The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

House for a Hero (V3.5)
293 Comments
Protean Vista  [author] 13 Mar, 2017 @ 1:18pm 
g_ma_2004 Wow. That's harsh. Sorry to hear that. I've no idea why that would happen. I did have an instance of not setting the Armoury to be a no-reset zone in a very early draft of this mod but that was fixed years ago. No one else has reported that since. Sounds like a mod clash issue. I'd suggest either loading a earlier saved game or alternatively, you can use console commands to add the items to your inventory and place them back where you got them. If you go to the Skyrim Wiki page there are lists of the id codes for every item from enchanted weapons or armour you may have found as loot to unique objects you may have obtain in quest lines. It will take a while but at least you'll have them back. I'd probably recommend switching to V4 of this mod though just to make sure it doesn't happen again.
g_ma_2004 11 Mar, 2017 @ 11:17am 
I loved this house untill my stuff disapeared. I exited the game and when I came back verythin was gone, can I get my stuff back?
Protean Vista  [author] 24 Dec, 2016 @ 2:27am 
Thanks. I hope you enjoy your stay. :)
pattymate 24 Dec, 2016 @ 2:03am 
Cheers mate, just subscribed to your Frostbrook farm mod, very impressive :-)
Protean Vista  [author] 24 Dec, 2016 @ 1:34am 
You're welcome. FYI, you should really use v4 of this mod instead. It's got more features and bug fixes in it. Also, there's my Frostbrook Farm mod which has way more to offer in space, storage and emersion options. The only downsides is there isn't a quest line attached to it like with House for a Hero and it requires Heathfire DLC since it enables you to move your adopted childern in whereas House for a Hero only lets you move your spouse in.
pattymate 23 Dec, 2016 @ 7:08pm 
thank you, the disable command worked fine :-)
Protean Vista  [author] 23 Dec, 2016 @ 1:59pm 
That tree must be from another mod because there's not normally a tree there in the classic version (see the pics). The only way to remove it that I'm aware of is using console commands. I would recommend looking up the console command 'disable'. It's usually just a matter of going into console cammand mode, clicking on the item you want to remove then typing 'disable'. The item should then quickly fade out of existance. If you accidenly diable the wrong object, make sure you type 'enable' before you click on any other object as find the ID for a disable item is a bit of a hastle.
pattymate 23 Dec, 2016 @ 1:35am 
this mod did not remove the tree that orginally sits where the house is, is there a way to fix this?
Loreknight 14 Mar, 2016 @ 2:17pm 
alright
Protean Vista  [author] 14 Mar, 2016 @ 8:44am 
Loreknight Re Hearthfire version: checkout my Frostbrook Farm mod. I ended up building that instead of the Hearthfire version of Dragonborn Cottage. You don't exactly build it like Hearthfire homes but you purchase upgrades like default Skyrim homes and you get to build more trophies than in Hearthfire homes. Re alternative: you can own both. They are entirely independant of each other. You can buy Breezehome or not. You should also be able to have Breezehome mods and it not effect Dragonborn Cottage.
Loreknight 13 Mar, 2016 @ 8:17pm 
wait. it's an alternative to breezehome? as in i can't have both?
Loreknight 13 Mar, 2016 @ 8:16pm 
also i was thinking with the hearthfire version that you may make, you could also make it optional to build the house ourselves c: (btw, it wouldn't be too extremely lore friendly if we had a second housecarl, but i guess dragonborn would be fine with two in one city)
Loreknight 13 Mar, 2016 @ 8:15pm 
c:::
Protean Vista  [author] 13 Mar, 2016 @ 3:01am 
Loreknight Thanks! It's just an illusion though. What looks like a brain is actually just a mesh covered with a texture and bump map :D
Loreknight 11 Mar, 2016 @ 1:45pm 
lol.... virgin skyrim... so an actual whiterun house mod that doesn't change breezehome? HOLY SHIT THIS DUDE HAS A BRAIN!!!
Protean Vista  [author] 20 Sep, 2015 @ 3:35am 
Kain Greyson - I'm so sorry to hear that! I've not removed this mod nor even updated it since Oct 2013 so the only things I can think of are:
1) somehow the mod got unchecked from your mod Data Files check list prior to starting Skyrim again this time around. If that is the case, make sure House for a Hero 3.5 is checked in the Data file list then open a savegame prior to the house going missing and it should re-apear with all the content you had in it at that point;
2) maybe you've got another mod loading after mine in the Data Files check list order that is overwriting the mods I've made to Whiterun where the cottage is located. In this case, make sure House for a Hero 3.5 is ordered after any other mods that update Whiterun in the Data Files check list and make sure that it is checked, then open a savegame prior to the house going missing and it should re-apear with all the content you had in it at that point.
