Garry's Mod

Garry's Mod

Meko-Shotgun SWeP
14 Comments
XmegaaAAa  [author] 3 Mar, 2020 @ 12:32pm 
Well, you can use the MekoTAU Cannon, it does the job. XD
Moz297 3 Mar, 2020 @ 8:17am 
i just had a silly idea [add knockback to this thing so you can shotgun jump like the scout from team fortress 2 (i reccomend making a 2nd version of this weapon for people who dont want the knockback)]
XmegaaAAa  [author] 2 Mar, 2020 @ 12:31pm 
Hehe, got it x)
Moz297 29 Dec, 2019 @ 7:58pm 
anything on the reciving end of this shotgun will be D E L E T E D
XmegaaAAa  [author] 22 Sep, 2019 @ 6:30am 
You're welcome bro :cleanfloppy:
KingPEKKA 22 Sep, 2019 @ 4:15am 
Wow. Thanks.:steamhappy:
XmegaaAAa  [author] 22 Sep, 2019 @ 1:04am 
So I decided to add your comment in the description
KingPEKKA 21 Sep, 2019 @ 5:09pm 
Yeah. It would be useful.
XmegaaAAa  [author] 21 Sep, 2019 @ 4:58pm 
What a shame we can't pin comments...
KingPEKKA 21 Sep, 2019 @ 4:51pm 
Ok...*This is depending on how many bullets hit the target*
LMB damage: 12-168
RMB damage: 12-336
XmegaaAAa  [author] 20 Sep, 2019 @ 6:51am 
I remember the bullet shell draw 14 bullets.
The damages are around 12 damages per bullet.

RMB use bullet shells of 28 and deals the same damage as LMB
(Gotta update the description)

But thanks for the math calculations anyway ^^
KingPEKKA 20 Sep, 2019 @ 3:14am 
Basically, the damage rating(LMB option) goes from 336 to as much as 840 damage!
The RMB option? 1008-2520 damage!!
XmegaaAAa  [author] 12 Aug, 2019 @ 11:33pm 
Thank you ^^
geznervik 12 Aug, 2019 @ 4:46pm 
Daaaayyyuuuuummm, son. This looks epic! You've definitely got a fav and like from me!