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+ Updated to June 24th Mod API changes
+ Updated to Harmony 2.0.4.0
+ Updated to June 24th Mod API changes
+ Updated to Harmony 2.0.4.0
[h1]The Release version will come to all in Steam right after testing by my patrons!
https://www.patreon.com/ony_mods
+ Compatibility with game version update CS-442154
+ Updated to last Ony.OxygenNotIncluded.Lib version (added links to github issue tracker, discord and patreon)
厌倦了石头弄乱你的地图?只需安装这个模块就可以轻松解决这个问题!
现在你不需要像owten那样重新滚动特征来获得,你需要的是:)
*不影响现存世界。
Chain Dig - allow to chain dig all adjacent tiles with same material with only one click!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1844888487
Mod Versioner - allows you to view mod exact version, so you always know if you are up to date or not!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1843965353
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1838445101
started a new game
entered a seed from a previous game that had: geoactive, metal rich, geodes, large boulders
The seed was 1531699126 btw
but with this mod: it shows as geoactive, metal rich, geodes
When map generated with it enabled, it will never have boulders traits.
You can see all map traits when you do generate world (on right side of screen, like showed in screenshot)
does it prevents seeds from appearing that have boulders then?
Or does it prevent boulders from appearing for any and all seeds possible?
The previous statement seems to imply the seed used for a world would still have boulders even if used to generate a new map... would that be correct or not?