Kain Greyson 15 Jun, 2015 @ 5:34pm 
Ok...so I just got back in the game after being out for a while. My house in Whiterun is not there, and I know it was last time I played because i had been constantly putting stuff in it. What happened...I had V3.5...did it go inactive or something?
Protean Vista  [author] 2 May, 2015 @ 8:20am 
GreenChoc, I'm glad you're enjoying it. It will always remain free. So far as I'm aware modders aren't legally allowed to charge for their mods anyway since we're building them with assest that belong to Bethesda. The only content you should ever have to pay for is the core Skyrim game and the official DLC.
GreenChoc 24 Apr, 2015 @ 6:31am 
I really enjoy this mod. Can you tell me if it will remain free?
BullBars1 5 Jul, 2014 @ 9:59am 
What were you thinking when this mod came into your head? A psycho Imperial soldier??? I really like the house untill I have to go after more psycho's in a cult as well.
The house was fantastic until this other.....? stuff was added and made a mess of a great thing. Sorry but your mind is just too idle for me. Unsub!
Protean Vista  [author] 28 Jan, 2014 @ 5:30am 
tlholland_1968 Good on you for giving it a go. I highly recommend starting with the official Creation Kit video tutorials. They take you though all the basics walking you through the steps of building your own dungeon to do it. There are also lots of really helpful vid by experienced modders out there. Most are linked to via the CK website too.
123 27 Jan, 2014 @ 7:05pm 
yeah I am trying to teach myself how to mod now and dont know how...but will figure it out...lol
Protean Vista  [author] 27 Jan, 2014 @ 11:00am 
Thanks so much for the complements. I hope the children mods work out for you. I did have a 'green house' or 'alchemy garden' of sorts in mind, but again, that would require me getting access to the Hearthfire DLC through Creation Kit which is proving problematic.
123 24 Jan, 2014 @ 9:00am 
i have the version 4...I will look for those mods...thank you and otherwise out of all the houses this one is my favorite..i wish it had more bedrooms because I have a mod where i can adopt up to six kids...yes im a sucker for sad faces...lol. and I wish it had a greenhouse...that would be amazing afterall we are dragonborn....lol... you do beautiful work.
Protean Vista  [author] 24 Jan, 2014 @ 1:25am 
tlholland_1968 Sorry for the inconvenience, but you'll need to switch to version 4 for Spouse Support. I'm not updating this version any more. I'm not sure I'll be able to get children support as I can't seem to get Creation Kit to let me edit with Heathfire or any other DLC and you need to include Hearthfire to add support for children to a player house. I've seen some mods around that enable you to move spouse and children to any house in Skyrim. Not sure if they require any DLC though.
123 23 Jan, 2014 @ 9:44am 
cant wait for spouse and children
Protean Vista  [author] 1 Dec, 2013 @ 3:03pm 
Swarbz That's a wierd one. Sounds like a texture remapping from another mod or something. No other subscribers have reported anything like that. Sorry, I've got no idea how to fix that other than maybe reinstalling Skyrim to get the original textures back.
Mr Snrub 1 Dec, 2013 @ 11:24am 
When i enter the armory, the floor and some of the walls are purple, seems like a missing texture, just wondering if theres a work around. Awesome mod otherwise, cheers.
Protean Vista  [author] 17 Nov, 2013 @ 4:35am 
aesp51 FTY, version 4 is now live and includes spouse support.
Protean Vista  [author] 17 Nov, 2013 @ 4:35am 
Phatalix Thanks for the complement. I'm glad to hear you're enjoying it. I've included a repair option for the Trophy Room wall in Version 4 of this mod. See my notes above for switching to version 4 if you're interested.
Phatalix 16 Nov, 2013 @ 6:14pm 
I liked the house ver much, Gave it a thumbs up. I sure wish there was a way to repair the damage done to my trophy room. Are you working on a fix for this?
Protean Vista  [author] 11 Nov, 2013 @ 9:49am 
jlpars75 I personally always found those bookshelves annoying and very limiting so I decided to go with the general 'chest' style book storage system that you'll find next to the alchemy lab.
jlpars75 7 Nov, 2013 @ 6:16pm 
how about bookshelves that let PC add books to them?
Aleph Sharp 2 Nov, 2013 @ 4:45pm 
although i would like it soon.
Aleph Sharp 2 Nov, 2013 @ 4:43pm 
okay, its not urgent, i was just wondering, otherwise, its an amazing mod, and i love it, thanks for making it and trying to make it spouse compatible.
Protean Vista  [author] 2 Nov, 2013 @ 2:21pm 
aesp51 I've got it mostly working but I'm having a hard time getting the spouse's merchant capabilites to activate. So far I've got the spouse moving in to the house, making pies and even giving half of the shop proceeds but I just can't seem to get the actual merchant bit to come up so you can sell things to and buy things from your spouse. I really want to make sure it's all working properly before I upload the update though. Sorry it's taking me so long. It's proving to be a tough nut to crack.
