the box" thinking. I'd spent hours in this room without coming up with anything useful. Used the buttons to activate the tractor beam and create the cube, used the tractor beam to push the cube and myself around, searched every possible corner of the room, climbed onto the scaffolding, crawled into the hidden spaces (one of which is inescapable and requires restarting the level), absolutely nothing I could find to do in here would advance me. The only "interesting" thing I was able to do is launch or push myself into the lasers and die.
I had assumed from the titles (both "Unseen Aperture" and "Scratching the Surfaces") that there was something hidden that I would need to uncover, but that turned out not to be the case.
It never occurred to me (although it probably should have) to do a "non-standard lift" maneuver to get at the cube!