Garry's Mod

Garry's Mod

Meko-Shotgun SWeP
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Update: 20 Nov, 2023 @ 8:48am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 30 Oct, 2023 @ 2:04pm

Major update for most of my Meko weapons, I guess.

The MekoShotgun has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 50
  • LMB : Cost 10
  • RMB : Costs 20
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.

Update: 27 Oct, 2023 @ 2:08pm

  • Bullet force have been added to the MekoShotgun's shots, because seeing ragdolls flying here and there is funny.

Update: 21 Oct, 2023 @ 4:20pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.
  • Adjusted the Weapon Selection icon, the icon no longer looks stretched vertically.
  • Updated NPC use of the Shotgun, it should be slightly more consistent.

Update: 27 Oct, 2019 @ 10:32am

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs "capabilities".

Update: 18 Oct, 2019 @ 11:55am

Optimized the lua. Now the addon is less heavy...? (Useless)

Update: 10 Oct, 2019 @ 10:57am

Renamed the weapon scripted name, from weapon_mekoshotgun to meko_shotgun.

Update: 3 Oct, 2019 @ 1:16pm

Removed the SPAS-12 in the override list, moved it to a new separate addon.

Update: 28 Sep, 2019 @ 2:16am

Added SPAS-12 in the override list if you mount Hl:Source.

Update: 13 Sep, 2019 @ 3:17pm

The weapon has been nerfed once again.
• Increased the spreading and decreased the damages (from 21 to 12) to prevent one-shoting players.
• BUT still keeps its meko side!
• LMB Sound effect changed
• Added Bullet tracer

Tells me in the comments or make a discussion, if it must be buffed or nerfed, and stuff.