Protean Vista  [author] 2 Nov, 2013 @ 2:17pm 
Smut_Lover88 Have a look around under the water behind the 'watcher' statue. You will find a nearly verical under-water tunnel.
Protean Vista  [author] 2 Nov, 2013 @ 2:15pm 
Mrugby08 I'll see what I can do. Personally, I just like having he mannequin hold the shield as part of the outfit so I never bothered to add seperate shield displays.
Aleph Sharp 31 Oct, 2013 @ 9:44pm 
whn are you aking this spouse compatible, ive been waiting until this is spouse compatible to get merried
TokiWartooth 27 Oct, 2013 @ 1:09pm 
In cave you enter threw the basment, there is a large waterfall statue with no way around it. I must be blind but in order to continue the quest it appears you have to find away threw the statue? If anyone has done this quest please let me know where you had to go to complete it.

Thank you.
Mrugby08 26 Oct, 2013 @ 1:47pm 
If you could change it so that some of the weapon plaques? in the armoury could hold shields it would be a great way to display some of them. Currently the few that you do have are not in great places for just viewing them. Thanks for the MOD.
Gol Zin Viing 22 Oct, 2013 @ 11:44am 
Excellent a few of the tweaks on the basic skyrim mod will work well with the hearthfire add- on.....ive Long since finished al the major quests ( except for that BUG RIDDEN civil war which I ( he) wants no part of.....To bad there isnt a mod like the Destroy the Thieves guild or Dark brotherhoos mod were the Stormcloaks & Imperials largely fight on their own and the PC could choose to support one or the ther side without "joining" (or work against BOTH SIDES....I'm not entirely an imperial supporter but I definitely dont like FATBOY ( Ulfric) or his BUTT BUDDY ( Galmar).....maybe someday somebody will take up that challenge.
Protean Vista  [author] 22 Oct, 2013 @ 8:39am 
I'll be doing the Heathfire as an add-on mod so folk don't need Hearthfire to use the base mod. I doubt it'll affect anything they already have in the house though since it won't have any connection to the containers and mannequins. But in any case, as I said, the Hearthfire add-on will be ages away. I'm going to take a break from this mod after I've finished the planned virgin Skyrim version update so I can just enjoy playing Skyrim for a while rather than simply play-testing.
Gol Zin Viing 22 Oct, 2013 @ 6:27am 
NP. I'm a patient lizard.....hopefully tho it will just ba a ADD ON mod so people who have started filling up the mannequins and weapon racks/display cases wont have to empty them.
Protean Vista  [author] 22 Oct, 2013 @ 5:28am 
Hamsterbytes Well, I'm glad to see you're still giving it a go. I built the house after playing with the Skyrim and Hearthfire houses and never really feeling at home in any of them and also feeling like they were each lacking in various ways like never enough armour, weapon and display storage, too big, too small or too much seemingly pointless space, so I figured the only way to get a home I like was to build one to fit my play style and decor preferences.
Protean Vista  [author] 22 Oct, 2013 @ 5:23am 
Ballyhoo Well, I guess we can't all do everything. If there weren't good folk like yourself that prefer to just use mods rather than make them, folk like myself won't having any reason to make them :)
I won't be including kid support with the spouse support since the kid support comes with the Hearthfire DLC and I want to get all the virgin Skyrim content sorted before I start toying with DLC content. But I'm sure I'll get there eventually.
Hamsterbytes , bits and nibbles 21 Oct, 2013 @ 10:08pm 
Didn't get unsubscribed, but was unchecked when I went to see why my house had not been built. So still waiting to see the result once my house is rebuilt.
Hamsterbytes , bits and nibbles 21 Oct, 2013 @ 2:10pm 
I had a lot of house mods when I first started playing, but this house just seemed so right. It fits me perfevtly. So I am saying it is my fav house.
Gol Zin Viing 21 Oct, 2013 @ 1:53pm 
@ Stealth...Modding...Phah!......I couldnt mod my way out of a Virtual paper bag with the instructions INSIDE.....much like the CK here....I go there to be with fellow Dovah and hang out......Hopefully when when the spouse support comes the kiids will be allowed to come too?
Protean Vista  [author] 21 Oct, 2013 @ 9:23am 
Hamsterbytes You're most welcome. I really appreciate you giving me mod a go and being so persistent with it despite all the Steam dramas. FYI, my next update should be due out in a week or so that will include spouse support (which seems to be working so far in my play test), custom options for replacing the broken wall in the trophy room after the quest and a few other bonus goodies like a Shadow Bow Necklace to go with the Shadow Blade Ring.