Space Engineers

Space Engineers

[HullTec] Fuel Station 2.0
31 Comments
Hull Breach  [author] 20 Jun, 2024 @ 2:17pm 
As long as the two scripts aren't outdated, it should work just fine. But they seem to be working in the current version.
LionHeart 1 Jun, 2024 @ 10:03am 
is this still working
Sebbear 4 Dec, 2019 @ 12:47pm 
Good to know, I love your work and would hate to be unable to use some of it due to a structural DLC piece lol
Hull Breach  [author] 4 Dec, 2019 @ 3:45am 
I'm not 100% sure but as far as I remember, I only used some DLC blocks for the interior design (beds and stuff). The base should be functional and airtight without dlc.
Sebbear 3 Dec, 2019 @ 3:46pm 
Is this safe to spawn without DLC, or does it use structural pieces that can't be easily replaced?
Hull Breach  [author] 19 Aug, 2019 @ 1:22pm 
UPDATE 19.08.2019
- added Tracy's Galactic Diner (see picture)
- removed most of the uranium ingots from the reactors (there was 1k+ uranium ingots in the old version)
- added restrooms (next to cryo pods)

Thanks to Youtube users JackRPG and Captain Jack (very high rate of Jacks here) for featuring my station in their videos. You guys made me update the station xD

I will update the survival version, too!
Dr. Antonio 12 Aug, 2019 @ 4:36pm 
What is the white/blue fighter in the picture?
Hull Breach  [author] 12 Aug, 2019 @ 5:49am 
Thank you all!
SMooreAce 12 Aug, 2019 @ 5:25am 
Looks Great!
Sgt Major Johnson 12 Aug, 2019 @ 4:04am 
lovely station
Spyro The Gamer 🎮 12 Aug, 2019 @ 3:05am 
That's great! :steamhappy:
Hull Breach  [author] 12 Aug, 2019 @ 3:01am 
It has 16 hydrogen tanks and lots of connectors, so you should be able to refuel most ships.
Spyro The Gamer 🎮 12 Aug, 2019 @ 2:45am 
Can you actually receive fuel for your aircraft or spaceship with this thing?
Hull Breach  [author] 11 Aug, 2019 @ 3:56pm 
Here's the survival ready version. Have fun!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1832164814

@Emirico Thanks!
Emiricol4Rl 11 Aug, 2019 @ 2:38pm 
Gorgeous work, as always!
Hull Breach  [author] 11 Aug, 2019 @ 1:41pm 
I think that's because the large solar panels look like sails or something. ^^
Sparks2271 11 Aug, 2019 @ 11:14am 
this seams like a it should be a ship just strap on thrusters on to it and send it into deep space
Leo_Draconus 11 Aug, 2019 @ 11:00am 
Ah. I hope you(r account will) get better!
Hull Breach  [author] 11 Aug, 2019 @ 10:58am 
@Leo I'm having issues with my account for like 2 hours now. I think there's something wrong with the steam servers at the moment. Please try it again later or tomorrow! :-/
Leo_Draconus 11 Aug, 2019 @ 10:47am 
While posting that last comment I got the error: "Sorry, some kind of error has occurred: The settings on this account do not allow you to add comments."

Edit: It happened again on this comment
Leo_Draconus 11 Aug, 2019 @ 10:44am 
I thought this looked nice so I wanted to look at your workshop, but for some reason I'm having pulling up anything from your account, be it your Profile page, Workshop Items, Screenshots, etc.. Out of a total of 18 attempts through both the Steam app and my browser, I only successfully received information from your account twice. All other times Steam gave me the error:
Sorry!
An error was encountered while processing your request:
Failed loading profile data, please try again later.
PrimoSuperT 11 Aug, 2019 @ 10:31am 
most impressive!
Kam Solastor 11 Aug, 2019 @ 8:39am 
Also, if there's so many subgrids you want to make it very easy to determine 'which part goes where' - you could, initially, have each rotor base, and the corresponding rotor head painted a specific color (i.e. solar section 1, rotor base, and the rotor head for the subgrid piece, are both painted bright green, oxygen farm 1, rotor base and subgrid rotor head are painted bright blue) - this would allow for much less confusion when setting up the station.

Just some thoughts!
Kam Solastor 11 Aug, 2019 @ 8:39am 
The below stated idea would also allow you to have a single blueprint for the whole thing, as opposed to multiple different blueprints - and, depending on where/how you position the 'brackets' compared to the places the subgrids actually go (for example, if the 'brackets' go down by 20 blocks then extend out in their 'proper place' on the x and y planes), you could, in the event of damage, fully detached a damaged subgrid (by popping the rotor head off for that section), then turn on the base projection you have, just build up the required replacement part (which, even if you do not detached and recycle the original damaged section, is offset so it will not be occupying the same space, thus you can make your replacement part first, then recycle the damaged section) - and then all you need to do is pop the newly created section into place via it's rotor head.
Kam Solastor 11 Aug, 2019 @ 8:33am 
As a thought, would it be possible to make a 'survival' version of the blueprint, and just have the subgrid parts detached from the rotors (with the rotor head parts built onto the subgrid sides), and then attached to the main grid via 'brackets' (some light armor blocks) that would then be removed? Then all you'd have to do once it is fully built is remove the brackets, then maneuver the subgrids into place, remove the rotor heads that would've been auto-placed when they were built up, and then 'attach' the subgrids rotor-head part to the rotor bases - bam, fully survival ready - though of course it would take a little bit of work to set that up initially
Hull Breach  [author] 11 Aug, 2019 @ 8:18am 
You mean for the Solar Arms and the hydrogen tanks? I will check how many blueprints this would need.
MythN7 11 Aug, 2019 @ 7:14am 
could you make it so it has sub blueprints named accordingly, so we can use it in survival?
Hull Breach  [author] 8 Aug, 2019 @ 1:30pm 
Thanks!
Junebug 6 Aug, 2019 @ 8:32pm 
This is really neat!
Deathlok-L17 6 Aug, 2019 @ 2:50pm 
Cool!